Army of Two: The 40th Day (PS3)

Release Date: 15/01/2010

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Private military contractors Rios and Salem are an Army Of Two. When they're caught in the middle of a series of terrorist explosions in Shanghai, they need to work together to survive and stop the terrorists.

Army Of Two: The 40th Day is an all-out action game built from the ground up for incredible and unique cooperative play, even if you're playing on your own! With a wider arsenal of weapons, moves and upgrades than before, The 40th Day means this time two really is an army of action!

Army Of Two: The 40th Day features three times more single-player and five times more multi-player action than the original; more weapon customisation and upgrade options to let you design your ultimate aggro or flanking weapons; and there are tougher moral choices to make as you tackle terrorists in a city full of terrified civilians.

  • Developer: EA Games
  • Publisher: EA Games
  • Downloads


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Reviews

Game Reviews

Going, going . . . come back!

Some years ago, the one-time masters of the gaming universe ID Software declared that single player games were dead and that multiplayer was the future. They soon discovered that the public utterly disagreed with them. Fast forward and ID has done a 'reverse ferret' (wiki it) and their up-and-coming game, Rage, has a decidedly single-player focus.

In recent years, co-op has been made the new poster child for the future of gaming. While single-player games still need not fear their sudden and untimely demise, co-oping your way through a game with a buddy is a far more interesting prospect than being 'pwned' all on your lonesome by some faceless stranger during a deathmatch.

Beefcakes Abroad

Never one to miss an opportunity (and while surely looking in envy at the runaway success of Gears of War), Electronic Arts released Army of Two, a third person potty-mouthed rampage across modern war zones which allowed two players to team up on a quest to rip the Axis of Evil a new one. The game was met with lukewarm reviews mainly because of the samey nature of the gameplay, the sometimes superficial co-op mechanics and the inflammatory setting. So EA have set out to right such wrongs in the sequel.

Army of Two: The 40th Day opens with a bang; well, several big ones in fact.

Army of Two: The 40th Day opens with a bang; well, several big ones in fact as our mercenary heroes, Salem and Rios aka Beefcake 1 and Beefcake 2, turn up in Shanghai for a short busman's holiday. No sooner have they completed their mission to install some homing beacons (like a couple of gun-toting IT consultants), than Shanghai's skyline starts to light up with massive HD explosions, collapsing buildings and screaming citizens. In among the carnage, our knuckle-dragging heroes are plunged into a war against a mysterious quasi-religious militia who you can carve up with all manner of customised weaponry.

As before, you and a buddy will find yourselves working together opening doors, giving the other a leg-up over a wall and going back-to-back to fend off waves of enemy; not exactly revolutionary stuff even when they appeared in the original – but the real core co-op gameplay is rock solid. It features one of you providing covering fire and drawing attention to yourself (increasing your 'Aggro' meter on the HUD) while the other creeps round the side and flanks the enemies' brains out all over the nearest wall. The gunplay works well, offering a satisfying fluidity when sliding into cover, popping up and then delivering headshots with your upgraded AK-SMG-UZI-Death-Fused-Uber-Glock. No fuss, no faff; just Michael Bay film-esque murderous mayhem.

Jim Carrey & Bill Pullman Reunited?

There are some interesting sideshows too; from moral decision-making moments that offer sometimes funny, sometimes gruelling outcomes that linger in the mind (if not having any real impact on the gameplay) through to opportunities to save hostages from the clutches of the militia in return for 'moral' plus-points – but mainly for gun parts and cash that grateful citizens hand over if rescued; we never knew that everyday Shanghai citizens carried so many gun accessories in their wallets. Must be a dangerous city.

AOT is the perfect blast for late Friday and Saturday night gaming.

And talking of the city, it's a grand place to behold even after it's been blitzed by a complete and utter mentalist. There are some genuine standout levels too as you traverse across the besieged city – running down what used to be the side of a skyscraper and witnessing the aftermath of an animal slaughter at the city zoo are particular highlights. Going online reveals a new Extraction mode where you and up to three team mates face-off wave after wave of enemy. The other modes are standard multiplayer fare but all the more fun because you've got your buddy riding alongside you – the co-op element again being brought to the fore as you battle against other armies of two.

If you're not in the mood for co-oping (or simply have no mates), then the single player mode offers more than enough bite thanks to its simple, intelligently-implemented command system that lets you bark basic orders at your fellow AI-controlled beefcake. Almost inevitably, there are times when he dumbs up as he roundly ignores orders to advance but on the whole, you feel like he's got your back.

Amputations R Us

Alas, you can't always be quite so forgiving of the sometimes intellectually-challenged enemy AI. There are times when you're outflanking a scrum of scum, only for them to keep their sights firmly trained on your 'aggro-ed' up buddy even as you fire several rounds into their presumably empty noggins. And if an enemy spots you throwing a grenade, don't worry – they'll wait patiently for their legs to be amputated.

But such AI fumbles don't detract too much from such an enjoyable romp – the run-and-gun nature of AOT is perfect for exorcising any pent-up frustration without overly exercising your brain. And with a friend either playing sat next to you (thanks to split-screen) or side-by-side online, AOT is the perfect blast for late Friday and Saturday night gaming. So get ready to slam chests, talk trash and bond over dead bodies – cooperating has never been so deadly.

GAME's Verdict
plus points
  • Packs a satisfying punch when played with a buddy
  • Slick and simple combat with a cover system which is a pleasure to use instead of a chore
  • Any game that lets you take a headshot while crouched down for cover behind a dead hippo gets our vote
minus points
  • Gameplay can feel a little one-tracked and the campaign is on the short side
  • Some occasionally irritating checkpointing and long loading times
  • MENSA will not be receiving any applications from the game's bad guys anytime soon. If any of them manage to make it out of Shanghai alive, that is

Review by: Adam 'Butcher' Phillips
Version Tested: PlayStation 3
Review Published: 28.01.10

User Reviews

Ross Brocklesby posted on 10 Jun 2010
when will people realize that cod really is not that good? u run u shoot n dats it! this game however is made for good old fashion fun. i think sometimes ppl need reminding that games are for fun. nothing can compare to playing with friends on the same screen the old fashion way. this games is a great co op game. when you cod ppl pull ur head out IW's rear end you will see this and stop comparing everything to cod. as for this game, great graphics, great tactical but not to serious gameplay 9/10. the online cud have been better but does suffer from lag but then so does cod!
Jacob Bailey posted on 02 Mar 2010
There is no need to compare every game to COD there is more to gaming than that.
Stuart Burns posted on 25 Feb 2010
As a single player game there are better. As a co-op game this is one of the better ones. If you want an arcade shooter that KNOWS it is an arcade shooter and is not afraid to admit it, is fun and engaging then this is it. The game will never compete with COD for set-pieces, but unlike COD this game does not take itself too seriously. Good fun entertainment to play with a friend either online or ofline.
morten jensen posted on 18 Feb 2010
Good game, wouldn't buy it at full price, i'll wait until 25 pounds or less. The story falls flat pretty quickly, and the shooting is awkward at times, story-line 6.5/10, graphics 7.5/10, gameplay 7/10.
Ibrahim Cousins posted on 16 Feb 2010
This is not a bad game yeah its not as good as it could of been considering the time it was in production few things have changed which made it better love the weapons and how can build your own custom ones the ending was confusing if a part 3 is made please EA make it abit more varied and much longer and have more freedom around the levels overall 8/10
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