F.E.A.R. 2: Project Origin (Xbox 360)

Release Date: 13/02/2009

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SummaryProduct Details

F.E.A.R. 2: Project Origin on Xbox 360

Featuring enhanced enemy AI and weapons, as well as new locations and powers, F.E.A.R 2: Project Origin for Xbox 360 resumes the gripping tale of suspense, action and horror that begun in F.E.A.R. Beginning shortly before the ending of the first game, F.E.A.R 2: Project Origin for Xbox 360 sees a Special Forces squad on a routine mission when the city of Auburn is rocked by a supernatural explosion. IAs players progress through F.E.A.R 2: Project Origin on Xbox 360, tension builds as the squad must combat enemy forces and the supernatural, struggling to find a way to stop Alma and uncover the mysterious forces arrayed against them before it's too late.

  • Developer: Monolith
  • Publisher: Warner Brothers
Reviews

Game Reviews

F.E.A.R. you can't forget.

The first F.E.A.R. was one of those underappreciated gems that games critics loved, but hardly anyone actually bought. Shamefully, I have to admit I'm one of the many. And so, knowing F.E.A.R. 2 was on the way, I went and tracked down a cheap preowned copy of the original. Having enjoyed it for the best part of a week, I expected the transition into Project Origin to be smooth and painless.

It wasn't.

Elementary

F.E.A.R. 2: Project Origin breaks one of the cardinal rules of First-Person shooter design; give gamers a choice of control methods. It's a problem the first F.E.A.R. didn't have. There's just one setup in F.E.A.R. 2, placing crouch on R3 and zoom on the Left Trigger. Call of Duty players may not be fussed, but Halo nuts who scope with R3 will curse developer Monolith for such an elementary omission.

A supremely well put-together First-Person Shooter, arguably every bit as good as current genre leaders.

Equally dumbfounding are some of the more trivial alterations guaranteed to annoy original F.E.A.R. fans. Flashlight used to be down on the D-pad; now, inexplicably, it's up. And why are grenades in F.E.A.R. 2 now on RB, shifting Weapon Select over to LB? It just leads to lots of exploding suicides while attempting to change firearms. Not a game-breaker by any means, but annoying nonetheless. With customisable controls, it would have been a complete non-issue.

Breathe. That's the venting out of the way. You see, the reason these quirks prove so annoying is that F.E.A.R. 2: Project Origin is, in every other way, a supremely well put-together First-Person Shooter, arguably every bit as good as current genre leaders.

Killzone 2 is the most natural point of comparison. Like Guerilla's game, F.E.A.R. 2: Project Origin feels chunky to control, with weighty head-bobbing movement, a short-distance sprint on L3, lots of realistic-feeling firearms and scope-focused gunplay which sees bullets shred through enemies in generous splats of gooey claret. However, unlike Killzone, F.E.A.R. 2: Project Origin uses old-fashioned health and armour pickups rather than recharging health, and takes place in largely clinical office and lab corridors, not expansive outdoor areas.

Slow-mo

And then there's F.E.A.R. 2's slow-mo. Pressing Y activates it, sending you into what is essentially bullet time, where everything... sloooows dooooown... letting you take out enemies faster than they can shoot you. Factor in some pretty intelligent A.I. with a good mix of gun-toting squaddies and more hideous beasts, and the result is a shooter boasting some of the coolest combat variations ever.

The screen will flicker and... change, with demonic figures or apparitions of Alma making you wonder what exactly is and isn't real. Unnerving stuff.

It's also worth noting how well F.E.A.R. 2 justifies its title. As well as being a stonkingly good shooter, Project Origin is an accomplished and brilliantly eerie storytelling experience. Kicking off half an hour before the explosive finale of the first game, it continues the conspiracy surrounding the telepathic weapons projects of the Armacham Technology Corporation, and their ultimate experiment-gone-wrong, the creepy little girl called Alma.

Playing as First Encounter Assault Recon agent Michael Beckett, it's not long before you're pulled into the fray, as Armacham's board seek to cleanse their nearby Auburn facilities of evidence – including you. Interspersed amongst F.E.A.R. 2's ensuing firefights are files to find, detailing further back-story to Armacham's research, and ever so often the screen will flicker and... change, turning hazy red or blurry white, with demonic figures or apparitions of Alma herself making you wonder what exactly is and isn't real. Unnerving stuff.

Spooky

A lot of the fear-factor has to do with the presentation. Though F.E.A.R. 2: Project Origin isn't technically on par with the Killzones of the world (and the backgrounds can get a bit samey) it vastly outshines many a game with some sublime use of shadow and torchlight, solid character models, impressive animation and a curious juxtaposition of fraught gunfire against frankly spooky whispers and moans which brings a unique edge to the campaign. Sadly the multiplayer isn't as well executed, but it's worth a look, and offers added value to an already impressive FPS package.

Still, it's the cinematic flair, occasional scares, stomach-churning set pieces and non-stop slow-mo action that make F.E.A.R. 2: Project Origin such a success. Forgive the schoolboy error on the controls and there's really not many titles that do what this does so well. Overlook it like I did the first game and you really will be missing out.

GAME's Verdict
plus points
  • A stonking corridor shooter with cool slow-mo combat.
  • An aptly eerie experience full of creepy atmosphere and moments to make you jump.
  • F.E.A.R. 2 really is quite lovely looking.
minus points
  • Only one control option.
  • Backgrounds can get a bit samey.
  • Multiplayer probably won't match CoD, Halo et al for popularity.

Review by: Mark 'Slow-Mo' Scott
Version Tested: Xbox 360
Review Published: 20.02.09

User Reviews

Jack Eastwood posted on 24 Jul 2009
Fantastic game! I would recomend anyone to get this this game 9/10
Nicholas Coles posted on 03 May 2009
An amazing FPS, wouldnt really call it that scary though but none the less an amazing game, the graphics are amazing, the physics of the game are fantastic and an enthrolling storyline. I highly reccomend this for any one wanting an original and gripping FPS
Terry Brooks posted on 11 Mar 2009
Good game for one playthrough but no replay factor whatsoever and as some reviews mentioned it's the little things that bring the game down namely the rediculously overdone headbob which simulates exactly the condition of walking with one high heel on whilst drunk (something I am unlikely to experience in real life), the unremovable hud and the distinct lack of control customisation. All three points can be overlooked if you play in a large block but unecessary just the same - traded it after a one day blitz.
Catherine Voller posted on 09 Mar 2009
This game has fantastic graphics. It really does push the graphics on the console of 360nessss. AWESOME game, amazing story line, slow motion really does it for me because that makes the game really good.
Mark Stansbury posted on 23 Feb 2009
If you have played the first fear then FEAR 2 will blow you away or you could just blow your enemies into pieces as this fps is well there with out of the blue action (in places) which will keep you trigger happy blowing things up and your enemie. The a,i in the enemies have been improved so that they work together to take you out which means if they can get to you from behind there team will split into two so that team one will keep you focused when team two will try to shoot you in the ars.... You can take cover by moving objects like a sofa or table to shoot behind. The "slow mo" is so much better with more detail to the shock waves from the explosions and also your enemies will be highlighted in a blue ish colour for easy lockons. Dont just take my word for it ,,,,,,,,,,,,,,,, go out and get a copy for yourself and see how great this game is .
1 - 5 of 22 Reviews

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