Dreamfall: The Longest Journey (Xbox)

Release Date: 11/08/2006

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Dreamfall is a thrilling action-adventure featuring three playable characters, dozens of locations spanning three worlds, exciting set-pieces with multiple outcomes, action-packed adventure gameplay, and an epic and emotional storyline.

  • Developer: Funcom
  • Publisher: Empire Interactive
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Game Reviews

Funcom's fantasy fare finally hits Xbox...

Having first released on PC months ago, console gamers can now, finally, get their hands on Dreamfall. And that’s just as well. A hybrid action-adventure in the Fahrenheit mould, the sequel to 2000’s The Longest Journey offers an approach to the graphic adventure genre that console gamers rarely get to experience.

The association with Dreamfall's predecessor is the obvious one: The Longest Journey is widely credited as the last of the great expositional storytelling PC point n clickers. The likeness to Fahrenheit is also unmistakable and encouraging; Atari's take on graphic adventures isn’t faultless, but we found its dialogue-heavy discourse a refreshing change of pace.

Dreamfall, like Fahrenheit, is both evocative and thought-provoking, boasting epic environments, complicated characterisation, and themes of technology and faith underpinning a constantly evolving narrative.

The missing gameplay

Unfortunately, Dreamfall also boasts Fahrenheit's one discernable drawback; interaction. Or rather, a notable lack thereof. Actually, that's a little harsh. Where Fahrenheit had rhythmic stick-waggling QTE’s, Dreamfall does at least attempt to keep in within convention; stealth; fighting; puzzle solving... that sort of thing.

The problem is... well, it's not always very good. Don't get us wrong, in no dimension is Dreamfall a spectacular failure, but it by no means delivers the successful all-around package.

Evocative and thought-provoking, boasting epic environments, complicated characterisation, and a constantly evolving narrative.

Unresponsive would be a kind way to describe Dreamfall's rudimentary beat-em-up engine. Stuttering attacks are more often than not met by repeated blocks; with fights quickly degenerating into button-thumping attrition. Mercifully, however, though by far the worst aspect of the game, combat in Dreamfall is rare, so we can consider it as a non-fatal flaw in the game's otherwise solid framework.

Where Dreamfall excels is in its story. Funcom have crafted an absorbing piece of Sci Fi fantasy fiction that in many ways shares a lot with a Choose Your Own Adventure tale. This is a thinking gamer's game; maybe light on convincing hand/eye coordination challenges, but with the right mentality, a few moments in Dreamfall's spellbinding world can lead to hours given over to its interactive storytelling charms.

As the game begins, main character Zoë Castillo lies comatose in a hospital bed, her father by her side, with future Casablanca in the background. Zoe’s own past-tense narration soon begins, telling us that the world is in grave danger – though in her helpless, comatose state, she’s unable do anything about it. Compelling indeed.

The biggest mystery

Winding back the game's narrative, gameplay begins a few weeks prior, where Zoë, in that trendy, gym-going, directionless college dropout phase, gets a cryptic phonecall and starts out on a small task that soon snowballs into an epic quest. Asked to pick up a package from a downtown office, Zoë clearly doesn't envisage being attacked by the unhelpful receptionist when she starts asking question.

This about sets the trend for the rest of the tale. Much like Dreamcast classic Shenmue, Dreamfall is dialogue heavy, with different conversation decisions leading to alternate outcomes – some violent, some passive – so the way you play Dreamfall really will tell you something about what kind of gamer you are.

An affecting exercise in interactive exposition, the delivery of screenplay and scripting are enough to carry Dreamfall through.

Despite this though, Dreamfall is less open-ended than it first promises. In the end, violent or passive routes get the same ending, while pretty much every puzzle, set piece and cutscene is set in stone. Surprisingly, this mere illusion of choice is a good thing: By keeping to a linear path, Funcom have kept a tight reign on the plot, and avoided the silliness of Farenheit’s barely coherent final third.

Sadly, lovers of The Longest Journey may be somewhat underwhelmed with Dreamfall’s puzzles. There's a minimal amount of item ferrying and cross-inventory item-combining, while most conundrums use straightforward patterns – such as matching up symbols to unpick a lock.

There are other tradeoffs too; Stealth, while never as bad as fighting, is still underdeveloped, and graphically, Dreamfall doesn’t exactly push Xbox technology to its limit. Dreamfall’s art style is eye-catching, it’s gameworld evocative, but in terms of detail, it’s nothing special.

Thankfully, its aural qualities couldn't be more the opposite: everything from voice acting to music screams high production values, and it's a shame the rest of Dreamfall is a mixed bag next to this one exceptional element.

The greatest story

Fortunately, those who value an affecting exercise in interactive exposition, the delivery of screenplay and scripting are enough to carry Dreamfall through. It falls down in areas that would otherwise cripple less story-driven titles, but Dreamfall’s narrative content is enough to elevate it above the realms of average and into the truly idiosyncratic.

Like all games of this nature, however, Dreamfall won't be for everyone; if all-out action is your thing, Dreamfall almost certainly will pass you by. If, however, you like a game that makes you think, consider yourself something of a retrohead, enjoyed Fahrenheit, or merely want to try something different, Dreamfall's well worth a look.

GAME's Verdict
plus points
  • Affecting, evocative and compelling fantasy fare
  • Wonderfully acted characters, tight scripting and good pacing
  • Superb production values on the aural side
minus points
  • Weak interactive elements
  • Not the best looker even by Xbox standards
  • Lacking longevity: once you've finished it, that's it

Review by: Mark Scott
Review Published: 10.08.06

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