Silent Hill: Homecoming (PS3)

Release Date: 27/02/2009

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SummaryProduct Details

Silent Hill: Homecoming on PS3 is the latest entry into the Silent Hill franchise. The story follows Alex Shepherd, returning to his hometown of Shepherd’s Glen to investigate the sudden disappearance of his brother. From Shepherd’s Glen to the foggy streets of Silent Hill, Alex must face the darkest of horrors in order to find his brother. In Silent Hill: Homecoming on PS3 Alex will Struggle with his own grip on reality and must unravel the mystery behind his nightmares, discover the truth behind his brother’s and father’s disappearances, and confront the evil that has taken hold of his own flesh and blood.

  • Developer: The Collective
  • Publisher: Konami
Reviews

Game Reviews

Home is… where the heartless demons are

It's funny, but earlier this week I reviewed Resident Evil 5, and criticised it for not really feeling like the old Resi games any more, such has been the series' drastic change in direction. Silent Hill: Homecoming on the other hand is so similar to previous Silent Hills that it feels like something of a by-the-numbers re-run of the formula. So what's the happy middle ground between the two? Whatever it is, Survival Horror games need to find it in the next few years.

Foggy

Not that Silent Hill: Homecoming is a bad game, mind. In fact, if what you're after is a familiar-feeling, traditional Survival Horror adventure full of slow-paced exploration, psychological scares aplenty, puzzles galore and ridiculous layers of fog, then you've come to the right place.

Silent Hill: Homecoming puts you in the shoes of discharged soldier Alex Shepherd as he returns home (hence the subtitle) from war to find his hometown shrouded in a thick mist, his Mom gone a bit bonkers, and his Dad and little brother Joshua missing. Except, by the time you've gotten to this point about half an hour in, you've already met young Josh – in a warped, rusted hospital populated with shuffling zombie nurses and scuttling oversized flying beetles.

A traditional Survival Horror adventure full of slow-paced exploration, psychological scares aplenty, puzzles galore and ridiculous layers of fog.

This is Silent Hill: Homecoming's dream sequence intro; an intro which does few of the things an introduction should. To be fair, it does help you with the opening salvos of hand-to-hand combat, but doesn't hint at the fact that you have a flashlight, and fails to guide you through the first puzzle you encounter, which involves discovering an access code spread across two X-ray sheets and putting them together. It won't take Silent Hill veterans very long to figure it out, but series newcomers unused to old-style Survival Horror games might find themselves wandering around for quite some time getting frustrated.

Stick with it, though, because Silent Hill: Homecoming is a grower. Like other Silent Hill games, it features a dual world system – Alex's creepy home town seems like any other visibility-challenged American Midwestern town, until a siren sounds and turns it into an oppressive, blood-splattered hell dimension strewn with the undead. It's a well-worked concept, and gives you the chance to get to grips with some of the nastiest enemies in modern gaming.

If you enjoy being truly unnerved, then these monsters really are one of the highlights of Silent Hill: Homecoming. There are some seriously hideous creatures, which you'll mostly be battling with a similar combat system to that in PSP's Silent Hill: Origins – the left trigger locks on, and various weights of attack are on the fascia buttons. New for Homecoming is a dodging manoeuvre which adds an extra element of depth, but fans of recent Resi games should be warned – while there are firearms in Silent Hill: Homecoming, their ammo is so limited that shooting is basically removed from the majority of the gameplay.

Anti-Resi

In that respect, Silent Hill: Homecoming is the anti-Resi, and speaks volumes about the divide taking place within the genre. Where Capcom have made many strides to streamlining its design, Konami's game does no such thing – there's still some really obscure puzzles; you still save at checkpoints; and the story is as darkly supernatural as ever.

When you consider that this wasn't made by the original Team Silent, that actually becomes something of a compliment. Put together instead by Double Helix, Silent Hill: Homecoming feels every inch the Silent Hill experience. Sure it's re-treading old ground, and it's hardly imaginative, but Homecoming is at least another solid addition to one of the gaming medium's more surreal series.

GAME's Verdict
plus points
  • Another solid instalment in the Silent Hill series.
  • Truly unnerving for those that like that sort of thing.
  • The dodge move gives the close quarters combat some added depth.
minus points
  • Formulaic traditional Survival Horror that lacks any real innovation or imagination.
  • The lack of an autosave makes it a bit of a labour finding a checkpoint.
  • Why can you invert the aiming, but NOT the third-person camera!?

Review by: Mark 'Supernatural' Scott
Version Texted: PS3
Review Published: 13.03.09

User Reviews

Ravinder Saluja posted on 13 Aug 2009
The series has been reborn ! Outstanding gameplay , some really creepy moments , and all the classic enemies are back in HD. Also 5 possible endings , although I could only be bothered to do one !
Dimitri Provias posted on 31 Jul 2009
Having really enjoyed the Silent Hill movie and having tried but been too scared to play Silent Hill 2 back when it was released, I was quite anxious to try it out on the PS3. It didn't disappoint. While the action has been enhanced a bit to allow more combat and less running away, fighting isn't always the best solution unless you're an expert at it. This game is still absolutely terrifying, which is it's greatest strength but also makes it at times difficult to enjoy it for too long. The story is great and the replayability factor is definitely there with unlockable costumes and weapons to be used in subsequent playthroughs, not to mention the different choices you can make with the resulting endings.
John Plumstead posted on 15 Jul 2009
This game is excellent, they've REALLY got the horror back into PS. Sound, Graphics, battle system and waepons are all top notch. VERY upsetting that there's no trophy support as this game would be perfect for them. Anyways, I'm really liking it so far!!
Christopher Moore posted on 27 May 2009
since Silent Hill 4, it has been a shame to see this excellent series decline.. Great promises were given however with This new instalment, did they succeed? No, not really. The problem is they have transformed the game from a chilling, dark, gloomy and psychological game, into an action style game which doesn't deliver much of a fear factor. However maybe I am slating it too much, I still found the experience enjoyable, the style of fighting has become more like the newer resident evil's and puzzles are still left into the mix. So overall, an average of 3 out of 5, if your a fan of the series its still a good buy and if you like games with action and puzzle you will also like it.
Paul Chappell posted on 25 May 2009
If you ever want to see a franchise of great games ruined it seems the logical thing to do is make them for the PS3. I can literally name on one hand good games which started on PS1/PS2: - Virtua Tennis Pro Evo Metal Gear Solid Prince of Persia Thats it!! A very poor effort and to be honest BORING. Where have the mind-stretching puzzles gone, the endless searching to uncover one vital clue or missing item!! Shame on you for such a poor effort.
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