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  1. Alone in the Dark Interview

    We talk to Alone in the Dark publisher Atari about brand reinvention, breaking clichés, and a new direction for Survival Horror... Could you tell us your name, job title, and what you worked on specifically in Alone in the Dark? My name i ...

  2. American Werewolf in London

    GAME's Daz Jamieson was permitted out of the office for one day only and allowed to mingle with real people, it wasn't long before he found himself in London chatting to actress Jenny Agutter - star of Logan's Run, The Railway Children and An Ame ...

  3. BC

    Sneaking around an Xbox event, GAME’s CJRavey eavesdrops in on Peter Molyneaux talking about BC – the game that time forgot, but brutality remembers! BC, as the name suggests, is set at the very dawn of mankind – struggling for ...

  4. Borderlands: Interview With Randy Pitchford

    We talk to the main man behind Borderlands... Hi Randy! Can you tell us who you are and what you do? I'm Randy Pitchford, I'm the President of Gearbox Software and the Executive Producer of Borderlands. What are Gearbox known for? The last ga ...

  5. Buffy the Vampire Slayer

    OK, so CJRavey hasn't blagged an interview with Buffy herself - but he has talked magic, stakes and Snoopy Dancing with the Xbox game's producer at Fox Interactive... A third person action adventure, Buffy The Vampire Slayer on Xbox features the ...

  6. C&C Red Alert 3 - Interview with Gemma Atkinson

    Red Alert 3's Gemma Atkinson talks Shinobi, Wii Sports and her first videogame appearance... Hi Gemma, how are you? I'm good thank you, very good. You're acting in Command & Conquer: Red Alert 3. Are you a gamer yourself? I was growing ...

  7. Cold Fear Q&A

    Taking time out from some hands-on time with the game, Scot sat down with Cold Fear Project Managers Mathieu Boulard and Florian Desforgo. GAME: Good afternoon guys. Straight to the point: what would you say your greatest influence was for crea ...

  8. Colin McRae DiRT 2 Interview

    When's a racer not a racer? When it's a dirt racer! We caught up with Codemaster's Colin McRae DiRT 2 designer Ralph Foulton to find out exactly what that will mean for race fans this autumn... Hi Ralph. Can you tell our customers who you are? ...

  9. Developer Q&A on the Making of Jean Grey

    Developer Q&A on the Making of Jean Grey Q: How did you pin down Jean Grey's look? Eric Deschamps Concept Artist and Illustrator Phoenix was always one of my favorites in the comics, so I was psyched to get the chance to help bring her to ...

  10. Fable

    CJRavey listens in to Peter Molyneaux as he talks about Fable – the character forming Role Playing Game… Peter Molyneaux, legendary games designer and Lionhead founder – as well as seeming to be an all round nice chap – t ...

  11. Fallout 3 Interview with Bethesda's Peter Hines

    We talk style switches, Wii ports and four-legged friends with Peter Hines from Oblivion and Fallout 3 developer Bethesda... Howdo. First up; who are you and what do you do within Bethesda? I'm Peter Hines, Vice President of PR and Marketing fo ...

  12. FIFA 09 Interview with Chrissy B

    We caught up with Britain's best FIFA player at this summer's Mfestival... Hi Chris. For those that don't know, can you tell us who you are? My alias is Chrissy B, real name Chris Bullard. I play for pro gaming team the London MiNT, who are in ...

  13. Four Four Two

    Jonny Austin interviews Bubball about the game they're hoping will change the landscape of the football management sim. What's your name, age and role? Arden Aspinall, 30, Technical Director of Bubball Systems Ltd How did you get into the ...

  14. GTA III

    Interview with Dan Houser For an almost retro style of gameplay, Grand Theft Auto caught the public's imagination back in 1997, on a wave of controversial PR. This time though, visuals have been brought to the forefront - but the cheeky, content ...

  15. HALF LIFE 2 Interview - Gabe Newell

    Interview with Gabe Newell How's it going? Pretty good. Thanks for asking. Standard question first - what's your name, age, role and favourite game that isn't one of your own? Gabe Newell, 40, managing director, Mario 64. There must be a lot ...

  16. Interview with Jeffrey Yohalem

    We catch up with Jeffrey Yohalem, Scriptwriter of Assassin’s Creed II’s Present/Animus setting, to talk Assassin’s Creed 1’s success, and as what to expect from Assassin’s Creed II. 1) The first Assassin’s Cre ...

  17. Interview with Neverwinter Nights 2 Executive Producer Feargus Urquhart

    Neverwinter Nights was THE smash-hit PC RPG of 2002. Mark talks to the man at the helm for the long-awaited follow-up. No pressure... First of all, can you tell us your name and who you are? Sure! I'm Feargus Urquhart, CEO of Obsidian Entertain ...

  18. Josh Lewsey Interview

    England and Wasps full-back Josh Lewsey on the upcoming PC, PS2 and Xbox title Rugby Challenge 2006! Are you a gamer? I have always been into videogames si ...

  19. Ninja Gaiden II Interview

    GAME talks to Mister Ninja Gaiden himself, Team Ninja head man Tomonobu Itagaki. Ninja Gaiden was originally a side-scrolling 2D platformer. What was your thinking behind updating the franchise as a 3D scrolling brawler? I'd been working on the ...

  20. Onimusha Interview

    Jay Filmer is A Man On An Onimusha Mission as he interviews the producer of one of the biggest PS2 games to date. What is your name and role? Keiji Inafune and I am the producer of Onimusha. How long has Onimusha been in development? 3 years ...

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