Survival is a preference for the habitual playeur of what is known as... Darklife!
'There's been little innovation in Survival Horror since Resident Evil 4 in 2004', starts Atari's Head of PR Lee Kirton. 'With Alone in the Dark, we're addressing that. We're blurring the boundaries between Survival Horror and traditional action-adventures.'
It's a bold ambition, but Alone in the Dark, as Kirton is keen to point out, is a sleeping giant. 'People know all about Resi, but perhaps they've forgotten a little about Alone in the Dark', he concedes. 'This is the forefather of Survival Horror. With the power of Xbox 360 and PS3, we really think we can re-establish the brand and the genre.'
Alone in the Dark certainly has the right credentials. The team behind huge hit Test Drive Unlimited have put Resi 4's over-the-shoulder gameplay into a title that's distinctly less linear. Indeed, while Resi 4 all but abandoned the idea of a central 'hub' area on which the genre had been based (The Spencer Mansion in Resi 1, for example), this new-gen Alone in the Dark keeps that very much at its core, making it a more complete hybrid of action and exploration.
'This is the forefather of Survival Horror. With the power of Xbox 360 and PS3, we really think we can re-establish the brand and the genre.'
The setting is New York's Central Park... and it's hiding a secret. A rather dark, gruesome secret that's devastating Manhattan. Amidst this, main character Edward Carnby jumps into a cab and heads for the wide-open spaces of the Park as the city crumbles around him, in a gameplay section not unlike the Warthog ending of Halo 3.
That said, our presentation started with Carnby navigating the park's sewers and showing off Alone in the Dark's intriguing control system. Object interaction sees Carnby able to pick up objects and move them with the right analogue stick. This combines with the latest version of the Havok physics system for some sophisticated environmental puzzles.
"Toastie!"
Pick up a metal pipe in Alone in the Dark and you can swing it fast as a weapon, or slowly to lever objects out of the way – in this case, this meant hooking the electrical wires dangling from water. Shoot a keypad and you can hotwire it, with an analogue stick for each hand. Jump into a car and you can move between seats and inspect the glovebox. Kirton was also keen to stress that 'every door in Alone in the Dark is destructible' – and went on to show this by opening a steel one with a fire extinguisher. Later on, in a museum setting, we also saw how carrying a burning chair to a wooden door could weaken the wood, allowing him to shoot away the panels, and we even saw him drive a car through a gate in the evocative Central Park hub area.
Electricity and fire seem key to defeating enemies in Alone in the Dark. In the sewers, Carnby dragged a cable to a fence covered in mutant bats, flipping a switch to electrify it. In the museum, grabbing an aerosol from his coat (inventively, Carnby's inventory screen sees him look down in first-person at his torso), walk towards a naked flame, and create a makeshift flamethrower to toast an I Am Legend-like zombie.
Undeniably jaw-dropping, with a literally intimidating sense of scale, lighting effects to die for, jumpy set pieces and eerie Hungarian Choir music.
Zombies and bats aren't the only enemies, but Atari are being tight-lipped on the most gruesome. We did see headcrabs, which Kirton took out with first-person aiming and a shadowy monster which appears to suck you into nothingness, Grudge-style, unless you direct a torch at it. We're also promised a main foe called 'The Fisher', which will be an ever-present throughout Alone in the Dark, a little like Resi 3's Nemesis.
None of which would be half as impressive without Alone in the Dark's production. The next-gen version is undeniably jaw-dropping, with a literally intimidating sense of scale, lighting effects to die for, jumpy set pieces and eerie Hungarian Choir music fronting the musical score. Kirton also insisted that 'even without all the bells and whistles, Wii and PS2 versions are the same game, and play really well.' The Wii version will even see the Wiimote take on the properties of the right analogue stick on other systems, offering motion-sensing melee combat, IR pointer aiming and wand-waving puzzle solving.
Now slated for May, the delay for Atari's most high profile 2008 title is encouraging. 'Alone in the Dark is close to a lot of people's hearts here', says Kirton. 'We're not content to release it if it's not 100% right.' It's a commitment to quality that Atari are adamant about, and really shows. Alone in the Dark is already impressing the gaming press, and from what we've seen, deserves to be right up there with the big releases in the first half of the year.
Don't take our word for it, though – with multiformat demos due in March, you won't have to wait long to enjoy scaring yourself witless.
Preview by: 'Alone in the Mark' Scott
Version Seen: Xbox 360
Preview Published: 18.01.08