The original gangster game goes back to its roots...
When Grand Theft Auto released in 2001 it was greeted with praise from almost every sector of the games industry. At last, here was a vibrant, living, breathing 3D world to explore from the comfort of your living room. The aesthetic, design and narrative themes of the title filled an unexplored gap in the videogame market, echoing the massively popular niche of Wiseguy gangster films in the vein of Goodfellas, and the sheer freedom of the experience was unlike anything previously playable on console. Gamers saw it as a digital playground, developers regarded it as a source of creative inspiration, and publishers pounced on it as a gaming goldmine.
Now in its fourth fully 3D iteration, the GTA series has at last made the much talked about transition to on-the-go gaming, but it's with a bizarre juxtaposition of old and new that it does so. You see, Liberty City Stories takes us back in time in two distinctly different ways. The first is that the game is set three years before GTA 3, making its story something of a prequel. The second is more important; that the Liberty City of the title is the very same one as that in GTA 3, bringing the series back full circle to its origins. So, exploring the world of Liberty City Stories won't be a brand new experience to GTA veterans. However, by no stretch of the imagination is this a rehash. It may be the same city, but with extended play there proves to be enough different in lady Liberty circa 1998 to appease the franchise's hardcore fans. On top of that, it deserves to bring in a whole set of new ones, as it offers a handheld experience like no other.
It does take extended play though. In fact, differences between the game worlds of LCS and GTA 3 are mostly superficial, and on first impression hardened GTA players could be forgiven for thinking of this as a lazy port. For example, because LCS is set before GTA 3, certain tunnels and bridges fully intact in the PS2 game are still under construction in the PSP title, but the city itself still retains the basic three island setup, with all of the recognisable landmarks. Some buildings may look less run down three years back in the timeline, and unlike GTA 3 you can now commandeer bikes, but flying vehicles are still off limits, and there's still no swimming. Despite some additions then, for all intents and purposes it's a case of so far, so familiar.
Liberty City Stories subverts expectations for the franchise, and as a result feels both fresh and rewarding.
Where the game triumphs is in the integration of its new content. By presenting a brand new narrative to play out in a familiar game world, Liberty City Stories subverts expectations for the franchise, and as a result feels both fresh and rewarding.
The player character in Liberty City Stories is one Toni Cipriani. Working for the Leone family, Toni killed a made man, and had to lay low for a while. The game begins with his return to Liberty City and back into the grateful arms of the Leone's leader, Don Salvatore. Problem is, the Don isn't quite as grateful to Toni as our lead character would like, and instead fobs him off to his second in charge, the ambitious Vicenzo Cilli. Thus begins the game's opening chapter.
Working for Vicenzo - and later other equally dubious characters - Toni is tasked with taking up a series of missions in order to drive forward the game's narrative. Things start with a few simple tasks, such as dropping a Leone drug dealer at his dealing spot, whacking fairly low level member of rival gangs and playing getaway driver for some of the lesser skilled Leone thugs. As things progress though you're drawn into a seedy crime underworld driven by the city's political wranglings and an intense inter-family turf war.
A charm all of its own
The story itself isn't the most original ever told, and conforms to the usual GTA archetype, but nevertheless it has its charm. Gangsters, hookers, politicians and trans-sexual cops may come across nowadays as a stale attempt at controversy, but catching an overweight pimp strip club owner wearing a gimp suit can't help but raise a surprised smile. Oh, and there's a whole sub-plot in the game involving Toni's mum, who isn't exactly the sweet old lady you might think.
Missions tend to fall into one of three variants. There's destroying something or killing someone, there's travelling across the city to collect or protect a particular object or person, and there's the race-against-time objectives. With further progress missions become more complex variations on these themes, and frequently incorporate elements of each style. They may lack the originality and depth of those in San Andreas, but on PSP, for sheer variety Liberty City Stories is in a league of its own.
The same can also be said from a technical standpoint. LCS presents a giant, freeform city to explore, with PS2 quality graphics and some exceptionally entertaining audio. There are several tongue-in-cheek stereotypes broadcast on the game's many radio stations, with a Simpson's-esque portrayal of American police forces proving one of the most genuinely funny social commentaries in modern gaming. "Join Liberty City's Finest", it says. "You'll get to eat donuts all day and shoot people". Genius.
Catching an overweight pimp strip club owner wearing a gimp suit can't help but raise a surprised smile.
As impressive as the singleplayer game is though, it's the Wi Fi multiplayer mode that's truly peerless. Allowing players free reign over the game's complete islands may seem like madness, and admittedly, playing a two-player match it can take an age to find your opponent, but with four players there really isn't an experience like it on any machine. Street races, tank battles and a limousine-based variant on Capture The Flag are but three of the modes available, and all feel positively epic played out in the streets between Liberty City's high-rise buildings. The only problem really is finding three friends with PSP's and copies of the game, but for those that can it's a thrilling experience to be savoured.
Alas, like with previous instalments, this GTA is by no means flawless. It fixes none of the series' inherent problems and so the dodgy enemy lock-on and a temperamental camera are present as ever. Likewise, Liberty City Stories suffers from usual criticisms levelled at all PSP titles; control is mapped to the analogue stick, and so feels floaty - more so even than on the PS2's Dual Shock pad. All of these things were expected however, and none of them could we blame Rockstar for directly.
The only thing that feels truly out of place in the entire package is the lack of a quick save option, which really would have come in handy. Having to visit a safe house every time you want to save is all very well on a home console, but the demands of portable gaming sometimes necessitate the need for a quick power-off, and the convolution of saving the game here is a definite annoyance. It's practically the only thing not considered in the translation to portable though, so here's hoping they get it right next time around.
And let's face it, there's bound to be a next time - the GTA franchise is gaming's biggest killer app, and its latest release does its best to deserve that mantle. Despite the flaws then, Liberty City Stories does what it promised and sets the standard for future games on Sony's handheld. Visually and aurally nothing on the system can hold a candle to it, and in scope, style and execution it's every bit the PSP's premier title.
Review by: Mark Scott
Version Tested: PSP
Review Published: 17.11.05