Alone in the Dark (Xbox 360)

Release Date: 20/06/2008

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SummaryProduct Details

Central Park is hiding a secret. Built as a safe haven not only for the people of New York, but for something else entirely, generations of guardians have long protected the truth, preserving the vast parkland while the most expensive city in the world reached skyward on its fringes. Now the truth can no longer be contained, and paranormal investigator Edward Carnby finds himself inexplicably cast into the eye of the storm as over the course of one apocalyptic night he must uncover the earth-shattering secret behind Central Park. New York will never be the same again.

  • Developer: Eden Games
  • Publisher: Atari
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Game Reviews

You Carnby Serious!

It's strange for the series that created the Survival Horror genre, but Alone in the Dark, much like its amnesiac main character, is searching for identity. Seven years after The New Nightmare, Eden Games have gone to great lengths to ensure this franchise rebirth stands out from anything else on the market.

Resident Evil 4 raised the bar for Survival Horror, but also threw out exploration and puzzles in favour of linear progress, over-the-shoulder shooting and adrenaline-pumping set pieces. Alone in the Dark copies the third-person camera at certain points, shifts to old-style fixed views at others, retains traditional Survival Horror hallmarks of puzzles and exploration, and does its shooting a little differently through a first-person viewpoint.

Conflicted

In the broader strokes of the Action Adventure genre meanwhile, you have Assassin's Creed, which received criticism for simplifying control, to the point where the game almost played itself. Alone in the Dark is the anti Assassin's Creed, bamboozling with a wealth of impressive gameplay interactions and real depth, but via an ungainly control scheme that takes some getting used to.

Constantly at conflict between ambition and execution. There are some thrillingly innovative ideas, but the reality will surprise and frustrate.

Resultantly, Alone in the Dark is constantly at conflict between ambition and execution. There are some thrillingly innovative ideas here, alluding to a developer with its own distinct direction for Survival Horror, but the reality will surprise and frustrate in equal measures.

At its height, Alone in the Dark is the most original, open-to-interpretation take on the genre. Physics, fire, intuitive inventory and common sense combine to make Alone in the Dark the thinking man's Survival Horror, a world away from the run-and gun of Resi 4; protagonist Edward Carnby the MacGyver to Leon S. Kennedy's more straightforward action hero.

You ooze, you lose

Early in Alone in the Dark you're faced with passing an oil-like ooze which sucks you into the floor. It's repelled by light, so you're advised to use your torch. Finding the battery depleted – potentially a gamebreaker in other titles – you'll soon adapt, setting aflame and carrying wooden palettes as a makeshift light source.

The same real-world smarts go for smashing doors with fire extinguishers, counter weighting a see-sawing bus with corpses at one end so you can reach the driver's door, and fashioning explosives with a handkerchief and gasoline bottle, or a flamethrower with a lighter and aerosol. The latter are improvised in Alone in the Dark's inventory, seeing Carnby look into his jacket for stored items; far more immersive than any pause menu.

Visually it's a next-gen spectacle; aurally it's evocative and impacting; and the sheer scope of the gameworld is breathtaking.

But also more frustrating. Alone in the Dark's inventory and healing are accessed in real-time, which is more realistic, and presumably done to heighten tension, but it damages gameplay. Enemies can only be dispatched using fire, so you'll frantically fumble around in first-person creating a petrol bomb or fire bullets while taking damage – meaning more standing still while you spray or bandage yourself up. A shortcut system helps, but it still leads to lots of unwanted deaths. Not fun.

Alone in the Dark also insists on switching up viewpoints and interactions at every opportunity, to the detriment of control. Third-person movement lacks a fully controlled 3D cam and feels cumbersome; swinging weapons with the right analogue stick is rigid; cars handle like hovercraft; and why first-person shooting was favoured over Resi 4 style third-person aiming we'll never know.

Inspired but flawed

It's a shame, because Alone in the Dark is a game of such enormous aspirations. Visually it's up there with MGS4 as a next-gen spectacle; aurally it's evocative and impacting; the sheer scope of the Central Park gameworld is breathtaking; and the episodic structure, DVD-style Chapter Select and TV-style catchups will have you wanting to see the demonic story through to its gripping conclusion.

A game we dearly want to love, Alone in the Dark sadly falls short of greatness. Innovative yet irritating, inspired but flawed, its contradicted nature promises a brave new direction for Survival Horror that may never come to pass. Not everyone will take to it then, but Alone in the Dark is a release that cerebral gamers and Survival Horror developers alike should certainly take note of.

GAME's Verdict
plus points
  • Enormously ambitious physics and fire propogation, intelligent puzzles and a whopping combination of gamestyles.
  • Innovative DVD-style chapter structure, impressive TV-esque presentation and wonderful next-gen visuals and audio.
  • The sheer scope and detail of the Central Park gameworld is breathtaking.
minus points
  • The combination of gamestyles and constantly changing viewpoints damages the game's controls, which often feel cumbersome.
  • Real time inventory management and healing leads to a LOT of frustrating deaths.
  • Why oh why is there no third-person aiming?

Review by: Mark 'Survivor' Scott
Version Tested: Xbox 360
Review Published: 02.07.08

User Reviews

Conner Staplehurst posted on 28 May 2009
This game would be good if it wasn't for the bugs in the game. The combat can also be extreamly annoying and can cause you to lose pace with the game being at the same location over and over again. Once you've lost steam with playing this game its hard to get going again. Another thing that seems to be pointless is the ability to skip parts of the story other then if you just want a broad knoledge of the sotry without playing the game. On the plus side the logic puzzles are amuzing for the short term and the use of fire is quite decent (but not as good as Far Cry 2.) Overall its medioca, however if some of the weak points of the game (such as combat) were redefined it would be a lot better game.
Jason Proctor posted on 15 Apr 2009
An alright game but it has its majorly big and bad flaws, all together it can be the worst game at times and the best game. it depends what you like and what you expect from a puzzley horror. all together i think it is a bad-ish game in places but the story is almost as pointless as assassins creed's campaign, but don't let me cloud yor decision. 6/10
R Baccass posted on 16 Mar 2009
worst game EVER 0/10
Neil Stocker posted on 16 Mar 2009
this is the most boring game i have ever played. ever.
Andrew Mitchell posted on 04 Mar 2009
This game is supreme, intence and realistic. The gaming phshics is second to none. Being able to put together make-shift weapons is not only ingenious is alot of fun. Its main assest is the graphics fire and water look almost photograhic. The enemies AI is acceptable and the gameplay is easy. The storyline when played all the way thourgh is in my opinion average. Problem number 1, its to dark sometimes you can barely see where your going this can be annoying and confusing. Problem number 2, a storyline that can be manipulated is kinda pointless. It doesnt allow time to learn about the chracters or understand the each level. My final thourght, very good game, minor problems here or there but not enough to ruin the overall experience. Definetly worth buying. RATING 4/5
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