Essential update or half-baked rehash? Mark scopes in...
You wait.
Concealed by dense underbrush, your battle-bruised body hugs the dirt. Your breathing hangs heavy; pulse pounding as the soft sound of footfalls crunch ominously closer through the dew-soaked jungle.
The wind whistles between the trees. You inch slowly backwards, wary of a gust exposing your position forlorn in the rustic foliage. Lying prone, you're almost invisible to the naked eye - fitting, you reflect, for a man who doesn't officially exist. "If you're caught, we'll deny all knowledge of American involvement", your handler had said.
Alone.
The area around you is itself alive. A reptile slithers along your eye line but you stifle the natural urge to react. Years of training have chiselled an unwavering resolve, and a physique capable of the most forceful brutality - which at this very minute you ready to bear on the unsuspecting soldier that just came into view. His back turned, this is undoubtedly the best time to strike.
You move, with murderous intent.
The distance between you decreases. Standing hunched over, skulking towards your quarry, you quicken your pace as he begins to move away. His speed outdoes yours, and the knowledge that moving freely could give you away hangs heavy on your mind, weighing down your actions.
The moment of truth. With every step he pulls away, closer, maybe, to his comrades - a clear and present danger to your entire sneaking mission. As he moves out of view, the snap decision is made in your mind - you run, stretching your legs and eating up the distance, erasing all time between the soviet's final breaths and certain doom. He finally comes back into view - so close to turning around, you surmise, yet so far from safety.
You strike.
A revamp of the stunning Snake Eater, with a host of sneaky new special touches.
But all does not go as planned. As the screen scrolls upwards you find the fault in your intentions - your prey is not alone; an entire squad of soldiers stand ready for your ill-advised assault. The alarm soundbite chimes and they swarm around you, your own aggression turned inwards as a chase begins for your very survival. Sadly, it's a battle you are destined to lose - hopelessly outnumbered; Naked Snake eventually succumbs to a barrage of unrelenting enemy fire.
You stand up from the sofa and throw the pad down in frustration, knowing you should have checked ahead. An internal struggle presents itself as you mull over those final moments.
Recognising your own desperation to eliminate the patrolling threat, you offset it against the time taken to enter first person mode. It wouldn't have worked, either way. And you know it.
Sadly the Snake Eater stealth experience was tempered by such moments. Epic and engaging as it undoubtedly was, the clunky camera of past Metal Gear games simply did not suit its organic jungle setting as it had more industrial backgrounds. As it is, the game remains the modern masterpiece our Review said it was, but Metal Gear Solid 3's few shortcomings left the longing for a new perspective burning all the brighter.
And that's where Subsistence comes in. As Substance was to Metal Gear Solid 2: Sons of Liberty, the latest Metal Gear release is a revamp of the stunning Snake Eater, with a host of sneaky new special touches.
Highest on the list of additions is that much-wanted new camera system. For the first time, Snake gets a taste of life in Sam Fisher's shoes and gets a Splinter Cell style free-floating camera on the right analogue stick. With the view positioned by default behind the main character, never again will you be caught out by what you can't see waiting just yards in front of you - which can only be a good thing, alleviating the frustration felt by the many wanting Metal Gear to modernise in the face of stiff stealth genre competition.
Other added content helps flesh out the package, and will appeal greatly to hardcore Metal Gear fans and Snake Eater survivors alike. Included in Subsistence are extra levels for Snake Vs Monkey, a series of parody theatre scenes using the game's engine - which even contain some brand new recorded dialogue, included just for the sheer fun of it - and emulated versions of the first Metal Gear games, formerly released only in Japan on the ancient MSX gaming system.
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Broadband-enabled PS2 owners will find themselves at last able to get online and experience that classic Metal Gear action.
The first two are clearly intended to serve fans of Snake Eater, who warrant a significant number of extras in order to pay for what is essentially the same game in a souped-up state. The MSX Metal Gear's are intended as more; a bridge between the series' history and its latest outing; an attempt to bookend the narrative as Konami's foremost action franchise moves towards the next generation.
The icing on the substantial Subsistence cake, however, will be the online option. A long lusted-for first in the series, broadband-enabled PS2 owners will find themselves at last able to get online and experience that classic Metal Gear action with up to seven others, in the game's impressive quota of multiplayer modes.
So far, we know the basic outline; that gametypes are split between five labels: Deathmatch, Team Deathmatch, Capture, Defend and Sneaking. And while the first two speak for themselves, the other three require explanation.
Sneaking, it seems, will offer the purest transition of Metal Gear ideology to a multiplayer arena. One player controls Snake, fully tooled up to the eyeballs with guns, ammo and even a Stealth Camo suit. His objective is to make it to a designated part of a map, while the other gamers, each controlling a member of a squad of soldiers, attempt to track down and murder the Big-Boss-to-be. If he is found and felled, his killer will become the enigmatic anti-hero and then try and undertake the same task with more success.
Capture and Defend offer variants on team-based objective games, yet both have those familiar Hideo Kojima Metal Gear touches. The former, for instance, has the objective of a frog, not a flag, while the latter is helped by strategic use of iconic MGS items like Adult Magazines - which, when thrown near an opponent, will leave their character incapacitated, transfixed at the over-18s literature like a giggling hormonal school-goer.
Subsistence, then, is an incredibly promising package - more so even than Substance before it. Gamers fresh to the Metal Gear Solid series will find very little not to appeal here, and even owners of the original release should take heed that a vastly improved version is mere months away. Perhaps the most complete Metal Gear Solid there has ever been, Metal Gear Solid 3 Subsistence is an action game the way they should be done, and gives a good hint at the way future games in the series will be played.
Roll on PS3, we say. With revamps this good, we can only foam at the mouth anticipating the sequel and its inevitable re-release - whatever its subtitle may be.
MGS4: Subway Sandwich, anyone?
Preview by: Mark Scott
Preview Published: 19.01.06