Short circuits
Everyone loves a bit of karting. Jenson Button
started his racing career that way. Mario and his mates are mad for it. Now
Electronic Arts’ cute little MySims are after a slice of the racing action too.
In keeping with the Sims franchise in general and the MySims spin-off series in
particular, the game’s racing action is played out through a story mode. In
this instance you explore a series of neighbourhoods, getting friendly with the
locals, and carrying out racing-based challenges in order to develop your
skills and, more importantly, achieve your ultimate aim of expanding the town
and its racing track.
There are loads of courses (12 available in
multi-player right from the start) and they are themed, naturally, with
woodland courses, snowy tracks, mountainous terrain and ultimately a futuristic
environment all making an appearance. Along the way you can pick up new skills,
spare parts and gold medals with which to buy special kart
modifications.
Avatars and cars
For some reason MySims Racing doesn’t allow you to
migrate the Sims you’ve already created in other MySims products. It’s a minor
disappointment though, and great fun can still be had in designing an all-new
racing driver from scratch using the game’s extensive and easy to use
Create-a-Sim tools. While we’re on the subject of MSR’s ease of use, Electronic
Arts has stated that, far from this being simply a carbon copy of other kart
racing games with the MySims brand slapped on the top, they’ve made every
effort to keep it friendly to the MySims audience which consists of 8-12 year
olds. That’s not to say older gamers can’t enjoy it though, as there’s lots to
play around with.
Great
fun can still be had in designing a whole new racing driver from
scratch.
Once your character is created you can also design
your own kart, a feature that is almost as much fun as the racing itself. There
are three categories of vehicle on offer. First there are the small or compact
vehicles, which are light and nippy but tend to get bumped around by the larger
vehicles on the circuit. The mid-sized vehicles are good all rounders; fairly
fast, stable and robust. Then there’s the large class which contains trucks,
SUVs and a van.
Pimp Your Ride
Having chosen a base vehicle the players have the
option to adjust performance in four categories. Tweaking the engine, frame and
handling, and using special upgrades will significantly alter the performance
of a kart. The great thing is, thanks to the garage feature, players can decide
which kart setup to use on each individual course.
Slap
on a coat of paint and the kart of your dreams is ready to
race.
As any self-respecting racer knows, it’s not just
about performance, you’ve got to look good too, so there are loads of styling
upgrades including body types, bumpers, headlights, grilles, wheels and various
other ornaments, including a variety of horns. Finally slap on a coat of paint
and the kart of your dreams is ready to race. One very neat feature is the
option to save your kart to your Wii Remote and take it round to a friend’s
house.
Dangerous Driving
As you’d expect in a karting game, there are
plenty of power-ups to collect and use during a race. The dozen or so power-ups
to be found here include Bunny Luv (which covers an opponent’s screen with
rabbits), Pumpkin Catapult (erm, it catapults pumpkins at enemies), the Bubble
Dropper (if an opponent hits your bubble he or she becomes trapped) and, our
favourite, the Tornado Inverter which turns your opponents’ screens upside down
for a short time. Evil, but funny.
MySims Racing then, seems to tick all the boxes
you’d want ticked for a successful session of cartoony kart racing, but it’s
all presented in a way that’s friendly and simple enough to appeal to the
legions of young MySims fans already out there.
GAME's Verdict
- Great
customisation features.
- Nice
story mode.
- Amusing
power-ups.
- Fun
multi-player game.
- Can’t
import Sims from other games.
- Less
suitable for older gamers.
Review by: Simon 'Backfire'
Kirrane
Version Tested: Wii
Review Published: 19.06.09