Prince Of Persia (PS3)

Release Date: 05/12/2008

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Prince of Persia for PS3

Set in a land rooted in ancient Persian mythology, the Prince of Persia finds himself caught in an epic battle between the primal forces of light and darkness: the God of Light, Ormazd versus his brother Ahriman, the destructive God of Darkness. The Prince of Persia arrives just in time to witness the destruction of the legendary Tree of Life - an act which threatens to plunge the entire world into eternal darkness. Manifested in the form of the Corruption, a dark substance that physically contaminates the land and the skies, the Prince of Persia must partner with Elika, a deadly companion, to heal the world from the evil Corruption.

  • Developer: Ubisoft
  • Publisher: Ubi Soft
Reviews

Game Reviews

Back by PoPular demand...

The Prince of Persia: Sands of Time Trilogy was a high point of the previous console generation. The original game in particular was a masterwork, with unparalleled acrobatic animation, a wonderful time-rewinding hook, and level design so good that it made each room seem like a big platforming puzzle. This Prince of Persia, however, is a new character for a new era. The question is, can he recapture the magic of past PoP titles?

Artistry in motion

First impressions are favourable. Next-gen Prince of Persia features a distinct visual style that gives it the feeling of a moving painting. Coupled with improved animation it soon seems like you're in for another artistically astounding and silky-smooth platforming epic.

It soon seems like you're in for another artistically astounding and silky-smooth platforming epic.

Having said that, the visuals have proved divisive here at GAME HQ. Some people love 'em, while others seem underwhelmed. Whichever camp you're in, it definitely takes some getting used to – perhaps because it's so unusual to see realistic looking characters with a cartoon-style black outline and flat, stark primary colours. Curiously western in its art direction but utilising the cel shading technique prevalent in uber Japanese games like Okami, its an odd clash of cultures – though that's perhaps not surprising, considering that it's from the same publisher which gave us Red Steel.

What's undeniable is the sheer awe-inspiring scale of the Prince's new world. Prince of Persia on Xbox 360, PS3 and PC is the first in the franchise to have a hub structure; letting you choose to tackle any of the four significant areas in any order.

Move it

Once you're there, though, the illusion of a large, open world quickly gives way to typically high-flying straightforward Prince of Persia platform antics. Thankfully, the Prince moves like a dream – he leaps, springs and swings responsively, wall-runs automatically, and features some ceiling scampering hand-over-hand moves that his Sands of Time counterpart would envy, as well as the ability to slide down sheer cliff faces courtesy of his spiked gauntlet.

The best bit, though, is that this Prince of Persia can't die – if you fall off a ledge, his magical companion Elika will reach out a hand and drop you back to the safety of the last ledge you leapt from. It's a brave decision in-keeping with recent trends; together with Fable II, Prince of Persia is blazing a trail for games to be empowering, without being punishing.

What we have here is platforming for the Assassin's Creed generation.

The combat in Prince of Persia shares this ideology. Gone are the days of slow-mo slashing multiple enemies for fun – this Prince of Persia will fight only one foe at a time, with tactically paced lock-on combat reminiscent of Assassin's Creed. Fortunately, it's a little more in-depth; sword attacks, gauntlet strikes, leaping vaults and Elika's magical moves are each mapped to a different fascia button, while occasional QTEs add to the cinematic value. Lose enough life, meanwhile, and Elika will again rescue you – at the cost of allowing the enemy to regenerate a fraction of health.

With platforming and fighting out of the way, the last key gameplay component left is based around Elika's magical abilities. These can trigger one of four coloured magical pads, which let you travel great distances to the next pad in the sequence. The problem is, these sections aren't always well designed, with long NiGHTS-style flying parts in particular proving frustrating. You still can't die, but one false move and you'll be placed back at the start to suffer it all over again. Not so fun.

Rinse and repeat

The big problem with Prince of Persia then, is that for all of the astounding scope and empowering ideas it has, the execution ends up lacking in imagination. The first few hours are full of genuinely pleasing platform play, but after you've climbed to the top of a few towers, had a few fights, finished off the first of the (admittedly memorable) bosses, restored fertility to that part of the world and leaped, slid and swung around collecting orbs, you realise that the rest of the game rinses and repeats this structure until you've finished. And it's all far more forgiving, than Sands of Time ever was; with less precise timing required on your jumps, and a main character who, despite his affecting bond with Elika, proves far too cocky for players to really care for.

What we have here is platforming for the Assassin's Creed generation which will divide opinion in much the same way. If you're looking for a deep, imaginative and diverse platformer, then Mario Galaxy and Sands of Time should still be your first ports of call. If, however, you want a sprawling, acrobatic and forgivingly playable eastern adventure within a gorgeous looking gameworld, then this fresh, wisecracking Prince of Persia could well be the one.

GAME's Verdict
plus points
  • Enjoyably empowering platform play that's never punishing.
  • A wonderfully vibrant watercolour world with an astounding sense of scale and scope.
  • The gameplay interaction between the Prince and Elika is seamles and really quite special.
minus points
  • The fact that you can't die removes a certain degree of urgency and peril to the platforming.
  • The game structure can get repetitive and levels lack a little imagination.
  • The Prince is a cocky, wisecracking kind of guy who's easy to dislike.

Review by: Mark 'Scimitar' Scott
Version Tested: Xbox 360
Review Published: 12.12.08

User Reviews

Moainul Hydar posted on 30 Apr 2010
Completely different to the other prince of perisa games, but it still has'nt lost its touch, very fun, with a great story. Now with a cartoon based interface, but the graphics are still good, especially the scenery.
Michail Talalaev posted on 08 Apr 2010
Игра отличная! Огорчает только не большое разнообразие мира и повтор событий. Ради концовки стоит пройти :)
Sara Zafar posted on 06 Apr 2010
Its a really good game, excellent graphics and all. But I'd prefer Modern Warefare 2. The game play in Prince Of Persia repeats itself a lot though.
Adnan Umarmia posted on 16 Jan 2010
This game is awesome.. good story line and some awesome combos to beat the enemy.. get this game you will not be disappointed.
Sera Ma posted on 05 Nov 2009
the button mashing is really tedious, not to mention hard on the thumbs. he's really slow to respond so you find yourself just mashing randomly (except for the states where you must start a combo with a particular button). but the graphics are beautiful. have to say though, glad i didn't buy this when it first came out - at full price...!
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