Scot gladly brings a knife to a gunfight.
We've been continually impressed with Chaos Theory since its emergence last year, and to be honest, we expected nothing less
than what it delivers. It's been a difficult journey for Splinter Cell.
For all its popularity and widespread acclaim, the series has had its
share of irrational niggles namely
the lack of save checkpoints in missions and the finicky alarm system,
which, while just about forgivable, instigated much controller
throwing. Though the basic model remains, Chaos Theory makes significant
improvements over its precursors to grant the player a little bit more
breathing room.
The authorisation of lethal force in most missions is a new addition,
meaning you'll be killing a lot more sentries which lowers the risk
of being discovered, although by permanently taking them out you'll
be relinquishing important information that could assist the completion
of your optional mission objectives.
While
the game is made unquestionably easier as a result of this new approach,
the guards are certainly no pushover. They will now work together to
flush you out, moving cautiously through the dark and lighting up flares
and flashlights when they suspect you're hiding in the shadows. If they
think they've heard a noise, they will investigate, or even fire blindly
at your general direction if they're especially spooked.
Thankfully, Sam is no pushover either.
Chaos Theory is the crowning achievement of the stealth genre.
Chaos
Theory allows you to get your hands on a new range of toys to experiment
with on the field, including a deadly combat knife that will definitely
come in handy as you silently pounce on unsuspecting guards. It's as
simple as pressing a button to take someone out; simply get within proximity
of the guard and Sam's stance will adjust accordingly as he reaches
for his back pocket. It's almost impossible not to wince as you watch
Fisher plunge the knife into someone's stomach, or slice his throat
as if he were buttering a slice of toast for breakfast. It's not just
for brutality either; Sam can also use this knife to cut fine fabric
such as tent walls, or wires to tap into security cameras.
On
the other hand, those with a general aversion to violence and conflict
will certainly appreciate the new array of defensive gadgets available
for equipping this time around. Attached to his pistol is the OCP a jamming mechanism that will temporarily knock out any electrical device
within range. This comes in incredibly useful for passing security cameras
or distracting guards by switching the television or radio off. Short
on ammo? Turn a light off and get a guard to come check it out, all
the while hiding in a dimly-lit corner ready to pounce.
It's all part of an entirely convincing and logical game world. A lot
of the time, if you think something will distract a guard, it will.
Smash some glass and they'll go check it out. Leave a door wide open
and expect passing sentries to be suspicious. Turn off a computer and
someone will notice. This even extends to monotonous day-to-day expectancies
such as opening a door. Do you open it gently inch by inch or slam it
open in the hope that it will knock someone out on the other side? Do
you have the time to neatly pick a lock? If not, bash the door in but expect passers-by to suspect a break in.
The
attention to detail is on another level. Moving away from the gameplay
mechanics now, watch as the faces of guards taken hostage gasp with
fear. Watch as their eyes widen with terror. Take into account every
meticulously placed light source. Each of Sam's character animations
is so natural you'd swear you were watching a motion-captured in-game
cinematic. Every single room is full of minor details that didn't necessarily need to be there, but are so to evoke a sense of awesome authenticity.
This brings us beautifully to the visuals, which are gorgeous in ways
we couldn't have possibly imagined. Sure, you do seem to spend 90% of
the game watching the action unfold through a lime-green hue, but even
so it's staggering stuff. Along with Resident
Evil 4 and Metal
Gear Solid 3, it's clear that developers are certainly starting
to push our home consoles to their limits.
Spies vs. Mercenaries
The
multiplayer game was one of the greatest aspects of Pandora Tomorrow and Chaos Theory manages to build on this immensely. Once again,
the Spies vs. Mercenaries mode provides a lot of the thrills, either
in straight deathmatch or as an objective-based mission. With a headset
and some competent participants, this is quite easily one of the finest
gaming experiences you can find online. In addition to this though is
the new co-operative mode, which sees you and a partner working together
through single-player-like maps. This can be played either online or
split-screen, which means even those without online capabilities can
see what the fuss is all about.
I've actually stopped the comparisons most people make between Metal
Gear Solid and Splinter Cell because it's become almost pointless. Metal Gear Solid
3: Snake Eater is one of the finest games I've ever played,
but it just can't touch Chaos Theory when it comes down to sneaking
around undetected. The stealth mechanics here are vastly superior.
If you're in the market for a solid, unadulterated stealth game with
all the trimmings, you can't fail to be impressed by Splinter Cell:
Chaos Theory. It takes the basic foundations of the series and turns
them around; delivering an experience that is much more entertaining
than it is frustrating, and one that will justifiably appeal to a much
broader demographic.
To be blunt, I couldn't care less if you're not a fan of the previous
games. Chaos Theory is the crowning achievement of the stealth
genre, and it should be in your collection. It's nothing short of astounding.
GAME's Verdict
- The best stealth game available.
- The knife is just so...primal. We love it.
- An outstanding graphics engine.
- A few of you who still won't get it.
- Some of the challenge has been stripped.
- Intrusive product placement.
Review by: Scot Bennet
Version Tested: Xbox
Review Published: 07.04.05