All around me are familiar maces...
The Wii may be massively popular with play-together families, but it's less so with the lucrative 18-30's lifestyle sector. It's a bracket which Sony have always targeted so well, but the happy smiley Wii currently has precious few games to appeal to this more demanding, action-craving adult crowd. MadWorld may go some way to changing that.
Target practice
MadWorld will be the first Wii game targeted directly at that audience since 2008's No More Heroes. Fittingly, it's a game which takes a lot from Suda 51's stylised hack and slash title, but adds its own very individual look and feel.
MadWorld's visuals are fully black and white, save for gallons of thick, ketchupy red blood, fountaining glorously from your enemy's severed limbs.
The first thing we noticed in our hands-on playtest was the tone. MadWorld is incredibly film noir – think Sin City and you won't be going far wrong. MadWorld's visuals are fully black and white, save for one notably bright red element: gallons of thick, ketchupy blood, fountaining glorously from the severed limbs of hundreds of foes, who seem to flood at you with some sort of morbid deathwish.
All of which suits the setting perfectly. The premise of MadWorld is that you're Jack, an undercover agent entered into a no-holds-barred blood sport called Death Watch. Like No More Heroes, you start off at the bottom rung of a ladder of professional killers, and have to slice your way through hordes of enemies before you get to a boss. However, it's the unique controls, inventively gruesome finishing moves and tongue-in-cheek gameshow feel which make MadWorld different to anything else out there.
Finish him!
Let's look at the controls first. On the Nunchuk, moving is done with the control stick, C is jump, and shaking your hand causes Jack to do a nifty backflip dodge move. On the Wii Remote, attacks are done with a combination of the A button and swinging the controller, or by holding B you can rev your chainsaw for some hand-waving slice-and-dice action. You can also pick up weapons to do severe damage, or even pick up foes with A and throw them into various hazards for huge bonuses.
And that brings us to the finishing moves. The goal of MadWorld, a little like Sega's own The Club, is to score as high as possible by taking out enemies in the most stylish way you can think of. So, slice a guy up with a chainsaw and you may score low, but pick him up, throw him at two guys standing in front of a huge wall fan, and watch as all three of them explode in showers of red stuff, and you're gonna get to your target score really quickly. Hit one of the Mortal Kombat style finishers, meanwhile, and you'll wince as you impale, snap or shred them to bits.
Despite the violence, it's hard to take seriously – especially with a comedy pimp character introducing each challenge.
There's bonus games along the way, too. Labelled Bloodbath Challenges, the object here is to take out a never-ending stream of enemies within a time limit, multiplying your score by using a nearby hazard. The first Bloodbath Challenge we saw had Jack throwing enemies into a pit, where a spiked press would squish them into pulp – the more enemies thrown in there before the press comes down, the more points you accrue.
The second of MadWorld's Bloodbath Challenges we saw was called Man Darts. As the name would suggest, it had us slogging opponents baseball-style with a huge club into a giant oversized dartboard. It all goes to show how over-the top MadWorld actually is; despite the violence, it's hard to take seriously – especially with a comedy pimp character introducing each challenge.
Visceral
With your points total meeting your target, you finally get to face your first boss. The one we fought appeared to be a kind of black and white beanpole cowboy, grinding around the outside of our rectangular fighting cage like a reject from Sega's Jet Set Radio games. He was tricky, too – we soon saw our first Game Over screen, but with infinite continues it wasn't long before we were back, dodging, slashing and eventually chainsawing him into oblivion.
MadWorld is insanely fun in small bursts, but how well it will come across over the course of 10-15 hours remains to be seen. Inspired level design will be the decider, but at the mo MadWorld looks a visceral, violent, and very, very well done adult Wii exclusive.
Preview by: Mark 'Killer' Scott
Preview Published: 02.03.09