Dead good
Dead Space shouldn't be this good. It's a magpie, pinching ideas from horror and sci-fi movies and other games. Its creators EA's Redwood Shores studio, aren't usually mentioned in the same breath as, say, Valve. Its storytelling is sci-fi by numbers. And yet somehow, it works a treat.
The walls have... teeth.
You are Isaac Clarke, engineer on a deep space vessel sent to repair communications with a massive mining ship. Upon docking, Isaac and co's craft becomes incapacitated, forcing them to split up and try and find a way to safety. Which is when they find out that the ship's been taken over by a parasitic alien lifeform.
Eerie shadows, flashing warning lights and strobing gantry halogens create an ever shifting backdrop... it's almost as if the rooms themselves are alive.
So far, so Alien, but while the plot might be familiar, the graphics quickly wipe out all thought of blandness. Dead Space boasts about the most impressive lighting ever in a game. Eerie shadows, flashing warning lights and strobing gantry halogens create an ever shifting backdrop, and at some points it's almost as if the rooms themselves are alive. Entering a corridor and seeing your own shadow ahead of you, then catching a flash of spiderish nightmare scuttle past – now that's the way to create fear!
Adding massively to the tense atmosphere is the sterling sound production. The ship creaks and moans, gas jets and computer systems hiss and bleep all around you, and skittering noises are constantly unnerving. Voice acting is also of a very high quality, and recordings from the original mining crew help slowly unveil the true nature of the infestation, building tension as you hear the dying screams of the people who left them. In effect, Dead Space positively demands a decent 5.1 surround setup.
The nightmare never ends
Control doesn't quite innovate in the same way as the audiovisuals, taking Resident Evil 4 as its main, obvious inspiration. Of course, that's no bad thing; the over-the-shoulder viewpoint, thumbstick controlled aim, and melee attacks create suitable claustrophobia, but feel smooth and easy to use. You can even fire on the move, which is something Resi's Leon Kennedy never managed.
Dead Space's missions see you fixing a certain part of the ship (life support for example), or hunting out infestations. Enemies appear from everywhere – the roof, the floor panels, sometimes even bursting through the door, and clearing a room once is no guarantee it'll be safe when you return. Thankfully the combat allows you to make short work of Dead Space's twisted nightmares, with weapons designed to slice limbs clean off, set them aflame, explode them, or just gun them to pieces.
A steady hand and a sure trigger finger will guarantee the enemy ends up in pieces, and to save ammo you can finish them off with a squelching stomp.
Limb removal is the quickest way to take down Dead Space's nasties. A steady hand and a sure trigger finger will guarantee the enemy ends up in pieces, and to save ammo you can finish them off with a squelching stomp. Weapons meanwhile can be upgraded, while stasis and kinesis powers, allow you to slow down objects and enemies, or pick them up and toss them around. They're fun to play with, but there's also some clever integration of these abilities into the missions.
Probably the best example would be when Isaac visits the outside of the ship, or a zero g containment area. Bouncing from floor to wall to ceiling and back again, these sections boast some of Dead Space's best puzzles, as well as making you consider the lack of oxygen – a counter on Isaac's back keeps you informed of your levels, as does the sound of his breathing and heartbeat.
HUDs up!
While it borrows much, Dead Space, adds clever extra touches to tried and tested mechanisms. The HUD is no longer spread across the screen, instead, the energy bar is on the back of Isaac's suit, as is his Stasis power bar. In-game messages from the crew pop up in a holo-screen in front of him, as do computer monitors. And best of all is the map tracker – a blue trace of light that shoots from Isaac's hand when you click the right thumbstick, showing you your next objective. It's a divinely simple trick ensuring you'll never get lost, which deserves to be copied.
So as we said at the start, Dead Space is good. It's really good. Atmospheric, well designed, great to look at, with satisfying combat and an enjoyable (if slightly hackneyed) storyline, Dead Space is one of the best Survival Horror games this generation.
GAME's Verdict
- Incredible atmosphere.
- Satisfying weaponry.
- Buckets of gore and shocks galore make Dead Space suitably scary.
- No multiplayer, fairly short story.
- Sound really NEEDS a 5.1 setup.
- Buckets of gore: Dead Space won't be for kids or the faint of heart!
Review by: Ian 'Deadly' MacDougall
Version Tested: Xbox 360
Review Published: 30.10.08