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Stormrise (Xbox 360)

Release Date: 27/03/2009

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Stormrise is a post apocalyptic real-time strategy game from Creative Assembly, the makers of Medieval II: Total War. Two warring factions arise from the rubble: the Echelon, a technologically advanced race that endured the planet's fallout by way of self-induced hibernation, and the Sai, a tribal society that adapted to the new apocalyptic environment and evolved over time. Players can command units in the air, across rooftops, on the earth’s surface and even underground; this unique idea of “verticality” introduces multiple layers of gameplay that must be mastered for strategic advantage. The experience is heightened by a simple yet effective control system tailored specifically for consoles, which allows easy unit selection, rapid navigation and precise deployment.

  • Developer: Creative Assembly
  • Publisher: Sega
Reviews

Game Reviews

The RTS goes vertical

The Creative Assembly has plenty of experience when it comes to the real-time strategy genre, with its exceptional Total War series consistently enthralling PC owners. Stormrise represents the studio's first serious attempt to craft a similarly strategic experience for console owners, but it takes a totally different approach to Halo Wars.

Set on a post-apocalyptic Earth in the distance future, Stormrise revolves around two warring factions: the technically advanced Echelon and the tribal, Sai. The game's decidedly non-traditional viewpoint puts you front and centre of the battleground - rather than controlling some floating omniscient commander, you're in the thick of the action, guiding your units in the third-person.

Whipped into shape

Such a bold move needs a control system to fit, and the developer has an equally brave new idea to introduce here. The Whip Select allows players to flick between units using the right analogue stick - hold the stick in the direction of another unit (represented by an icon if they're offscreen) and control will instantly switch between the two.

It's a clever idea, dragging the genre away from its tabletop feel and into the modern realm of totally immersive environments.

The other new concept is one of 'verticality'. Rather than yomping across featureless, flat terrain, your units have to manoeuvre their way around buildings and other structures. Enemies cannot be spotted until your men are in a position to see them - so placing units on roofs allows you a better viewpoint, often alerting other troops to impending enemy ambushes. It's a clever idea, dragging the genre away from its tabletop feel and into the modern realm of totally immersive environments.

Three a crowd?

With so many new ideas, it's clear that Stormrise is nothing if not ambitious. But not every area of the game keeps up. Art design is a little uninspiring, with a very uniform representation of urban desolation. Also, the simple act of moving your units can become a chore at times because of some baffling design decisions - you can only group your units into threes, which forces you to inch larger armies forward at a funereal pace, while it's an instant 'mission failed' if you allow any of your mech units to fall.

There's tactical fun to be had, especially if you haven't had your expectations set by years of RTS gaming on a PC

And then the Whip Select, such a good idea in theory, can sometimes make things difficult too. When you've only a few units to look after, switching between them is simple enough. Spawn more troops, however, and you end up looking at a mass of icons clustered together, and finding the right one becomes something of a trial. When you do get the hang of things, there's a decent range of units to manage with infantry, snipers and heavily armoured tanks going head-to-head with more exotic fare, like the Sai's acid-spitting crab monsters, known as Matriarchs.

Sai anything

Despite some rather pressing issues, perseverance does reap rewards in Stormrise, and there's tactical fun to be had, especially if you haven't had your expectations set by years of RTS gaming on a PC. Also, players able to work around the control foibles will find some joy in the game's multiplayer modes, which allow you to play as the mutant Sai race - offering a host of new units to master.

Ultimately, Stormrise is a valiant effort to revolutionise the console RTS, and deserves applause for trying to do something different. The Whip Select is surely bound for better things, and while a sequel is unlikely, there's the sneaking sense that some of Stormrise's better ideas will re-emerge in the future.

GAME's Verdict
plus points
  • Some genuinely groundbreaking concepts
  • Good multiplayer options
  • Whip Select mechanic is a tremendous idea...
minus points
  • Some elements just doesn't work in practice
  • Dull characters and environments
  • A few camera issues in tight spaces

Review by: Keith 'The Strategy' Stuart
Version Tested: Xbox 360
Review Published: 02.04.09

User Reviews

Martin Monan posted on 09 Aug 2009
Possibly the worst game ever. I like fps and rts games but when i started playing it i got both angry and bored with it wish i could give it zero stars!
shaun baker posted on 09 Apr 2009
One of the best games I have played in a while, very well put togther (Ignoring minor faults all games have). If you are into RTS games along with a hint of FPS, this is the perfect game. I really don't see why it has got such terrible reviews as I have enjoyed it considerably. The wip selection tool is extremely handy, it allows you to switch to units in the blink of an eye (Much like the troop selection tool in battlefield 2). The game boasts scenery, varying from wide open deserts to deserted dense city streets, not to mention the huge detail applied making the game look like a dream world. It is a very under rated game, I have so far got at least 20 hours out of it and want more! There are sooo many aspects of the game that keeps me playing, for instance: I love the idea of snipers on roofs giving out positions of enemy units, not to mention the almost free running side of their travels. I admire the troop count, many RTS games only consist of perhaps 100 units (Wort
Ross Atkins posted on 03 Apr 2009
a good game, yes the whip select can be hard to navate first, you need to replay a few mission just to get use to it. but the game is a very good. a good effort.
Simon Pooke posted on 30 Mar 2009
WORST GAME EVER!!!
Josh Holt posted on 27 Mar 2009
this is just awful for RTS its confusing the whip system is not that good because you can bearly see the icons unless u have like a 50 inch TV and even if you look really carefully then you will have to have the manual on your lap to figure out the symbols cause they don't give you any hints to what each icon is or means and then if you group them together there is no way to tell them apart. the voices r extremely quiet compared to the music so cant hear what they say they only tell you the basic of the basics so you have to figure out things on your own i mean they teach you have to move around that is all they don't tell you about cover or how to recognize it so your units die in seconds and the really only strategy to it is i have more men here then you do so i win if there even size forces then there can be some but that wont happen often and you cant pick away at a large force with cheap small forces they glitch sometimes and die instantly as if from fear
1 - 5 of 6 Reviews

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