Mark remembers the ‘good old days'...
What an odd week this has been. Leading up to the release of Phantasy Star Universe, I have to admit I'd been reliving some of my fondest college memories through rose tinted gaming goggles; remembering all those times I'd stayed up, pad-in-hand, keyboard perched on lap, coffee going cold on the cabinet, defeating Phantasy Star Online's final boss Dark Falz for the thousandth time at 5am.
What I'd glossed over, I've recently realised, were the negatives that came with it. Not clunky combat, keyboard-only team speak or chronic dialup connections; they were par-for-the-course back then, at a time when Sega were leading the way in online console gaming. No, it's more the way PSO unceremoniously ate my life wholesale for six entire months. It wasn't healthy; as my parents duly pointed out upon receiving their first £120 quarterly phone bill, thanks in large to Sega's then 1p-a-minute Dreamcast ISP.
But lo-and-behold, that's exactly what's been happening since Phantasy Star's brand of Star Wars inspired Guild Wars-esque RPG'ing arrived back in my life – though (thankfully) without the nagging relatives. Time to crack out the Pro Plus and pass the Pringles, this one will keep you up all night...
What's important to remember with the whole PSO/PSU thing, is how easy it is to get caught up in the enormous wave of nostalgia which surrounds the series. PSO on Dreamcast helped mainstream the online RPG, which makes PSU all the harder to review, because the genre has come along leaps and bounds since then, with Warcraft especially opening it up to new and varied demographics.
By contrast to WoW, PSU is small-minded. Likewise, the monthly £6.99 subscription makes comparisons to the free-to-play Guild Wars unfavourable too. And to call PSU an MMO, with only six players in a team, would be a bit rich.
Bigger, badder, harder monsters make you master PSU's noticeably speedier to-and-fro.
But, like its predecessor, there's something uncannily endearing about Phantasy Star Universe. Taken at face value its derivative: Combat initially shallow; visuals well within current hardware capabilities; the lobby and party system confusing – it feels like a five year-old title refusing to grow up. But when you look past the WoWs of the world, you realise this is trying to do something different.
PSU, you see, is all about combat. Not slow, cumbersome, point and click combat, but fast-action real-time fighting with a well-balanced team against hordes of monsters, leading to an impressively enormous end-of-area boss. Seemingly shallow on the surface, the sheer pace of play soon reveals hidden depths; bigger, badder, harder monsters making you master PSU's noticeably speedier to-and-fro, as well as improving your character's abilities and stats as you level up.
Ah yes, levelling; the central conceit behind any online RPG. PSU's grind starts out on the Linear Line Platform; a bland Space Station setting full of monotone blacks and greys – a disappointing introduction against the vibrant greens and blues of PSO's first Forest area. Yet with subsequent play, the Gurhal System's trio of worlds come into focus and reveal the series' true style to be very much intact.
Parum, with its central future-styled city, lush meadows and dragon boss, is a straightforward throwback to PSO, while the far-east theme of Neudaiz and Moatoob's desert surface are instantly iconic. Later areas evoke the oppressive feel of PSO version 2, while the promise of new content and fresh challenges with monthly updates should be enough to sate the fact that half the disc's content – Challenge missions, extra areas, Specialist character classes, and a level cap twice that of the current 50 – are locked from the get-go. Just.
PSU is more than hack-and-slash, however. The game's true hook lies in its combination of personalisation, customisation, and realisation. Everyone has a room they can decorate; a little robot pal (called a Partner Machinery) they can level up, a character they can be proud of; and everyone can create their own specialised items.
The latter is Synthesis, which is your best bet of getting those sought-after rares. Like the lobby system, it's far simpler than it first seems; basically involving a spot of recipe-based cooking. If you want to make a Saber, for instance, you'll first buy or find a Saber Board – then seeing it needs different measures of four different ingredients, set out to find those too, before slotting it all into your partner machinery. With rarer items requiring harder-to-find boards and ingredients, and some weapons offering player chosen properties (ice, fire, etc) it's a drawn-out process with a very specific personal touch to it.
A widely accessible, straightforward title with a serious amount beneath the surface to absorb for hours on end.
If that doesn't appeal, you can always go searching in the shops. This is one degree of depth on from PSO, with player's themselves able to open a store in Ebay fashion. Astute shopkeepers tend to price wares competitively, so there are plenty of bargains to be had, adding PSU yet another degree of depth with players scouring the servers, haggling over cost, and searching for the best possible deal, making it all very rewarding, and addictive with it.
And as an online game, PSU really is just that. Taken on the sum of its parts it does very little new, but it's uniquely unputdownable quality lies in its cyclical nature. Memorable environments drive levelling; so you need better weapons; fuelling the search for synthesis ingredients; which gets you scouring shops; which grants you bargains; which help you play in harder areas; with larger and lusher environments to explore – and you experience it with team-mates all cooing at the coolness of each other's digital avatars.
If the singleplayer story mode – roughly 15 hours long, so no token gesture by any means – has one lasting effect, it's to create a fantastically absorbing fiction for all this online adventuring to rest on. PSO's plot was wafer thin, but here the fight against the invading alien SEED fashions a tale which resonates with familiarity when you later revisit story areas online.
It's difficult to look at PSU as a standalone singleplayer outing, however, because the online hack-and-slash has basically been mapped around the cutscene-led story. The characters, dialogue and overall narrative values aren't the strongest in adventure terms, though the direction is admittedly very well done, and the overall episode-based presentation is cartoon-style stuff, so it's really ideal for the younger gamer.
In the end then, Phantasy Star Universe is a widely accessible, straightforward title with a serious amount beneath the surface to absorb for hours on end. It's not the industry power player PSO was, but If you're anything like me, you'll find yourself not minding. There's really very little else like PSU apart from its forebear, making it easy to recommend – especially to console gamers, who aren't exactly spoilt for choice in the Online RPG field. Looks like it's time to take off those goggles and get the coffee on. You didn't need sleep anyway, right?
GAME's Verdict
- Immensely addictive online mode
- Fast-paced fighting action with suprising item-creation infused depth
- Well-presented singelplayer campaign with nice direction
- Nowhere near as vast and deep as WoW
- A bit dated visually
- Goodbye social life, it was nice knowing you...
Review by: Mark Scott
Version Tested: Xbox 360
Review Published: 30.11.06