I am afraid of these ghosts!
That's
it, crouch in the grass…no one can see me here. Now, carefully,
carefully, poke your head u…
Phut! Phut! *crumple*
GAME OVER.
Dammit!
The above illustrates what has happened each and every time I've
tried to play a Ghost Recon title in the past - a couple of minutes
of complete confusion, followed by a very fast death. One of the more
“realistic” war gaming series, it has tended to downplay drama
and spectacle in favour of subtlety and at least a sheen of accuracy.
If Black is the Burnout of shooters, then Ghost Recon is Gran Turismo.
Ghost Recon: Advanced Warfighter, or GR:AW, marks a bit of a change
for the series, keeping its basic values intact, but streamlining the
control system for improved accessibility and bringing that missing
drama screaming into your consciousness.
A squad-based shooter, GR:AW gives you control over up to four soldiers,
plus tanks, choppers, robotic recon units and more, and throws you into
the middle of political strife in Central America, with only the best
weaponry that the US military of 2013 can spare for company. Which is
handy.
streamlines the control system for improved accessibility and brings that missing drama screaming into your consciousness
The complexity has been toned down significantly from earlier instalments
while not taking a huge amount away from the depth of the action. Think
the strategy-lite blaster stylings of Star Wars: Republic Commando or Full Spectrum Warrior for an idea.
For
example - you have a squad of three at your command but can't split
it, the vehicles you control can only operate within predefined parameters,
and so on. But this is about as much as you can cope with in GR:AW anyway
- since once the shooting begins all you really have time to do is panic
and hide, at least until you can formulate a better plan involving shooting
people with grenade launchers.
Indeed, you'll need to seek cover often, and thankfully the context-sensitive
cover mechanic is brilliantly executed. Moving your character up to
any surface automatically causes him to press himself against it, from
where you can peek around the corner and fight back.
When a firefight does break out the usual slow pace of the game vanishes
and is replaced with an uncommon level of intensity. As bullets bludgeon
your surroundings and smoke fills the air you can almost revel in it
- and when the petrol tank of a nearby car is sparked for the first
time the resulting screen-shaking explosion will cause you to catch
your breath. It's exhilarating stuff.
taking it up a notch
This atmosphere is the result of some truly stellar work on the graphics
and audio - GR:AW has been the game a lot of Xbox 360 owners were hoping
would give them a better glimpse of the capabilities of their new console
and boy, were they right. The sprawling metropolis into which the Ghosts
are dumped looks both stunning and oppressive in its realism, bought
to life by spectacular cutting-edge lighting techniques. Visually, everything
has been taken up several notches from any Xbox 360 title to date -
and the result is breathtaking. The only possible criticism that could
be levelled is that when there's a lot going on, the screen can
become extremely busy, especially taking into account the video display
in one corner and your HUD's overlaid tactical displays.
The
sound effects and musical score are of a similar fidelity - especially
the banshee-wail of the Blackhawk helicopter-mounted Vulcan cannon.
There's just something about massive guns that spin around, for
some reason. Also of note is the superb music that fades in during dramatic
firefights, evoking scenes from numerous war films.
The solid Live offering provides great scope for the future as well
as a unique and thoroughly enjoyable co-op mode.
Visually, everything has been taken up several notches from any Xbox 360 title to date - and the result is breathtaking.
GR:AW rarely falls down, and when it does it's usually the same
problem - almost random seeming difficulty spikes that can make progress
through the game stilted and frustrating (though if the challenge is
what you're after, then the hard mode offers it in spades). The
game also features a night vision mode which is simply a joke - it's
not even vaguely useful during play. Yes, it is handy that the enemies
are picked out in bright green, but not at the expense of seeing…you
know…everything else.
For Ubisoft, it's a slight step backwards in terms of its polish when
compared to the usual standard of release we've
been happy to sing the praises of recently. The sheer daftness of
some of the errors (I mean, Ubi
practically invented night vision didn't it?) is only so frustrating
because this is so close to greatness you can feel its breath on the
back of your neck.
Indeed, with another three months in development Ghost Recon: Advanced
Warfighter would have been a truly exceptional title.
Yet this does not detract from what GR:AW is in its final form,
and that is the most graphically advanced game in the world today,
and the strongest release yet in what has been a very highly-regarded
series.
GAME's Verdict
- A real showcase game for your new Xbox 360.
- The intensity and atmosphere can be staggering.
- Vulcan cannons. Let's ROCK!
- Night vision - an early April fool Ubi?
- Uncompromisingly bleak in its difficulty on occasion.
- The occasional bug can detract from enjoyment.
Review by: Jonny Austin
Version Tested: Xbox 360
Review Published: 23.03.06