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Infinite Undiscovery (Xbox 360)

Release Date: 05/09/2008

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The power of Xbox 360 brings to life a world that changes in real time, in which players can make far-reaching decisions that will result in amazing new discoveries. Experience an epic story set in a lovingly crafted fantasy world overflowing with detail, drama and possibility.

  • Developer:
  • Publisher: Square Enix
Reviews

Game Reviews

An inventive RPG? Relax, there's no need to be Squared

If the title has your forehead all wrinkled in confusion, wait until you get into the actual game. Infinite Undiscovery is served to you fresh from the ideas kitchen of Yoshiharu ‘Tales Of Phantasia’ Gotanda - and it's like no Square RPG you've ever tasted before.

The story is comfortingly familiar role-play stuff, at least. You play an innocent flautist, mistaken by a girl called Aya for the heroic Sigmund The Liberator – and, reluctantly, you become enrolled in a big old battle to free the enchained moon. So it's walk, fight, destroy moon-chain, repeat several times, return to tranquil life of fluting.

Turned off

But here's shock number one: no takey-turney battles. When an angry sand-bear or enraged bat gives you the evils, a button-mashing real-time fight ensues. Massive swords, eight-man attacks, mega-hit combos: Infinite Undiscovery is more Devil May Cry than Dragon Quest.

You've little direct control over your combat chums, either. Instead, you mainly advise them (“Push forward!” or “Save your magic!”) or 'Connect' with them for temporary control of, say, Aya's bow and arrow - which provides some welcome variety.

Massive swords, eight-man attacks, mega-hit combos: it's more Devil May Cry than Dragon Quest.

Shock number one-and-a-half is: it works. With fast levelling up, battles that make your eyes do a little dance - witness the rolling waves of the Tsunami Boss fight - and a big red rideable war bear called Gustav, Infinite Undiscovery feels fresh and spry.

Variety isn't dead

And shock number two is: variety. Goodbye endless random dungeon battles, hello escort missions (such as heroically carrying Aya through a hail of fireballs), forest stealth missions, lever-based puzzles and more.

So while Infinite Undiscovery isn't necessarily the prettiest belle at the ball - both Lost Odyssey and Eternal Sonata are easier on the eye - it's got the more interesting personality. Different fighting techniques reward you with different stats; castle sieges spawn thumping catapult attack minigames - this game never sits still.

Infinite Undiscovery isn't necessarily the prettiest belle at the ball, but it's got the more interesting personality.

But. Shock number three is, perhaps, that all these ideas are allowed to dampen the game's depth. You can weld weapons, cook food, form specialist teams and more. But the chaotic battles insist you pay full attention to not dying horribly, so there's no time to fiddle - especially as enemies will continue to happily punch your ribs in when you're inside the menus. You'll settle for unsubtly barging through baddies - and the game lets you.

Intimacy issues

Those attracted to such an action-oriented RPG might be thrown off by the plot's sheer complexity, too. Characters are introduced quicker than Big Brother opening-night contestants, and the brisk 25-hour length isn't enough to get intimate with them and their stories.

But while Infinite Undiscovery is no Final Fantasy, it'll do very nicely while we wait for FF13 - and is a must-play for impatient types who have had enough of taking turns.

GAME's Verdict
plus points
  • An RPG you stand a chance of finishing before your 75th birthday.
  • Frenetic combat that's more suited to the God Of War crowd.
  • Bravely turns Square RPGs on their head…
minus points
  • …but loses the depth of a Final Fantasy or Lost Odyssey.
  • Battles are occasionally too mad for their own good.
  • Clunky dialogue that'll at least make you giggle.

Review by: Mark Scott
Version Tested: Xbox 360
Review Published: 01.10.08

User Reviews

Rich williams posted on 07 Jul 2010
This is a great game, the elements are amaising. If you like JRPG's you will love this game. Ignore what people say as 9 times out of 10 then have never played a JRPG, the thing is JRPG and RPG are similar but entirely different in combat styles and people dont realise this.
Joshua White posted on 07 Dec 2009
Im going to be honest with this one. (Like i always am anyway) In the space of a month, i bought Lost Oddyssey, The Last Remnant and of course Infinite Undiscovery. I Played Lost Oddyssey first, loved it, amazing game couldnt get enough of it. The Last remnant & Infinie Undiscovery does nothing for me. I honestly think IU is trying to copy final fantasy XII for the PS2. But its nothing like it what-so-ever! IU's battle system is honestly a let down, i hated it, Real RPG's are not meant to be like this. The Story line. Really though? What were they thinking, i hated it. overall this game is poor, the way you receieve different party members throughout the game about 10-15 levels lower than what the characters you were using are.. so you dont use them. And when you do, they just do nothing for you. Overall i would not waste my money on this game not even £15 where as i would pay up to £50 for Lost Oddyssey, Any Real RPG gamer would tell you to buy Lost Oddyssey and leave th
peter copley posted on 13 Jul 2009
I am a fan of any and all rpg's and have owned almost all rpg's out on the xbox 360. IU i found to be an ok game but not as good as other alternatives, e.g. mass effect, fallout 3. however for people looking for a traditional JRPG look no further, in fact this game is more or less a checklist of all things JRPG's should have unfortunately while all the elements are present they are never really crafted together with the care of a final fantasy game or even a 'tales' game. if the developers had spent more time trying to improve the elements already in the game rather than shoe-horning more in this could've been a good game. let down by graphics which don't make the best use of the console. only really for hardcore JRPG/RPG fans or someone who is lookimh for a bog-standard JRPG to waste some time with.
Andrew Omoruyi posted on 01 Jun 2009
i was looking forward to this game. IU is a great game but there is something rough or missing and i still cant put my finger on it. im not sure if i could play the game again but it was a fun game with a great storyline and great characters.
Brager Vicario posted on 18 Mar 2009
I love RPGs, but this is so limited, you dont even see the clothing and equipment upgrades you give your characters, extremely lazy effor, the visuals are terrible, making the game look last-gen. Its not free roaming, another hint at laziness from the developer. This should definitely stay undiscovered.
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This product is worth upto 90 points