Ghost Squad (Wii)

Release Date: 18/01/2008

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SummaryProduct Details

The Ghost Squad is a Special Forces unit established in strict secrecy by the U.N. to combat terrorism and carry out special highly-classified missions without leaving a trace. As an elite member of the Ghost Squad, players will complete dangerous missions such as eliminating terrorist groups, releasing hostages, deactivating bombs, and even rescuing the US President when terrorists hijack Air Force One! Using the Wii Remote, players will utilize revolutionary selectable weapons including a high powered rifle, sub machine and shot gun, or even engage in hand-to-hand combat.

  • Developer: Sega
  • Publisher: Sega
ReviewsPreviews

Game Reviews

Wielding a Wii Zapper, Mark investigates some Ghostly goings on...

After an hour with Ghost Squad I stood up and put down the Wii Zapper, content in the knowledge that I’d finished the game. In a matter of speaking, at least.

Ghost Squad isn’t like the majority of home console titles, all multiple gamestyles and narrative in one seamlessly epic slice of value-for-money consumer electronics cake. Far from it. Not that it doesn’t present enough enjoyment to warrant a puchase, mind – it’s just that, with Ghost Squad, you’re getting a much more bare-bones approach to arcade ports. No convolutions, no complications; Ghost Squad is pure, unapologetic one-dimensional Sega lightgun fun.

It’s also the best out-and-out lightgun shooter on Wii. Where Resi Umbrella Chronicles and Link’s Crossbow Training see you guiding the Wiimote pointer around the screen like a 3D mouse, Ghost Squad lets you turn off the pointer and calibrate your aiming, making for a much more authentic-feeling point-and-shoot experience, and a much better fit for the Wii Zapper and similar hardware than its current competition.

No convolutions, no complications; Ghost Squad is pure, unapologetic one-dimensional Sega lightgun fun.

Presenting the same three stages as the 2004 arcade coin-op – each of which can be completed in 15-20 minutes – Ghost Squad would at first glance appear to be a lazy cash-in from Sega. And if you’re simply after a title to plough through, put down, then move onto the next new Wii release, you’d be forgiven for avoiding Ghost Squad completely.

But if you’re a lightgun fan or simply want to sample one of the system’s most pick-up-and-play experiences, then you could do a lot worse than Ghost Squad. Indeed, the one-hour playtime is a bit of a red herring. As a coin-op port, Ghost Squad is obviously designed with short-burst play in mind, but nonetheless presents enough diversity to have you coming back time and time again.

Stylish shooting

Stylistically speaking, the Villa, Air Force One and Jungle settings of Ghost Squads missions are distinct and engaging, offering three different approaches to the basic point-and-shoot mechanic. The latter, for instance, is by far the most open-plan, with camouflage-wearing bad guys blending into the background making it by far the more difficult of the three. Air Force One, meanwhile, is as you’d expect from a plane, an incredibly claustrophobic environment, while the cottage-like opening level is somewhere in between, proving a great introduction to the brand of table-ducking, scenery-shooting gameplay Virtua Cop veterans love so much.

Unsurprisingly, Ghost Squad is very much from the Virtua Cop stable. It’s all on-rails shooting, without the Time Crisis style duck button. Flicking the Nunchuk analogue changes your fire mode from single shot to semi-automatic, to uzi-like full-on autofire – the latter of which has a bullet count, adding a degree of tactics to when you’ll want to break out the proverbial big guns. Moreover, shooting up the environment will see ammo and health power-ups appear, while the addition of bomb defusals, sniping and hostage rescue serve to diversify Ghost Squad’s compelling shooter gameplay.

You’ll soon adjust to aiming with subtle wrist twists, rather than waving your arms around like Rambo toting a plastic SMG.

If there’s a major problem with Ghost Squad and the Wii hardware, it’s that shooting off screen to reload occasionally causes problems, with the sensor bar losing track of the Wiimote’s infa-red, especially in some of the more frenetic enemy-packed shooting segments. However, it’s hardly a damaging experience, as you’ll soon adjust to aiming with subtle wrist twists, rather than waving your arms around like Rambo toting a plastic SMG.

Despite its shortcomings, the sheer amount of fast-action replayability makes Ghost Squad a worthy purchase. With Easy, Medium and Hard modes to complete, branching pathways within the levels, one-attempt boss encounters and unlockable costumes and weapons, there’s a lot more to this than is first apparent – and a second player added to the mix only doubles the fun factor.

Additionally, the four-player party mode, hilarious Ninja mode, target practice and online high scores tables further flesh out what suddenly starts to sound like an immensely well-rounded package.

It’s probable that even the dated visuals for what is, in essence, a four year-old coin-op won’t dent the enjoyment. Put simply, it’s not without flaws, but as a bare-bones arcade shooter, Ghost Squad, as the name would suggest, is scarily good fun.

GAME's Verdict
plus points
  • Compelling reaction-testing arcade shooter gameplay from the Virtua Cop Stable.
  • The best pure lightgun shooter on the Wii so far - works brilliantly with the Zapper.
  • Lots to unlock, and multiplayer makes things infinitely more fun.
minus points
  • Longevity comes from replayability, three difficulties and multiple routes, instead of a lengthy story mode.
  • Dated visuals.
  • Sometimes the sensor bar will lose track of the IR when you reload.

Review by: Mark 'Squaddie' Scott
Version Tested: Wii
Review Published: 25.01.08

User Reviews

Lisa Barry posted on 13 Apr 2009
This Game is a really naf one. it is so easy and cheesy just like arcade games. this is not a game i would recommend to anybody.
Thomas OSullivan posted on 10 Apr 2009
An amazing game but extremely short. I was playing it with my older brother (17) and we were gobsmacked that after playing three missions it said Game completed A great fun game but not for serious gamers
Darren Hayward posted on 01 Apr 2009
Great game I rate this better than the arcade!! this is a game we play quite a lot. Another arcade classic that runs so well on the WII. Combined with the Wii Zapper it's Fantastic!!
Thomas Russell posted on 15 Jan 2009
Ghost squad is a good game brings the arcade to the living room. it won't hold your attention for long... but you could complete it once and go back for quick shots overtime to open alternate situtations and paths to go through more level goes up harder game gets to complete throws elements into mix. especially like thermal and torchlight scenario's overall 7 out of 10
Jodie Smith posted on 07 Sep 2008
This game is good to play for about 10 mins and then you soon get bored, its very repetitive and is better playing in a two but still not great.
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