Scot enters the championship.
Designing a first-person shooter for a game console has always been somewhat
of a worrying proposition, and it's not hard to see why. Unreal Championship was a classic example of an outstanding game held back by limitations
of a control system. Unreal Tournament 2003 – the game Unreal
Championship was based on – was a fast-paced, twitch-based shooter
built on foundations laid by hundreds of PC shooters before it. It required
a level of reaction and accuracy that just wasn't possible on a controller,
and as a result, the game lost a lot of its hardcore appeal in the transition.
So, in order for Unreal Championship 2 to be successful, it
needed to be built from the ground up exclusively as a console game.
It needed to take full advantage of the console and its market, using
the controller as a method of improving the overall experience
as opposed to holding it back with its limited functionality. What they
needed was a change of perspective. As it turns out, this is
exactly what Epic went out and did. Unreal Championship 2 introduces,
amongst a whole manner of other game-shaping aspects, a new third-person
viewpoint to give the action a more casual, console-based feel and,
somewhat unsurprisingly, it holds it all together extremely well –
even if it doesn't necessarily feel like it from the beginning.
trademark hardcore ballistic action
This
is because the shift from the old to the new will take you by surprise,
throwing you into an arena that feels so much more heated than Unreal
Championship, fuelled by constantly-recharging adrenaline meters,
gravity-defying abilities and weapons that never seem to inflict the
same colossal damage as absorbed by you. There's often so much happening
on-screen at once that it's difficult to comprehend just how you're
going to cope with all of this, and the wider viewing angle doesn't
lend much of a hand when the sheer bewilderment sets in. It's a whole
new learning process; one that will have you questioning the decision
to take the series in this extreme yet fascinating new direction, yet
one that will implore you to explore deeper as you slowly uncover the
game's many nuances.
It may take a while, but it will happen. Once you forget that you're
not technically playing a first-person shooter anymore and embrace it
for what it is – a third-person action-shooter – then you'll
start to settle in, feeling more and more comfortable the faster enemies
come at you. The melee combat, which again requires a lot of patience
to understand its importance and unlock its potential, ties in wonderfully
with the series' trademark hardcore ballistic action, and will soon
have many true tournament professionals mastering the art of deftly
switching between the two systems and making use of Unreal Championship
2's increased manoeuvrability.
Ramped up
It does feel as if everything has been ramped up for the console market.
You can now jump further, stay in the air longer or even float around
the map at times with the help of an adrenaline power-up. You can bounce
limitlessly off walls, eventually climbing up to heights unreachable
on your own. The whole thing feels a lot more unrestrained and a lot
less… well, limited thanks to its perfect marriage to the
control system. Parts even feel a lot more streamlined than before,
forcing you to pick your weapon before you enter the arena rather than
scavenging whatever you can find during play. It's an aspect of the
game that will shake up original combatants to begin with, but once
they realise the benefits from this – namely the small strategic edge
it adds, as well as the increased emphasis on pure action – they'll
be a lot more forgiving.
For
all its differences over previous Unreal games though, one thing
remains – the superlative graphics engine, in terms of its gorgeous
visuals and aesthetic style. Far from just looking great, the
designs of the maps take it one step further, creating not just wonderful
neon-doused arenas, but also some fantastic battles thanks to the stellar
level design which compliments the control system accordingly. It's
an area that's so crucial when designing games of this stature, but
most of the levels have been handled with scrupulous care, each perfectly
modelled to encourage tight-knitted confrontations with rarely any place
to escape and hide.
Unreal Championship 2 is a massive step in the right direction
for Epic; delivering a determined and flourishing multiplayer experience
that so few titles on the console are capable of matching. There are
minor control issues that could have been ironed out, but not much here
can harm the bulk of the game, which, if nothing else, proves that knowing
your audience and system limitations go a long way to creating a fine
end product. It will require time to settle in, but once adrenaline
combinations and battle controls are committed to memory, and the initial
learning curve is overcome, Unreal Championship 2 will proudly
sit lodged in your console for months to come.
GAME's Verdict
- One of the best multiplayer games available for Xbox.
- The third-person perspective and melee combat are both exciting additions.
- Excellent graphics engine, in both looks and style.
- Feels a little unwieldy at first, and requires time to settle in.
- A few minor control issues.
- Fans of Unreal Tournament may not accept its new appearance and direction.
Review by: Scot Bennet
Version Tested: Xbox
Review Published: 21.04.05