Mr Whippy
Whip-cracking adventure with the world's coolest archaeologist
Despite what its millions of fans say, Star Wars is only the
second best movie franchise of the 80s. Intelligent movie-goers know
that the Indiana Jones trilogy provided the most iconic cinematic
moments of that era. The be-hatted adventurer has also provided some
pretty memorable gaming moments, although arguably his biggest
contribution to gaming was to provide the inspiration for Tomb
Raider. Past exploits aside, though, it's incredibly exciting to be
able to welcome this completely new Indiana Jones story to Wii and
PS2.
The brink of war
Story-wise the game slots nicely into the whole Indy legend. Fortunately it
takes place a full 18 years before Dr Jones' creaking efforts in Kingdom of the
Crystal Skull. In fact this chapter is set in 1939, just a year after Indiana
Jones and the Last Crusade. As well as featuring an Indiana Jones still in his
prime, Staff of Kings also features a suitably epic quest. This time around our
whip-wielding archaeologist is searching for nothing less than Moses' staff (you
know, the one that could turn into a serpent, part the Red Sea... stuff like
that). Unfortunately the Nazis are also after the artefact so that they might
use its phenomenal power to further their aims of world domination. We always
knew those Nazis were a bad lot.
Exotic locations
As you'd expect from an Indiana Jones tale, this is a thrilling blend of
exotic locations and fascinating characters. During the adventure Indy gets to
apply his unique brand of archaeology to locations in San Franciso, the deserts
of Sudan, Nepal, Istanbul and Panama. Each of these great locations sees Indy
caught up in some classic cinematic set-pieces including a shoot-out on a San
Francisco tram car, tank battles, elephant rides and many more. Plus of course
there's a constant supply of pantomime Nazis to deal with. Not everyone you
encounter is an enemy, though. Familiar faces, including Charles Kingston -
Indy's mentor - also crop up along the way.
Thanks to the Wii Remote and Nunchuk set-up, you
can fight just like the man-in-the-hat himself.
Whipping up a storm
As well as the standard control set-up found in the PS2 version, it's the
Wii's motion-sensing controls that bring a little extra to the Indy party. As we
all know Indy is pretty tasty with his fists and now, thanks to the Wii Remote
and Nunchuk set-up, you can fight just like the man-in-the-hat himself. Both
hands can be used to perform jabs and uppercuts, hold objects to be used as
weapons, or grab enemies and throw them.
When circumstances require it, Indy is also happy to use weapons. His trusty
revolver is used sparingly, but is nevertheless fun to wave about. More
entertaining is Indy's whip. Flick the Wii Remote and you can use the whip to
disarm enemies before wading in for a fist fight, and elsewhere you can use it
to swing across hazardous drops or to clamber up to previously out of reach
areas.
Hidden treasures
The most impressive thing about Staff of Kings, however, is not the story,
the characters, the locations or the Wii controls. It's the effort that's been
made to reward success. Over the course of the game you'll be able to unlock
movie clips, puzzles, additional co-operative games featuring Indy and his Dad,
combat arenas in which you can take on hordes of Nazis and you can even partake
in multi-player tank battles. It's an impressive list and it's made all the more
impressive by the inclusion of a complete version of LucasArts' classic 1992
point-and-click adventure Indiana Jones and the Fate of Atlantis. That alone is
almost worth the asking price. So what are you waiting for? Get your hat on.
GAME's Verdict
- Exotic and epic story
- Whip-cracking fun
- The classic Indy theme tune
- Loads of unlockables
- Graphics are not quite cutting edge
- Flight controls are dodgy
Review by: Simon 'the hat'
Kirrane
Version Tested: Nintendo Wii
Review Published: 11.06.09