Jonny goes all misty eyed for that girl.
The problem with a game like Ico is that everything you say about it seems
to be to its detriment.
It's quiet, you explain. It's understated. It's elegant. It's simple.
It's emotional. It's artistic, soulful and spiritually elevating. But
these things are not normally what we expect from our games. What we really
want is gore! Sex! Blood! Rat-a-tat-BOOM! But we're wrong, because Ico
is The King of PlayStation Gaming, and chances are it will never be toppled.
Originally released back in 2002, Ico ran straight into an uninterested
response from the public (yes, YOU!), and the game went out of print almost immediately.
But word of mouth began to spread and people began to realise that they'd
missed out on something special. Before long, it had become almost legendary,
with desperate gamers paying well over the retail price for second-hand
copies.
Equal parts Zelda, Prince of Persia and Tomb Raider.
Which brings us to 2006, and this long overdue budget re-release, timed
to coincide with the release of its sort-of sequel Shadow
of the Colossus.
The star of the game, Ico himself, is the antithesis of the smart-talking,
steroid-guzzling John T. Squarejaw type that we're so used to. Apart from
the fact that he was born with horns, he's nothing special at all. In
fact, he's quite weedy, all flailing stick-limbs and clumsy teenage movements.
Due to some seismic activity, Ico manages to escape from a tomb in a
deserted castle, after being left to rot by his own village - as punishment
for being born with horns. At this point you take control of the adventure, and
immediately stumble across a mesmerising girl, Yorda, who is besieged
by demonic forces. Yorda does not speak your language, and due to her
ephemeral appearance you can't even tell if she's real, but it's clear
that she needs you.
Yorda is the emotional core of the storyline. Weakened by her plight,
she looks like she'd lose a fight with a strong breeze, and this engenders
powerful protective feelings as you take her soft hand in yours and
lead, coax and drag her to freedom.
learning from the greats
In doing so, you'll need to solve ancient puzzles, negotiate complex
architecture and scale immense heights with gameplay that's equal parts
Zelda, Prince of Persia and Tomb Raider. But the presence of Yorda adds
several extra dimensions. Firstly, she's not as spry as you are, so
you need to help her. At first that amounts to jumping onto a ledge
and reaching down to pull her up, or catching her as she attempts a
dangerous leap across a chasm. But later you'll need to leave her behind
as you venture out ahead and try and figure out a way through, all the
time listening out for the cry that will tell you she's in trouble.
You're not alone in the castle, and horrible smoke-like beings are forever
hounding you, trying to drag Yorda into their dimension. Thankfully
a few blows with your walking staff are usually enough to cause them
to dissipate, and as long as you can get to her before she's been dragged
into Hell you can always grab her hand and pull her back out.
This
is what makes Ico so unique and powerful. It's not about getting out,
it's about getting her out. The idea of this fragile, helpless being,
pulled down into the black slimy underworld that thirsts for her, is
horrible, and you fight harder for her as a result than you would for
yourself. The purposefully vague plot doesn't even feature; as far as
you're concerned this is primal - protect the girl, no matter what.
It's not about getting out, it's about getting her out.
Ico is an absolute joy to behold. It does take a little while to appreciate
it, but the washed-out visuals and the detailed architecture that surrounds
you soon begins to impress, and while technically it's perhaps a little
dated now, artistically it represents a vision of beauty which other
games can only dream of having. Ico and Yorda are lovingly created.
Far from being superheros, they both appear human, with Ico constantly
stumbling over his own feet and landing awkwardly and Yorda moving with
a grace which is at odds with her harsh environment, while little touches
like the way she scrambles into Ico's arms after almost falling off
a ledge really bring their innocent but powerful love to the fore. Graphics
may have progressed hugely since its release, but it's hard to think
of any title that can match it for elegance and style.
There's no weapons list, nothing to collect, no graphic violence, little
variation among enemies and no combos to learn. It's a simple, stripped-down
gaming experience. But again, these things sound detrimental. In actual
fact they're just indicative of how very different Ico is, how daring
it was, and ultimately, why it flopped first time round.
Thankfully, Sony's faith in the development team was enough to commission
the project we now know as Shadow
of the Colossus, which, as early as February, may be the game of
2006. But as good as that game is, it's not quite up there with this magnificent
forbear.
Second chances don't come nearly often enough in life. Don't squander
this one.
GAME's Verdict
- The only game to really fulfil Sony's original promise of emotion-fuelled gaming.
- Some of the best exploration and acrobatic platforming gameplay you'll ever experience.
- A visual feast that's unique, haunting and powerful.
- Possibly a little on the short side.
- Occasionally fiddly camera.
- Its charms are easily missed by some.
Review by: Jonny Austin
Review Published: 09.02.06