Moto GP developers Climax have outlined their mission statement for the next title
in the series in a stark but effective manner. "New tracks. New bikes. Better
handling. Better graphics."
And to be frank, what more could we ask for? Moto GP: Ultimate Racing Technology
is already one of the most revered of Xbox games, so we know they have the racing
game credentials to really provide something special this time around - and
we're pretty damn confident at this point that the sequel's not going to end
up straying.
Basing the game on last summer's Moto GP season has meant a certain change
to the fundamental structure of the game. Namely the inclusion of bikes with
1000cc 4-stroke engines, mirroring their addition to last year's tournament.
These bikes are trickier to handle and have slow acceleration but make up for
it with a much zippier top speed - they definitely sound like the choice of
the expert and will certainly add depth that last year's title lacked for those
that soon mastered the less powerful bikes.
Moto GP 2 is a quantum leap ahead of the last game graphically, with Climax
having used some very clever technology based on bezier patches - which essentially
means far more detail using far less polygons. In layman's terms this basically
means it looks ten times better, and since the console won't be struggling to
push as many numbers around, a smooth 60 frames-per-second update rate is pretty
much guaranteed.
Climax impressed Microsoft so much with their network code that Moto GP2 is
to be held up as some kind of standard-bearer for online-console gaming (much
like the Moto GP demo provided with the Live! service). Don't get us wrong -
Moto GP 2 will no doubt be a helluva game regardless of whether you have Live!
or not, but the extra options for those that have hooked up their box to the
rest of the world look to be fantastic. The online competition is no doubt going
to be as enthralling as ever, but this time cheaters and trouble-makers won't
be able to make everyone's life a misery or shoot to the top of tournament ladders
by knowing the sneaky "5 second lap" routes. If the game senses someone
isn't playing fair (for example driving round the course backwards) then it
will render the troublemaker incorporeal, meaning honest players won't have
to worry about smashing into the rogue element and losing the race on the last
lap.
This is only one of several improvements Climax are promising - all of which
will improve the online experience considerably. And, an interesting twist is
that if you have Live!, the game is always online, meaning you'll receive invites
to play from mates even if you're only playing the single-player mode.
With much improved physics topping off the list of improvements we fail to
see how Climax can screw this up. Moto GP 2 looks like it should be one of the
greatest Xbox games of the year, and perhaps more importantly it could be the
one to really kickstart the penetration of network console gaming in the UK.