Infinite Undiscovery (Xbox 360)

Release Date: 05/09/2008

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The power of Xbox 360 brings to life a world that changes in real time, in which players can make far-reaching decisions that will result in amazing new discoveries. Experience an epic story set in a lovingly crafted fantasy world overflowing with detail, drama and possibility.

  • Developer:
  • Publisher: Square Enix
Reviews

Game Reviews

An inventive RPG? Relax, there's no need to be Squared

If the title has your forehead all wrinkled in confusion, wait until you get into the actual game. Infinite Undiscovery is served to you fresh from the ideas kitchen of Yoshiharu ‘Tales Of Phantasia’ Gotanda - and it's like no Square RPG you've ever tasted before.

The story is comfortingly familiar role-play stuff, at least. You play an innocent flautist, mistaken by a girl called Aya for the heroic Sigmund The Liberator – and, reluctantly, you become enrolled in a big old battle to free the enchained moon. So it's walk, fight, destroy moon-chain, repeat several times, return to tranquil life of fluting.

Turned off

But here's shock number one: no takey-turney battles. When an angry sand-bear or enraged bat gives you the evils, a button-mashing real-time fight ensues. Massive swords, eight-man attacks, mega-hit combos: Infinite Undiscovery is more Devil May Cry than Dragon Quest.

You've little direct control over your combat chums, either. Instead, you mainly advise them (“Push forward!” or “Save your magic!”) or 'Connect' with them for temporary control of, say, Aya's bow and arrow - which provides some welcome variety.

Massive swords, eight-man attacks, mega-hit combos: it's more Devil May Cry than Dragon Quest.

Shock number one-and-a-half is: it works. With fast levelling up, battles that make your eyes do a little dance - witness the rolling waves of the Tsunami Boss fight - and a big red rideable war bear called Gustav, Infinite Undiscovery feels fresh and spry.

Variety isn't dead

And shock number two is: variety. Goodbye endless random dungeon battles, hello escort missions (such as heroically carrying Aya through a hail of fireballs), forest stealth missions, lever-based puzzles and more.

So while Infinite Undiscovery isn't necessarily the prettiest belle at the ball - both Lost Odyssey and Eternal Sonata are easier on the eye - it's got the more interesting personality. Different fighting techniques reward you with different stats; castle sieges spawn thumping catapult attack minigames - this game never sits still.

Infinite Undiscovery isn't necessarily the prettiest belle at the ball, but it's got the more interesting personality.

But. Shock number three is, perhaps, that all these ideas are allowed to dampen the game's depth. You can weld weapons, cook food, form specialist teams and more. But the chaotic battles insist you pay full attention to not dying horribly, so there's no time to fiddle - especially as enemies will continue to happily punch your ribs in when you're inside the menus. You'll settle for unsubtly barging through baddies - and the game lets you.

Intimacy issues

Those attracted to such an action-oriented RPG might be thrown off by the plot's sheer complexity, too. Characters are introduced quicker than Big Brother opening-night contestants, and the brisk 25-hour length isn't enough to get intimate with them and their stories.

But while Infinite Undiscovery is no Final Fantasy, it'll do very nicely while we wait for FF13 - and is a must-play for impatient types who have had enough of taking turns.

GAME's Verdict
plus points
  • An RPG you stand a chance of finishing before your 75th birthday.
  • Frenetic combat that's more suited to the God Of War crowd.
  • Bravely turns Square RPGs on their head…
minus points
  • …but loses the depth of a Final Fantasy or Lost Odyssey.
  • Battles are occasionally too mad for their own good.
  • Clunky dialogue that'll at least make you giggle.

Review by: Mark Scott
Version Tested: Xbox 360
Review Published: 01.10.08

User Reviews

Matheus Guimaraes posted on 06 Nov 2008
I couldn't get hooked in it. It's not too bad, but there is something a bit rough about it. The combat is ok-ish, but when you start gathering other characters you barely have a chance to acquaint yourself with whatever they can do. Without any proper focus on any of the characters or their abilities, you just get lost easily. Maybe I'll try it again one day and give it some more seating time, but 2 or 3 hours of this game has been enough for me for now, and I am a big RPG fan. now, back to fable II and fallout.
robbie weet posted on 24 Sep 2008
I've just completed this game and i thought it was very good i would recommend it to all RPG fans. It only took me about 16 Hours to complete so its not really along game, but it was a great 16 hours. Its has a great gripping storyline, battle system is very good cause you get to fight with other teams by your side and the graphics are good too. my rating 9/10
Philip Smart posted on 21 Sep 2008
Whilst occasionally seeming unfair to the player, with a shortage of save points and often leaving you in places where healing items are all but unobtainable with a boss just around the corner, Infinite Undiscovery does have a certain "I don't know what" which just keeps you hooked. It's flawed, absolutely, and it is arguably less entertaining than Blue Dragon or Eternal Sonata, but the fun story (involving liberating the moon from the chains which bind it to the earth) and huge cast (at times you'll have 3 parties on the go at once) keep you playing beyond the issues. With an action battle system that has more nuances than is immediately apparent, you can soon find yourself really enjoying the fights in this game. With so many characters, skills and fighting tactics to choose between, finding what works for you is half of the fun. It's not perfect. It's very short (a basic run-though of the game will be about 20 hours), but the good outweighs the bad. Give it a shot! Go
Mun Wei Looi posted on 16 Sep 2008
This is the best Japanese RPG on the 360 bar none. Forget the bad reviews and read the Gametrailers review which is spot on. The storyline is well written and the primary characters have very likeable personalities with decent enough depth to their character development including the main hero who is perhaps the most likeable JRPG hero I have ever come across.
Daniel Forbes posted on 13 Sep 2008
This is not what i expected! I have blue dragon lost oddysey, oblivion and this is nothin like em at all!
1 - 5 of 10 Reviews

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