Half a life is more than enough for our Jonny...
It's a sad fact of being a games journo that you find it harder and harder to really be
amazed by footage of new games. Not that games aren't still exciting - of course they are -
but when you have to play dozens of excellent new titles a month there's obviously some
desensitisation.
Stuff like Halo 2 on Xbox looks great, and we already know it's going to kick ass once
we play it, but viewing footage of the game didn't cause us to whoop like US games journos
at a WWE mud-wrestling jamboree. Half-Life 2 though. Wow. Watching the short videos that
have so far been released onto the web had us gasping, laughing, rewinding, and in some
cases, dropping dead from shock. This is truly amazing stuff - light years ahead of any
other game on the release schedule of any other system.
Half-Life is a game that needs no introduction to most PC gamers. But just in case, here
we go. Over fifty Game Of The Year Awards. Eight million copies sold at retail worldwide.
Facilitated the most popular online game in history.
That's some mighty impressive figures. And well deserved too. When Half-Life first
emerged in 1998 it sent a shock through the games industry and especially the PC gaming
community. First-person shooters were still the new thing, but had grown somewhat
tired.
When Half-Life first emerged in 1998 it sent a shock through the games industry and especially the PC gaming community.
With its blend of gripping sci-fi storytelling, balanced combat, fearsome enemy AI and
scripted yet interactive sequences, Half-Life changed gaming forever. As bearded and
bespectacled everyman Gordon Freeman, you started the game as you began a new job at a
top-secret underground facility, and before you could even enquire about cigarette break
allowances you were trapped in no man's land as a war raged between government black-ops
soldiers and a hideous alien invasion force.
Fast forward to 2003 and it seems we're in much the same position. First-person shooters
are still the staple diet of the PC gamer, but the genre has again grown stale. The last
big FPS release, Unreal 2, proved emphatically to many that the genre was running on fumes.
Uninspired combat, plodding plotting, overblown weaponry, schoolyard female
characterisation - it seemed that the first-person shooter had nowhere to turn. Except
from, of course, down another identikit sci-fi corridor.
Until recently, when Valve, who developed the original Half-Life, made their shock
announcement. Half-Life 2 has been in development for five years, and it's practically
finished. The release date is September 30th 2003, a mere couple of months away at the time
of writing. And best of all, the indications are undeniable that Half-Life 2 will catapult
the genre into an exciting new era once more.
Half-Life 2 will catapult the genre into an exciting new era once more.
At the end of the first game, the enigmatic G-Man, the evil besuited fella who was
somehow behind the mess, offered Gordon a choice. Work for him (quite possibly in The
Pursuit of Evil™), or be ripped apart by his army of extra-terrestrial lapdogs. Mmmm,
there's a toughie. Half-Life 2 assumes you chose the latter, natch.
Valve aren't releasing plot-specifics yet, but we do know that the game takes place "not
long" after the first title, and in the fictional European City 17. We also know that the
tubby and loveable security guard Barney appears, having survived the first game, which is
good news for his army of fans - Barney's popularity even led to his own spinoff - Blue
Shift. Oh, and there is no trip to the alienworld of Xen this time. We didn't actually mind
it - but most of you hated that part of the original, so Valve has left it out.
One major new character is Alyx. The daughter of one of the scientists from the original
title, she will fight side by side with you at numerous points of the game. Alyx is a
laudably refreshing portrayal of a woman in an FPS, in that she doesn't feel the need to
wear skintight PVC and thrust her cleavage at you all time, but what's most remarkable at
this stage is that Valve are using her to show off their stunning new facial animation
technology. This time around, people, move, speak and act in a thoroughly believable, and
importantly, human manner. One of the strong points of Half-Life was that for a game it had
many surprisingly emotional moments, and with lifelike characters Valve are looking to
seriously expand on this oft-neglected area of videogame storytelling.
it's not just the humans you have to worry about - some species of alien are now remarkably intelligent as well.
The aliens have also made the required leap, and now are more frightening than ever. All
the old favourites, such as the Head-Crabs and Barnacles are back but this time they're
joined by bigger, more pant-wetting aliens, such as the Antlions, which can smell human
sweat from a great distance and swarm towards you in great numbers, and most impressive of
all, the Strider. These humungous, tripedal horrors are seen stomping all over City 17,
bringing to mind the ancient BBC sci-fi series Tripods but with a considerably bigger
budget (and no French lad called 'Beanpole', at least we presume).
Of course, the armed forces will be making their unsubtle presence felt, and this time,
they're even smarter. One of Half-Life's most impressive features was the scary AI, which
had soldiers working effectively as teams to flush you out and take you down, and this has
clearly advanced as far as everything else in the game, and it's not just the humans you
have to worry about - some species of alien are now remarkably intelligent as well. They'll
remember where they last saw you and hound you regardless of where you run or try to hide.
It's all very well pushing a filing cabinet against the door and hiding in the corner
sobbing, but after a few silent seconds there'll be a rap-rap-rapping at your chamber door,
and a huge splintering crash followed by the crack-crack-cracking of your skull if you
can't find a way to fight back.
Perhaps Half-Life 2's most amazing advances are in the area of physics. Valve seem to
have provided something that gamers have been crying out for, for a long time - a realistic
environment where the only limit to what you can do is your imagination. Wood acts like
wood, metal acts like metal, and water and fire have exactly the kind of behavioural
properties you'd expect them to in real life.
A realistic
environment where the only limit to what you can do is your imagination.
This creates a kind of toybox effect, where the developers put you and hundreds of
highly intelligent creatures and NPCs into a realistic world and stand back to watch the
effects. The possibilities are endless, as you and your actions can have huge repercussions
on the environment around you, which allows a massive amount of freedom in deciding how to
deal with situations, as you put what we all naturally know about weight, force and
inertia, as well as Chaos Theory, into practice, with staggering and sometimes
unpredictable results. That huge enemy might be shaking off shotgun blasts, but if you're
clever you may be able to figure out how to crush it beneath a huge metal skip, if you can
drop it from high enough.
Despite the stunning looks and advanced AI and Physics routines, Valve are promising
that you won't need a monster of a machine to play the game. The kind of figures being
thrown around now for minimum spec are a 700MHz Pentium III with a TNT graphics card, so
this should definitely be accessible to most gamers.
The original Half-Life was so good that gamers are expecting the impossible from
Half-Life 2, and yet on the evidence we've seen we remain totally confident that the sequel
is going to deliver what it promises, and much, much more. Book your ticket to City 17 now,
because you do not want to miss out when the fun starts.
Preview by: Jonny Austin