Mirror's Edge (PS3)

Release Date: 14/11/2008

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SummaryProduct Details

Mirror's Edge for PS3

In Edge City information is heavily monitored, and agile couriers called Runners live on the Mirror's edge, transporting sensitive data away from prying eyes. In this seemingly utopian paradise, a crime has been committed, your sister has been framed and now you are being hunted.

  • Developer: Dice
  • Publisher: EA Games
ReviewsPreviews

Game Reviews

We've got Faith... do you?

Whose bleedin' bright idea was this eh? Platforming hasn't worked in first-person games since Joseph Turok first fell repeatedly into The Bottomless Pits Of Foggy-Coated Dinosaur Doom on N64, and even with the power of next-gen hardware, there's no reason they should work now. Right?

The Edge of originality

Wrong. With Mirror's Edge, Battlefield developers DICE have proved that, while yes, a behind-the-eyes viewpoint and platforming gameplay are an odd fit, it can be done – and ruddy well, too. You've just gotta have faith...

And funnily enough, Faith is the name of Mirror's Edge's acrobatic heroine. Coincidence? To continue the (rather tenuous) analogy, we'll say not... but regardless, she's a memorable lead for a game which, on the whole, reignites the belief that originality in gaming might not quite be dead after all.

Get your timing wrong and plummet to your doom. Get it right and it's acrobatically satisfying free running that would make the Prince of Persia jealous.

For such a cutting edge game, Mirror's Edge is actually, rather strangely, built on old-fashioned gaming principles. It's platforming is of the sort Mario abandoned long ago – in it's most basic form Mirror's Edge is pretty much straightforward, momentum-driven run-and-jump parkour; get your timing wrong and you'll plummet to your doom. Get it right and it's instantly, acrobatically satisfying free running that would make the Prince of Persia jealous.

The environments themselves are spectacular. Much of Mirror's Edge takes place atop stark white skyscraper rooftops, set beneath a blazing blue sky – and in honesty, that's when Mirror's Edge is at its best. Carving lines between sterile piping and power generators, leaping chasms between buildings, launching yourself clean off fifty foot-high cranes and stretching last-gasp for ledges (and at one point early on, even the landing struts of a hovering helicopter) is both visceral and empowering. But occasionally Mirror's Edge mixes it up, too, with neon-lit underground tunnels, plush building innards and even a fast-moving train. It's never less than breathlessly chic, and effortlessly cool.

Hit n run

Sadly, combat in Mirror's Edge can't claim to be of the same high quality. It's ironic given DICE's FPS roots, but gunplay here feels imprecise and unforgiving. There's precious little of it, however, and the few times you'll find yourself needing to take on enemies you're far more likely to employ slow-mo disarms with a well-timed button press during Runner Vision. Faith also has some swish melee moves on the R trigger which work best at high speed – but for the most part, Mirror's Edge is all about running away from trouble.

A simple change of pitch and intensity of beat heighten tension and propel you forward, even before gunfire begins to erupt around you.

And there's such a sense of urgency to it. That's perhaps the standout thing about Mirror's Edge – it feels like gaming's version of a chase film, with perhaps the year's standout sound design. Such is the quality of audio in Mirror's Edge that it creates panic even in the sterile, totalitarian environment; a simple change of pitch and intensity of beat heightening tension and propelling you forward, even before gunfire begins to erupt around you.

As a story, Mirror's Edge is hardly Oscar-winning stuff, but as a context, it works – and twinned with the soundtrack you'll be desperately legging it away from 'the blues', soaring across the cityscape and balletically bob-weaving between bullets on the way to uncovering the conspiracy that has your big sis framed for murder. And when you're done with the plot, you can return for speed runs and time trials, which offset the somewhat short sub-10-hour playtime.

Stylishly must-play

Unflinchingly next-gen to the naked eye but decidedly old-skool in its gameplay, Mirror's Edge has no right to work as well as it does. Short, sometimes frustrating and likely to cause not a small amount of motion sickness, it's still one of the year's mostly empowering, fast-paced and stylishly must-play titles. Faith rewarded.

GAME's Verdict
plus points
  • Fast-paced, slick and empowering first-person platform play.
  • Stylishly sterile visuals.
  • Possibly the best, most panic-creating sound design of the gaming year.
minus points
  • Over far too quickly.
  • Surprisingly poor gun combat and a couple of especially infuriating jumpy bits.
  • Can cause motion sickness - you've been warned!

Review by: Mark 'Sprint N Slide' Scott
Version Tested: Xbox 360
Review Published: 19.11.08

User Reviews

emw 80 posted on 22 Oct 2009
Mirror's Edge is basically Condemned2 Bloodshot (10/10) as in its the same first person veiw, but instead of smashing someone's brain's in with a hammer or a drive shaft, you are running and jumping punching and kicking and sometime's shooting, The graphic's arent anything epic but it still looks stunning as you take a run and jump from one highrise building to another, If you play this on a nice big high definition tv then you will like how it looks even more. this game has basically no replay value (unless your simple and don't ace it first time round) and the story or campaign mode is very short, it still play's well enough to justify atleast £10 of your money! 7/10
Janine Cartwright posted on 23 Aug 2009
This game is really good, and if you just buy it preowned then you're getting an amazing deal. Yeah, it is short, but even so, the game is so fun and feels like it lasts longer than it does. Me and my cousin took turns playing it (no 2 player) and we found it amazingly fun. 5/5 and a big recommendation. The controls are amazing, the colours are great (no dirty black and grey) and you can feel the adrenaline with some of the moves you can pull off.
connor Parker posted on 12 Aug 2009
its a short game, i bought it today, played a few hours, and im on chapter 7 of 9, but from what i have played, it has been very enjoyable, and for the £8 i payed, its anargain, i see people say the gun parts are not very good... i disagree, yes it dosnt have the same feel as Cod, but the little bits you get a re very fun and fast paced, you find yourself switching through gun because you are low on ammo ect ect, all built up to be a fantastic game, i see very little interest in expansion to it though, which is a shame, i think a downloadable content with 6 new chapters would be great, but the 9 i have will do me tommorow night aswell 4/5 stars
Paul ingleby posted on 08 Jul 2009
I picked this game up from a local dealer for £5. I was a little dubious about it as i had read mixed views. I have to say that I am really impressed. Although I am only on level 3, I am really hooked with everything. The graphics are in a cartoon format (just like XIII was) and they are excellent. The audio is excellent and atmospheric with top class voice acting. Game play is really simple, using only 4 buttons mainly but it works really well. If you are in doubt about this game like i was, give it a try as it is definately worth the budget price tag. - 8 out of 10.
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