Medieval: Total War Gold Edition - PC Gamer Range (PC)

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SummaryProduct DetailsTechnical Details

Medieval: Total War is set in the four centuries spanning from the preaching of the first crusade in 1095 to the fall of Constantinople in 1453, Medieval: Total War takes everything that was compelling about the critically acclaimed Shogun: Total War and adds new levels of depth, accessibility, gameplay and strategy.

  • Developer: The Creative Assembly Ltd
  • Publisher: Mastertronic
Reviews

Game Reviews

Jonny Austin checks out Medieval: Total War, in which war comes to Europe in the time of knights, chivalry and really, really ugly people.

When Shogun - the first in the Total War series - appeared, it cut a swathe through other realtime strategy games. Appearing from nowhere among dozens of identikit Command & Conquer clones, it was a breath of fresh air. Not because of its setting - samurai wars in feudal Japan - but because it married accessibility with a staggering depth to great effect. Suddenly it wasn't just a case of who could mine the most ore and build the biggest army. Now you had factors like terrain, weather, troop formations and morale being of the utmost importance.

Medieval: Total War sees the series take a few steps forward in time, and a couple of giant leaps to the west, settling its gameplay sensibilities in Medieval Europe, where you get to control one of twelve pretty different factions vying for power through possibly one of mankind's darkest and most violent periods.

Of course there's us Brits, who need to keep an eye to the North and one to the West on the dirty barbarians that could invade any moment from Wales or Scotland, while also scanning the seas in case those pesky French decide to try and invade. Or the Saracens with their horses swift, swords curved and beards pointy, or even the mighty Byzantine Empire, which seems to be naturally ahead of the pack in terms of trade and technological advancement.

The thing that really sets Medieval apart from the pack is that for all intents and purposes it's two games in one. Much of the game is played on the strategy map, where you move pieces around in a fashion most reminiscent of RISK. This is where you get an overview of your empire in its entirety, as well as where you manage your territories.

This part of the game is a lot deeper than you may at first realise. You'll need to manage your economy, build towns, factories, churches, mines and numerous other facilities. You'll have to do what you can to improve your territory's farmland and provide facilities for merchants. You'll have to build defences, and most importantly, train troops and build weapons. The types of troops and weapons you can have depends on which discoveries have been made and which facilities you have - it ain't much use building yourself a fancy new cannon before the invention of gunpowder.

The strategy map also opens up a world of political intrigue and Machiavellian maneuvering. Make sure you marry those hideous daughters of yours off before spinsterhood and you can forge strong alliances with those who may otherwise be threats. Or you can send emissaries out with offers of an alliance, or spies to see what your enemies are up to.

Religion also plays a major part, with 5 major beliefs knocking on doors with poorly printed magazine tat and trying to spread their respective words. Crusades are announced on a whim and people flock to see such religious artifacts as 'John the Baptist's skull at age 12' and 'a hunk of bread once eaten by Christ'. Madder than a box of frogs. I kept finding myself 'excommunicated by the Pope for unnecessary hostilities towards fellow Christians' for my repeated attacks on France. In these cases my attitude leaned towards 'Sod you Grandad, this ain't gonna be much of a wargame if I play by your rules is it?' which pretty much sums up the attitude of the time.

When you move an army into a province that is not under your rule, or when someone moves onto your land, hostilities will ensue. These can be skipped - effectively resolved automatically by the computer, but this would mean missing out on the best part of the game - the widescale, realtime butchery of thousands of men.

The battles are incredible - deep, involving, realistic and most importantly, fun. The tutorial gives you a great insight into unit types, tactics, formations and such but nothing prepares you for real war. You may be slogging up a mountain in the Swiss Alps losing legions of men under a hail of arrows, pushing back the swift cavalry of the Egyptians or using powerful siege engines to smash a huge German fort and pour in through the gaps in the wall - rather than sit and starve them out over a number of years (which you can also do).

It's amazing just how much tactics matter in the game. Numbers alone is not enough. I lost around 900 men to a force of about 300 after deciding to invade Hungary, and lazily deciding that the best course of action was to pour my troops across a small bridge straight into their stout spearmen and pinpoint-accurate archers. Doh!

It's a great feeling of power as you slowly become a tactical mastermind though - crushing armies much bigger than yours with canny thinking and smart troop deployment. Archers can cut down foes from a great distance but are easily wiped out by cavalry, so by placing a row of spearmen (deadly to cavalry) in front of them you're less likely to lose them, and pouring troops out of their hiding place in the woods down into the valley atop unsuspecting foes, while your general and his unit of elite knights attack from the rear after taking the long way round that nearby ridge, is a highly fulfilling feeling.

For the most part, the computer AI is very respectable, although the occasional mad move did make me wonder a bit. Like when the French sent a formidable force of 49 men over the channel and into Wessex to go up against my king's flagship army. Now that was fun.

Graphically, Medieval is obviously pretty impressive. Weather effects leave a lot to be desired but the terrain is beautiful, and having thousands of soldiers battling it out on screen at any one time (even if they are mere 2D sprites) always looks incredible - while the sound (a mixture of Gregorian chanting, 'period' music and shouted medieval insults) is perfectly fitting.

Medieval: Total War is the best strategy game you'll play all year. In fact, it's possible to argue that it's the best since Shogun appeared a number of years back. It's easy enough to get into, but you'll be still learning its nuances and uncovering greater depths a year from now, and one day you may even end up ruling the whole of the old world. Just don't get too carried away and start to gain an unhealthy level of enjoyment and a mad look in your eyes at the mere notion of massacring the French.

User Reviews

Pat Oreilly posted on 20 Apr 2008
AMAZING ! ! ! this game is amazing on the uk conquest . the graphics in battle mode are not that good but they make up for that wiv the range of buildings and units AMAZING ! ! !

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