Dead Men do walk… and run… and gun… and blow stuff up!
Kane, a scar-faced badass mercenary, and Lynch, a medicated psychopath, aren’t the most
family-friendly frontmen for a videogame – so it’s just as well that the Hitman team’s latest title bears a stark BBFC 18 rating.
Indeed, Eidos’ newest IP is a game for the adult demographic; Kane & Lynch: Dead Men will
be one of 2007’s most violently compelling videogames and a true triple-A release for PC,
PS3 and Xbox 360.
Will be. Usually we’d be tentative about saying that, but Kane & Lynch shows
easily enough promise for us to forego caution. Billed as a ‘character-driven action game’
Dead Men is shaping up to be a stonking HD squad-based
shooter, featuring a deadly duo with enough skeletons in their closets to keep gamers
hooked.
We’ve been lucky to see Kane & Lynch in action twice, and it’s looking increasingly
polished. Dead Men also looks a lot like Hitman, with
art style, animation and character design resonating Agent 47’s outings; though direction,
set pieces and Kane & Lynch’s sheer high definition sheen owe a lot to Hollywood.
Cinematic action game
Kane & Lynch, then, is a truly cinematic action game – and boasts gameplay inventive
enough to do the next-gen presentation proud. The first level we viewed sees Kane and Lynch
heading through a nightclub to talk to the manager about her crime contacts, and end up
knocking her out cold when she refuses to co-operate.
The level then becomes about controlling Kane to clear a path for Lynch – manageress
slung casually over his shoulder – through the crowded club; taking out gun-toting guards
with Resident Evil 4 style over-the-shoulder aiming and a Gears of War-esque cover system,
all while trying to avoid picking off the club’s panicked patrons.
As if that wasn’t hectic enough, Lynch requires direction by the player. Simple stop and
follow commands let Lynch know when to move, while fearful club-goers flee in their droves
and electro-blue lights flash dizzyingly around the duo through a pumping techno
soundtrack. It’s a thrillingly evocative, authentically lifelike scene unlike anything
we’ve ever seen in a game.
Fearful club-goers flee in their droves and electro-blue lights
flash dizzyingly around the duo through a pumping techno soundtrack.
And that’s just the first level we’ve seen. The second ups the ante, placing the pair –
plus two accompanying squadmates – atop a Tokyo skyscraper, taking out more suit-wearing
heavies with easy-issue squad commands before abseiling down the building’s glass wall to
literally blow their way into the middle of a big corporate meeting.
The cinematic ambition of Kane & Lynch is clear to see in this Tokyo setting; first on
the roof, as the camera pans round to reveal the sprawling Tokyo skyline, then indoors as
pillars crumble through gunfire, the screen smudges from smoke grenades, and blurs outright
as Kane takes too much damage. Later lobby scenes are reminiscent of both Heat and The
Matrix, and the level’s finale – seeing the player dodging snipers and blowing away riot
shield-carrying cops at Shibuya station – only further show off Kane & Lynch’s accessible
squad commands and unrelenting action.
Revolutionary take
Kane & Lynch uses an invisible form of Halo’s recharging health system, so taking cover
from prolonged gunfire will keep you alive – though, much like Gears of War’s Execution
multiplayer game mode, when felled you can still be revived by nearby team mates. That’s
sure to compliment Kane & Lynch’s own online multiplayer mode, which we’re told – though
details are currently scarce – will offer a ‘revolutionary take’ on third-person
competitive blasting, plus Dead Men’s own co-op mode, in which player two will play as
Lynch and actually experience his delusional, psychotic episodes as his medication runs
low.
Kane & Lynch, then, is a unique and supremely promising third-person shooter. In fact,
so confident are Eidos of Kane & Lynch’s credentials that they’re quietly pitching for a
spot in the Christmas chart. It’s a lofty goal, especially considering the slew of action
games due later this year, but on our two showings, it’s a target these particular Dead Men
should be demanding to shoot for.
Preview by: Mark Scott
Preview Published: 04.07.07