Adidas miCoach Xbox 360 Kinect
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Train in the comfort of your own home with an all-star training team in Adidas Micoach for Xbox 360… See more
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Released on 13-Jul-2012
Train in the comfort of your own home with an all-star training team from your favourite sport. Earn Fit Points and awards for every bit of exercise you do. Train at home, in the gym and outdoors, tracked by the latest motion tracking technology and portable fitness hardware. Wake up to a whole new community of friends and social network updates. It’s your exercise world, perfectly synced from your console, via the web or via your smartphone.
Adidas miCoach Features:
- Sports-specific training with your sporting heroes: 18 total on-disc and via DLC
- Non-sports specific training in Men’s Training, Women’s Training, or Getting Started categories
- 400+ exercises
- Full body optical tracking
- Access everywhere: view stats, log activity and manage schedules and plans from web-capable devices
- Everything counts: log all your activity from jogging to playing soccer in the park, and rack up points and achievements
- Add a cardio program using the adidas miCoach smartphone app, Pacer unit or miCoach SPEED_CELL (sold separately)
- Conditioning Workouts: unique, console-only workouts that provide an intense cardiovascular workout in your own home.
- Automatically share your progress via miCoach.com
- Support for DLC: customise miCoach with your favourite sports stars, new workouts and new Sports
- Masterclasses: Get better at your sport by seeing how your heroes line up a free throw, shoot a penalty or maintain proper form over the last mile of a marathon
- Training Games: Move around your living room with fun sport-related games that hone your reaction times and work up a sweat
- Supports dumbbells and stability ball
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In an interview with GameInformer, the art director for The Elder Scrolls Online Jared Carr explains why gamers who have grown used used to the gritty visuals of Skyrim shouldn't expect the same from next year's MMO instalment of the classic fantasy franchise.
"Our target is 200 characters on screen for our massive battles," he explained.
"That puts us at technical limitations, as far as polygons and textures and things like that, so there's no way we're going to get photo realism. So in order to make the game look good and interesting, we make it stylised"
When early screenshots of the game were leaked last month, there was some consternation from long-term fans of the series who felt the colourful look was a poor fit for the new title. Carr sought to reassure players that it wouldn't all be rainbows and sunshine in the new game.
"We're putting that gritty feel in the textures," he explained.
"Every building has a weathered kind of grime look. The armour is not all shiny and pristine - it's gritty and weathered as well. We certainly have to reuse some houses and reuse some structures, but when we build out an architecture set, for example, we won't use every building in that set in every place."
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In an interview with GameInformer, the art director for The Elder Scrolls Online Jared Carr explains why gamers who have grown used used to the gritty visuals of Skyrim shouldn't expect the same from …
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