"Who dares, wins"
For many, Metal Gear Solid was the PSone’s finest title. The first blockbuster
3D sneak-em-up and more cinematic than anything before it, Metal Gear was a landmark,
spawning an entire stealth genre, elevating director Hideo Kojima into the spotlight
alongside Mario creator Myamoto, and placing protagonist Snake Solid up there with Sonic
and Lara as a gaming icon.
Swimming in a sea of hype, Metal Gear Solid 2 simply had to be worth the wait. And it
delivers – but at a price.
Following Solid Snake, now running an anti Metal Gear organisation, Sons of Liberty
begins on an oil tanker, but soon moves to the main portion of the game, the less
evocative setting of an oil refinement facility called Big Shell. It’s a divisive
decision, but explained by Kojima on the Bonus DVD: "I had the idea for two different
areas, but we soon realised that the Tanker episode wasn't going to be big enough, so we
used both".
Controversial
It’s not half as controversial as the choice of main character, however. Sure, the
Tanker has you playing as Snake – but by the time you get to Big Shell, you realise that
whoever this girly white-haired Snake wannabe is, he aint the hero of Shadow Moses. His
codename soon changes, however – and you’re stuck playing Raiden, sneaking around, cart
wheeling gracefully and bumping into a marine who looks suspiciously like MGS1’s main
character.
Again, though, Kojima can explain: “I wanted to further develop the character of Solid
Snake," he comments, "and that’s hard to do when you’re playing as him. Now Raiden is a
beginner, Snake seems so much more impressive”.
Swimming in a sea of hype, Metal Gear Solid 2 simply had to be worth the
wait. And it delivers – but at a price.
It is without a doubt the biggest gripe players will have with MGS2, but there’s no
doubting Kojima’s storytelling works a treat. As MGS2 progresses, from Raiden’s
perspective Snake seems a truly heroic father figure, and it makes ploughing through Sons
of Liberty's considerable cutscenes and dialogue all the more compelling.
That’s not to say Metal Gear Solid 2 is all talk, no action – far from it. The guards,
for instance, set a new benchmark for enemy A.I., calling for backup, causing riot shield
carrying re-enforcements to arrive; cornering you, ducking behind walls and pinning you
in with gunfire; retaliating with hand-to-hand combat, if you get too close. There’s even
a window that pops up in the corner letting you know what they’ve been alerted to, which
simply couldn’t have been done on PSone.
They can also be toyed with, which presents MGS2’s greatest joy. Distract them with
books and lockers containing ‘adult pictures’; use them as a human shield when you’re
getting gunned at; catch them unawares and hold them up, making them wiggle to give you
items – including the dog tags needed to unlock end-of-game rewards. Shoot their radios
and they won’t be able to call for backup, letting you to cripple them with no alarms,
and watch them hobble hopelessly towards safety – then throw them into the waiting depths
to their doom.
Sadistically enjoyable
It’s tragically, sadistically enjoyable stuff, and coupled with more stealth options –
hanging from rails; hiding in lockers; crawling under tables; shooting in first-person
mode – it makes MGS2 an incredibly satisfying tactical espionage action expose.
Sons of Liberty is also a standard-setter in terms of presentation. The industrial
setting may mean the backgrounds seem a little bland, but characters look phenomenal and
are expertly animated, and water effects are a sight to behold. Cutscenes meanwhile are
lifted straight from Hollywood, and voice acting is suitably hammy, increasing the
melodrama factor tenfold. The musical score too is awe-inspiring, with the entire
soundtrack – including a rousing rendition of the MGS theme itself – composed by Harry
Gregson Williams, best known for his work on films like The Rock.
Exceptional in gameplay and presentation, MGS2 sadly stumbles on the pacing
and screenplay of an excessively elaborate post-modern plot.
Exceptional in gameplay and presentation, Metal Gear Solid 2: Sons of Liberty sadly
stumbles on the pacing and screenplay of an excessively elaborate post-modern plot. The
codec screen is used far too often, about a quarter of your first run-through (a good three hours or so) will be spent watching cutscenes, and towards the end Kojima literally gets lost in the
message he set out to present.
Where MGS1 was an essay on genes, family and inherited legacy, MGS2 focuses heavily on
the idea of memes – that passing on our beliefs, culture, traditions and ideology to
future generations is every bit as important as passing on our genetic materiel. Sadly,
much of this is conveyed through a last hour made up of pompous, preachy dialogue, and many of the
important plot twists are lost in the execution. That said, there’s a frighteningly deep
narrative in there, and Metal Gear Solid 2 is also full of surprising, delightful little
Kojima-isms. When the colonel calls to tell you to turn your console off because you've been playing too long, you’ll wonder
if your PS2 is, in fact, actually haunted.
Not to be missed
Whether you’ll love or loathe MGS2 will depend entirely on your personal taste. Some
will despise Raiden, find the going distastefully weighted too much towards watching,
listening and reading, and less towards action, and generally wonder if Kojima was trying
to make a game or tell a story. Others will entirely elate in the wider plot arc, deeper
characterisation, evolved stealth dynamics and improved cinematics. For them, Metal Gear
Solid 2: Sons of Liberty will be one of its generations best blockbuster releases.
Either way, Sons of Liberty is another affecting, idiosyncratic Metal Gear experience,
and should definitely not be missed.
GAME's Verdict
- Metal Gear's standard-setting stealth melodrama taken to new heights
- Peerlessly compelling and cinematic
- 'Fission Mailed'; 'I need scissors, 61!' ... tons of little Kojima gems
- You'll do as much watching, reading and listening as you will actual playing
- Kojima lets his moralising get in the way of his storytelling
- Raiden: you'll either put up with or detest him
Review by: Mark 'Metal Geeeeaaaaar' Scott
Review Published: 28.12.03