SoulCalibur IV (PS3)

Release Date: 01/08/2008

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SummaryProduct Details

Two swords at its ultimate form of evolution… During the reincarnation of the Soul Calibur and Soul Edge, something else has awakened… The battle between the two swords comes to the final phase, with the resurrection of whom created those swords. Nightmare, in its ultimate form awaits at for Siegfried for the final battle.

  • Developer: Ubisoft
  • Publisher: Ubi Soft
Reviews

Game Reviews

The Soul still [just about] burns…

Your first impression upon playing SoulCalibur IV is that, it's Soul Calibur… again. Gaming's best weapon-based Beat 'em Up has changed little in nine years, and the formula is starting to show its age.

Not that SoulCalibur IV is a bad game. It's just that the overwhelming familiarity feels indicative of the genre's waning popularity.

Returning characters in SoulCalibur IV control largely the same as before, eight-way run is still a unique selling point and battles retain a fast-paced fluidity not found in other franchises. Arcade and Story modes are still a hefty portion of the singleplayer experience, and two-player same-screen multiplayer is guaranteed to provide longevity. And that's great… but we've seen it all before.

SoulCalibur IV's battles differ with one new feature. Eroding your opponent's Soul Gauge by making them block often leads to their armour being shattered, which opens them up for a spectacular one-hit-kill Critical Finisher. But while that sounds revolutionary, it happens on few occasions – you'll win or lose mostly by the usual energy bar depletion or ring outs.

SoulCalibur IV provides fresh layers of depth in its supporting modes, which add new context for all the familiar-feeling fighting.

Where SoulCalibur IV excels, however, is in providing fresh layers of depth in its supporting modes, which add new context for all the familiar-feeling fighting.

Top of them is reworked character creation. You can now edit the existing roster, AND create unique fighters from scratch – using one of the fighting styles of the pre-existing characters as a base, and applying items and skills for different properties.

This comes in especially handy for SoulCalibur IV's newest mode, the Tower of Lost Souls, which boasts two different gamestyles. Ascend it, and you’ll have to fight consecutive opponents kitted out with all manner of overpowered weapons and unfair abilities. Descend it, and you get a Team Survival type challenge, swapping between two fighters, with damage carrying over between bouts, and the unused character's health slowly regenerating. It's tactical, compelling, and the best way to earn new items for character creation.

In turn, getting the most from Tower mode means building new fighters in character creation, specialised for specific types of bout. Thus, the interplay between these two modes makes for much of SoulCalibur IV's most compelling gameplay – and indeed, the interplay between items, skills and repeated play across all modes is perhaps SoulCalibur IV's most rewarding aspect.

The interplay between items, skills and repeated play across all modes is perhaps SoulCalibur IV's most rewarding aspect.

Using a character a lot in SoulCalibur IV not only provides new weapons, armour and accessories that govern the Skill Points you have to spend on new abilities, but increases that fighter's Style Level, which unlocks a wider selection of those abilities. So the more characters you master, the more character creation options become available, meaning SoulCalibur IV provides a very real sense of progression outside of simply increasing your own personal skill level.

And SoulCalibur IV's all-new online mode provides very real incentive to create new fighters. SoulCalibur IV's net play is limited to just 1v1 fights, and yet the smoothness of connection, the split between friendly and ranked matches, and of course the choice of playing with original or custom characters all sets this apart from the online fighting pack – even if a post-fight Rematch option is sadly lacking.

There are however three characters who can't be customised. Yoda (360), Darth Vader (PS3) and the unlockable Secret Apprentice (both versions) are stylistically at odds with SoulCalibur IV's historic setting, and yet feel like fully-fledged fighters, not novelty inclusions. The Apprentice is overpowered, using his Force powers overzealously, while the diminutive Yoda is hard to hit and impossible to throw, yet moves much slower than in the films, and uses the Force rarely. Vader proves the most balanced within the context of the game. The good news is that an empty box on the Character Select screen suggests downloadable content may yet bring Yoda vs Vader battles to both consoles.

So, SoulCalibur IV may not be the revolution that the seminal Dreamcast release was, but it's still a title fighting aficionados and casual post-pub players will get a ton of enjoyment from. It looks lush, boasts gameplay unparalleled in the genre, and despite the familiar feel does just about enough with online play and character customisation to lure long-term fans back for another stylish swashbuckling soiree.

GAME's Verdict
plus points
  • Still the finest fighting game engine ever – now with new Soul Gauge system and added Star Wars characters!
  • Character creation and Tower of Lost Souls add a whole new sense of singleplayer reward.
  • Online play works a treat with ranked and unranked matches, and a choice of original or custom characters.
minus points
  • The core fighting hasn't changed much in nearly nine years.
  • Imbalanced Star Wars characters; The apprentice is overpowered, Yoda's size makes him tricky to fight, while Vader, if anything, doesn’t feel powerful enough.
  • Online play is simple 1v1 fighting, with no other modes available.

Review by: Mark 'Soul Edge' Scott
Version Tested: PS3, Xbox 360
Review Published: 01.07.08

User Reviews

C Grant posted on 04 Apr 2009
I think this is still the reigning champion of the PS3's beat em' ups. I bought street fighter and thought that was awesome, but got fustrated due to people spamming the special moves online, because, to be honest, combo's dont work too well. Ive gone back to playing soul calibur 4 and it makes street fighter 4 seem inferior, graphics, gameplay, specials and combo's wise. Still my fave PS3 game!
Danny Borhannudin posted on 08 Mar 2009
Great Game!
Aynan Iqbal posted on 17 Feb 2009
Soulcalibur 4 is definatly a very fun game. Pop this game into a party and its when everyone will want to play. The graphics are amazing, some of the very best graphics seen for the current gen consoles. Sounds is good to. The gameplay is great and even a beginner can pick up the controler and play. However there are some problems with the game. The story mode is so and so. Many people complain about it being too short. It wasn't for me. This is because there was plenty of characters to fight in one round. But these characters were not from the main cast. The stages are all similar for nearly every character except from the first. Character creation will keep you busy. Oherwise a good 8.4/10.
Riasat Mahmood posted on 14 Jan 2009
I agree with Ryan Potts, I just got this game and it is 1 of the good fighting games, with good characters also I have just got hold of Mortal Kombat Vs DC Universe to compare graphics and the actions.
Jody Lundy posted on 17 Nov 2008
While this hugely-popular weapons fighter has had some of it's better features removed (such as weapon exhibitions and Chronicles of the Sword mode), it certainly does not lack much entertainment value at all. Although the new Tower of Lost Souls mode, for example, can be very difficult for players other than those committed to online play where battles are regularly challenging, gamers will be pleased to know that better known features (e.g. Story Mode) have been tweaked to look even more stunning - boasting incredible graphics and camera angles you'd expect to see within a Hollywood blockbuster; even during battle. Gameplay itself is commonly fast-paced even for characters wielding heavier weapons, forcing players to think fast, thus increasing their ability to use combos in quick succession and recognise possible attacks from the opponent. Prepare for aching hands both during and following play; you won't be able to put down your controller for a good while!
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