Tales of Vesperia (Xbox 360)

Release Date: 26/06/2009

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SummaryProduct Details

A power struggle begins in a civilization dependant on an ancient technology, the blastia, and the Empire that controls it. The fates of two friends traveling separate paths intertwine in an epic adventure that threatens the existence of all . . .

  • Developer:
  • Publisher: Atari
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Game Reviews

A fantastic tale ready to be told...

What was your golden gaming period? Mine came in late 2001. After I exhaustively enjoyed six months of Dreamcast online sensation Phantasy Star Online, I switched to singleplayer RPGs and in a few short months got through the superb Skies of Arcadia, the great Grandia 2 and Sega's iconic Shenmue II, plus the seminal Final Fantasy VII. And it's happening again.

Wide-eyed wonder

Just a couple of days after finally conquering Square Enix's majestic Final Fantasy XII (Gambits > Defeat: Vayne!) Tales of Vesperia landed on my desk. What's a guy to do?

The Tales series has been around for going on a decade, but this is its first appearance on a HD-ready console... and it looks fantastic. Sure, it may not have the gritty believability of a Mass Effect or the sprawling gameworld of a Fallout, but this is a different kind of role-player. The wide-eyed characters, colourful landscape and stylised cel-shading in Tales of Vesperia come together to make this one of the best-looking Japanese-style RPGs on the Xbox 360, creating a world of childlike wonder that perfectly suits Vesperia's anime-style story.

The wide-eyed characters, colourful landscape and stylised cel-shading create a world of childlike wonder that perfectly suits Vesperia's anime-style story.

In that story, you take on the role of main character Yuri. At first, he seems like your typical JRPG lead character cliché; a sword-wielding loner with effeminate looks and a problem with authority figures. Only an hour in, however, and his self-depreciating nature and understated voice acting will have you warming to him.

Within that first hour you'll have explored the gameworld's capital city (and Yuri's home) of Zaphias, met a couple of key characters, gotten to grips with the battle system (more on that later), and eventually find yourself setting out along with your fateful pooch Repede and sheltered Palace-dweller Estelle to find a jewel thief, locate endangered imperial knight Flynn, and recover the blastia core (energy-filled crystals) which powers the water system for the lower quarter of caste-divided Zaphias.

Quaint

It's a quaint start, then, but one which snowballs into an epic and engrossing experience. As new characters join your party, small plot questions become larger mysteries and Vesperia's deep gameplay systems open up before your eyes, you soon find yourself almost overwhelmed with customisation options, collectibles, side-missions, stat-enhancing cooking recipes, equipment-creating synthesis combos, and an increasingly tactical battle engine.

Fights in Tales of Vesperia are not your typical complex, slow, tactical menu-driven affairs. Nor do they happen at random like in RPGs of old. Instead, you can see your foes on the screen, meaning you can choose when to enter and when to avoid battles.

Action-packed battles sit nicely between deeply tactical titles like FFXII and a more instinctive, fast-paced action game.

Walking into an enemy causes the screen to shatter, and loads up the battle mode itself – a small, 3D environment in which you control one character, moving left and right with the left analogue stick, attack with B, use that character's powerful artes attacks on A, guard with X, jump by pressing X and up on the stick, and run around the 3D area by moving whilst holding the L trigger. Items are accessed by pressing Y, and as is now fashionable in the genre you can assign your A.I. companions (up to three accompany you on the battlefield) different default actions and positions within your battle formation.

Polished

Initially it all seems a bit frantic, but as you get used to it, unlock new artes and overkill moves, learn new skills, discover items to allow you to switch party leaders mid-battle, and start to define which characters are your curers, spell casters, ranged attackers and melee strikers, Tales of Vesperia's action-packed battles take on an appeal that sits nicely between deeply tactical titles like FFXII and a more instinctive, fast-paced action game.

In many ways then, Tales of Vesperia is an altogether traditional Eastern RPG; but the polish, presentation and unusually high level of accessibility in its battle system make it an outstanding release – especially on Xbox 360, which isn't exactly famed for housing genre greats like those in my opening paragraph. In fact, it's fair to say that this is probably the console's best Japanese RPG – and with Final Fantasy XIII on the horizon as well, Microsoft's machine might just be entering its own role-playing golden age.

GAME's Verdict
plus points
  • A typical Japanese RPG on Xbox 360 with a remarkable level of polish and refinement.
  • The battle system is particularly approachable, and yet deceptively tactical.
  • Beautifully dreamy cel-shaded presentation and charming, often understated voice acting.
minus points
  • Refines the typical Tales RPG formula without doing anything especially new.
  • There are more tactical RPG battle systems out there.
  • Some of the wide-eyed cuteness can be a bit cheesy and won't be for everyone.

Review by: Mark 'Azure Edge' Scott
Version Tested: Xbox 360
Review Published: 16.07.09

User Reviews

Rhiannon Rowland posted on 02 Sep 2009
I want this game... Cant find it anywhereeeee =[
mark herridge posted on 27 Aug 2009
I've been trying to get this game for a while, all the game shops i went too said they got about 6 copys then sold out and never reordered anymore! this is a great game but very hard to get a copy of it sadly :(
Andrew Halford posted on 25 Jul 2009
this is easily the best RPG on xbox (although i haven't played Star Ocean). Everything in this game is great, even the voices are, which is rare for a Jap > English conversion. I luckily got this as only 1 store had a copy left and i live near 2 massive shopping centres. If you can't find a copy, keep looking, always pop in game, you could get lucky with a pre-owned. I promise the effort will be worth it, this game is just that good!!
Damien Mee posted on 22 Jul 2009
This is the best current gen RPG to date. It has all the things you've come to expect from a Tales game and a lot more, like the improved battle system (Burst/Mystic Artes, Fatal Strikes) and is accessible to new and old fans alike. For those that are saying it's a poor man's Star Ocean 4 couldn't be more wrong. Don't get me wrong because I loved SO4 too, but ToV has deep characters and excellent voice acting (both of which SO4 lacks in spades, heaps and truck loads). The story will last upwards of 60 hours and has all the fun side quests and mini-games like poker, a cool 8-bit style game and others that appear later on in the game.
Jamie Wright posted on 19 Jul 2009
After a 40 hour main story romp, i finally finished the main story. I can honestly say i wish i hadn't. One of the best RPG's to come out on the xbox recently, the storyline is great, and the characters are written perfectly. A must for any tales or RPG fan .
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This product is worth upto 380 points