Halo 3 (Xbox 360)

Release Date: 26/09/2007

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  • Xbox Live Compatible

SummaryProduct Details

The epic saga continues with “Halo 3,” the hugely anticipated sequel to the highly successful and critically acclaimed “Halo 2.”

  • Developer: Bungie Studios
  • Publisher: Microsoft
ReviewsPreviews

Game Reviews

You’re once, twice, three times a hero...

There’s established rules with BIG sci-fi trilogies.

The first instalment is a self-enclosed story, setting the standard to universal acclaim. The sequel ups the ante to become a series; conveying deeper history, increasing iconography, and plotting a wider narrative that makes the epic original feel unambitious. A satisfying conclusion, however, is left for the third – which, while familiar, distils the essence, refines it, and wraps it up in style.

In film, Star Wars, The Matrix and Terminator all adhere to this template with varying success. Metal Gear Solid, meanwhile, has been about our best interactive example. Until now.

In Halo, gaming has its Star Wars trilogy. The Master Chief its iconic Darth Vader-like figure. The Assault Rifle its Lightsaber. And in Halo 3, Xbox 360 boasts Halo’s triumphant Return of the Jedi.

Superlative soup

What Halo does well, Halo 3 does very well indeed. No shooter boasts Halo’s superlative soup of balanced gunplay, artificial intelligence, sci-fi space opera, set pieces, vehicle combat, roving exploration, claustrophobic alien corridors and grandiose interstellar scale. Halo 3 elevates it all with the Xbox 360’s next-gen technology, and the results are spectacular.

It doesn’t boast Gears of War’s dystopian destroyed beauty, but Halo 3 is colourful, coherent and full of life, and the attention to detail shines. The sombre shadows, evocative faint glows and radiant pulses of Halo 3’s High Dynamic Range lighting are staggering, and compliment Halo 3’s shimmering water, fluid animation and cinematic direction, plus the inspiring orchestral score and snappy dialogue, perfectly; making Halo 3’s isolated battles feel part of a much larger galactic fray.

The sombre shadows, evocative faint glows and radiant pulses of Halo 3’s High Dynamic Range lighting are staggering.

Halo 3’s weapons also enrapture. Old firearms return, bringing Halo 3 away from dual wielding and back to Bungie’s balance of firearm, melee and grenades. With the Assault Rifle again the best all-rounder, new turret weapons offering a cumbersome-but-powerful third-person option, and fresh Covenant arms (the Brute Hammer makes us smile every time), Halo 3 features the most diverse, fun FPS weapon set ever.

The same could be said for Halo 3’s vehicles, with familiar faves meeting new additions like the Brute Chopper and Mongoose – and offsetting both is Equipment, pioneered in May’s Halo 3 Beta; another masterful addition to the Master Chief’s arsenal.

And to the Arbiter’s. Though his story presence in Halo 3 is smaller, he follows you around the campaign, with a second player in co-op actually playing him. Moreover, in online co-op, players three and four control two additional Elites – all battling Halo 3’s main foe, the Brutes.

Short but sweet

Halo 3’s armoured Brutes are more imposing than past Halo Elites, though their lack of recharging energy shields makes them less sophisticated combatants. Yet, offsetting this, the Flood are improved in Halo 3 – while Halo 3’s environments, flying sections, and set pieces are bigger and better than ever. Halo 3, then, is the most epic, engaging and well-balanced in the series.

It’s just sad that it’s so short. Halo 3 took us 12 hours on singleplayer Heroic, and even less in co-op – though Legendary is still a monumental challenge (we’d recommend Heroic in singleplayer, and Legendary in co-op). Despite the brevity, however, Halo 3’s campaign is never less than stellar throughout, and finishes in the most satisfying way possible – while Achievements and hidden skulls assure replayability.

The moment you drop a tank on someone’s poor unsuspecting head, you’ll grin like a loon.

As with its forebears, however, Campaign is really only half the story. Halo 3’s online matchmaking multiplayer is something we’ve already detailed in our Preview, so we won’t dwell, except to say that it’s twelve – mostly new – maps retain the balance and style we’ve come to expect. Guardian, fans will be delighted to hear, looks destined to become the new Lockout.

It is Forge and Theatre, however, which make Halo 3 such a well-rounded package. The former an eight-player interactive level editor, it lets you disperse any number of insanities onto the fray; adding new weapons, vehicles and things like grav lifts as players battle around you. The moment you drop a tank on somone’s poor unsuspecting head, you’ll grin like a loon.

Ahead of the pack

But Halo 3’s Theatre is going to make the real Halo fans positively beam from ear to ear. Letting you replay, speed up, slow down, screenshot and record snippets of your best Halo 3 moments, it’s a montage-makers dream and will help more serious gamers improve by studying their mistakes. Sadly, campaign videos can’t be fast-forwarded or recorded, but you can share your campaign and editable multiplayer files with others, and access it all from Bungie.net – which just shows how far ahead of the pack Halo 3 really is.

In all, Halo 3 is a shining example of how to complete a trilogy, of a first-person shooter and, indeed, of a videogame. It’s not flawless, and at times feels like an homage to past Halos, but is more polished than its older brothers, and delivers some of the most memorable moments in videogame history.

GAME's Verdict
plus points
  • The most polished of all three Halos, with genre-defining first-person gunplay and standard-setting four-player co-op
  • Immense Xbox Live multiplayer
  • Forge and Theatre represent two of the most incredible added-value modes in a game.
minus points
  • It may be the most polished, but Halo 3 is also the shortest in the Halo series.
  • Brutes simply aren't as sophisticated to fight against as past Halo's Elites.
  • It's a real shame that Theatre mode doesn't quite offer full movie-manipulating freedom across multiplayer AND campaign clips.

Review by: Mark Scott
Review Published: 03.10.07

User Reviews

Joe Turner posted on 18 Nov 2009
Brill Game The bad part is The Flood Level but it is brill any way
Joe Sykes posted on 26 Oct 2009
very much worth the money I wish I bough it at 'Game' their price is hard to beat ! If you have Xbox 360 Live ...... Your in for a treat !
Corey Snipe posted on 24 Oct 2009
i give it 7/10 i have had it for while and the single player campaign is terrible the online is good depending whether your patient enough to deal with the 6 year olds shouting dow their mic and sucking at the game. CoD is alot better and this is so far from the 1 and second halo's it might aswell not exist
Thomas Weeden posted on 07 Oct 2009
I have had this game for quite a few years, and have also owned the previous 2 games and now own the newest edition to the franchise ODST, but there has been something bugging me, lots of people have been saying how Halo needs to catch up with the CoD series and people have been complaining about the lack of unlockable guns, but the problem here is the fact that if halo was designed with a gameplay like CoD it just wouldn't work, halo and CoD are entirely different games and have an entirely different style of play, i will Grant the fact that the CoD series have dished out some spectacular games that deserve many awards but halo is a game that is currently played by millions and will be played by more as the years pass but it took CoD, 4 games to reach the standards Bungie have achieved in one, i agree with the previous comment that halo 3's campaign was not up to par and could of had improvements but halo 1-3 and ODST deserve a place on every gamers shelf and CoD cannot Compare. TW
Daniel Spindlow posted on 25 Aug 2009
Im sorry but Halo 3 is not that good,the single player campaign is not up to par and the online is no were near the quality of cod 4 or waw! if you dont have online like me do not get this!
1 - 5 of 418 Reviews

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