Warhammer 40,000: Dawn of War II (PC)

Release Date: 20/02/2009

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SummaryProduct DetailsTechnical Details

It’s the 41st Millennium in the Sub-Sector Aurelia - a cluster of worlds on the edge of the Galaxy - where a battle of epic proportions is about to commence. Ancient races will clash across the planets that dot this section of space, battling for the greatest of stakes - not only the claim to the land and its bounty - but the fate of each race.

  • Developer: Relic Entertainment
  • Publisher: THQ
Reviews

Game Reviews

A brave new dawn

In Game Workshop's Warhammer 40,000 universe, armed factions battle endlessly to control a war-ravaged galaxy. For years this recipe worked as a tabletop game, then Relic brought Dawn of War to the PC, a brutally effective real-time strategy title, which gave players control over huge Space Marine, Ork, Chaos Marine or Eldar armies.

It was familiar RTS stuff, revolving around constructing bases, generating resources and building various units to dominate key points on each battleground. Several add-ons and mission packs followed, and now here's a full-on sequel. So is this just more of the same? Well yes. But at the same time absolutely and completely no.

Men of war

In dawn of War II, there's no base-building, there are no resources and in each of the single player missions you can only select and deploy four out of six available squads. Naturally, each squad has its own weapons and abilities - there's a unit of stealth soldiers, a bunch of paratroopers and an artillery outfit, for example. Before a battle starts you need to work out which you want, based on the type of enemy you're up against (it could be orks, the Eldar or a race of slavering alien monsters, the Tyranids) and your own tactical preferences.

Then you're into the battle, directing each squad toward messy hand-to-hand combat, as well as strategic ranged attacks

Then you're into the battle, commanding each squad with the game's intuitive point-and-click interface, directing them toward messy hand-to-hand combat, as well as strategic ranged attacks, getting your guys to work together to flank and destroy the enemy swarms. Borrowing perhaps from Gears of War, there's even a cover system, allowing you to tuck in your squads behind scenic objects for greater defence.

It's a hectic, full-on frontline experience, accentuated by some great combat animations, revelling in the bloody chaos of pitched warfare. And without all the resource and construction management you're free just to enjoy sending your troops into the death zone and seeing them do their destructive stuff.

Character-forming

So Dawn of War II is an action game, but it's also partially an RPG. Each of your squads has a named commander who gains experience as you go through the game, unlocking new weapons and equipment. In this way, you get a real sense of character progression and ownership, doing away with the faceless minions you usually control in real-time strategy titles. It's another brave gambit from Relic, and it works, adding personality to every encounter.

The whole campaign can be fought co-operatively with another player, which adds a real richness to the action.

Perhaps where the game falls down slightly is in the lack of mission variety. Although the campaign mode allows you to pick and choose which battles you want to get into, most are based around similar themes, so you'll often feel like you're fighting the same conflict over and over and over again. The good news is, the whole campaign can be fought co-operatively with another player, which brings in an exciting social element and adds a real richness to the action.

There's also a hugely competitive online multiplayer mode, where you can play as any of the four races. This option also takes the game back to its reasonably traditional RTS roots, with resource management returning, allowing you to build up vast armies.

Oh, what a lovely war

Dawn of War II is an admirable and almost entirely successful attempt to re-invent the whole idea of the real-time strategy game, removing the micro-management slog and replacing it with action-packed battle romps and role-playing elements.

Purists may take a while to a just, while absolute newcomers may still find the whole thing bewildering at first, but both groups should just grab their battle chainsaws and wade in. There's fun to be had out there in Game Workshop's universe of war...

GAME's Verdict
plus points
  • Massive non-linear campaign with co-op option.
  • Brilliant battle action with atmospheric animations and audio.
  • Compelling online multiplayer.
minus points
  • Longtime fans may baulk at the emphasis on action.
  • Missions can get repetitive.
  • May still not be accessible enough for newbies.

Review by: Keith 'Space Marine' Stuart
Version Tested: PC
Review Published: 13.02.09

User Reviews

John Parker posted on 24 Sep 2009
I'm a big fan of the Dawn of War games, but am very undecided about this one. You can't build a base and you can't produce legions of Space marines, it's very much squad based/tactical. Where they've lost some stuff, they've made up for in others. Graphics are great and some of the fight scene's are excellent. 8/10, is worth it.
Harry Dew posted on 15 Aug 2009
im a real fan of the dawn of war games but i thought this was a waste of time and money first theres no base buildin u cant choose what units u want and wheres all ur squads i though this was the worst game in the series DONT BUY IT WASTE I RATE THIS 1/10
Jonny Tripp posted on 18 Jul 2009
oh my ! what a shockingly bad game ! wheres the base building ?!?! wheres the cool upgrades for your units and building ? wheres the mass of different units you could have ? WHERES ALL THE GREAT POINTS OF THIS GAME GONE ? i am so dissapointed with this game. matches just turn to chores in seconds of playing them since there is no base building or anything ! i gave this game a chance to redeem itself with hopefully some decent units to choose from and upgrade them but no ! thers about 5 units for each army and there is only 3 armys !! DO NOT BUY AT ALL !!! TOTAL WASTE OF TIME AND MONEY
Michael Wilson posted on 15 Jul 2009
Where do i start with Dawn of War 2, this game improves on its prequal in every way for me with a spectacular emphesis on Troop to Troop fighting rather than the usual zerg fest that is the RTS game. I did not have any problems installing this game as many describe however the use of Steam and Windows Live is a little overkill, i can't help but feel there was no need for this game to require steam and it only added an extra complication for the consumer. All 4 factions in the game are pretty well fleshed out and the units are spot on to the minitures in most cases, for those who have played the Table Top version. The latest patch known as "There is only War" is now available for this game and it has changed the whole dynamics for the better i feel, if you are looking for a nicely paced, technicaly and very strategical RTS then i recommend Dawn of War II to you, you will not be disapointed. Review Score: 9/10
Mark taylor posted on 15 Jul 2009
This game is very good, it is better than Warhammer 40,000 Soulstorm it is in fact almost as good as the first Dawn of War game. The graphics used are amazing and the squad controls are brilliant. The fact that units now try and hide from bullets also helps when you are trying to kill things. The only weakness that can be found with this game is that there is no real basebuilding online, you get one building and thats it, the units are still powerfull but just dont feel as good as they do in the story mode, and where is the chaplen or librarian? These are two units that should be in the game. Despite this, this game is amazing and if you like warhammer, buy it, now!
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