Warhammer Online: Age of Reckoning (PC)

Release Date: 18/09/2008

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  • PC Playable Online Only

SummaryProduct Details

War is everywhere in Warhammer Online: Age of Reckoning, the new MMORPG from the creators of Dark Age of Camelot. Based on Games Workshop's popular Warhammer fantasy war game, WAR features next generation Realm vs. Realm (RvR) game play that will immerse players Warhammer Online: Age of Reckoning's world of perpetual conflict.

  • Developer: EA Mythic
  • Publisher: EA Games
Reviews

Game Reviews

This means Warhammer!

For four long years the epic realm of the massively multiplayer RPG has been utterly dominated by one overlord: World Of Warcraft. Despite some promising upstarts - Age Of Conan and The Lord Of The Rings Online among them - its reign has continued virtually unchallenged. But things may be about to change.

Set in a dark, gritty world of perpetual conflict, Warhammer Online: Age Of Reckoning is the most complete and brilliantly realised MMORPG to stand up to WOW's hegemony. Newcomers choose between two warring factions - Order and Destruction - each featuring three radically different armies. Will you don the armour of a noble dwarf battling for the forces of good, or opt to become a repulsive rampaging orc, demolishing anything that stumbles in front of your blood-splattered broad sword? Frankly, you can be whatever you want in this tortured landscape - as long as you're prepared to fight. And fight. And then fight some more.

More war!

Because what Warhammer Online does is hack away at all the flab and baggage of the genre to create a much more honed, centred experience. You won't be expected to wander the world alone for days, attempting to figure out some poorly devised quest. There are plenty of solo quests available if that's what you like, but they're short, sharp and clearly designed.

You're always part of a huge force, battling against a similarly gargantuan enemy.

Instead, the emphasis is on PvP, or player vs player combat. Warhammer Online: Age Of Reckoning, much more than most other MMOs, is about getting in there and taking on other humans, earning Renown points and levelling up to become a more powerful, respected character. You can engage in self-contained battle scenarios, which provide players with set objectives, or take to the game's open battlefields and just slaughter the opposing army until your mouse arm aches.

Vitally, any kill you make adds to your army's power; once the balance shifts inexorably toward Order or Destruction, the dominant side can launch a massive attack on the opponent's capital city - a truly epic experience. Mythic refers to its combat style as Realm vs Realm, because you're always part of a huge force battling against a similarly gargantuan enemy.

Party time…

At the same time, the developers know that there are people who just want to drop in, enjoy a reasonably meaty raid and then disappear again, without getting involved with an army or even socialising with other players. This is where the excellent Public Quests come in. Players turn up individually, are packed into groups and given questing objectives, usually to kill ever greater numbers of non-player characters, until finally facing off against one mega-monster. There's little organisation required - a bunch of strangers just get together and go off hunting. When it’s over, everyone shares the XP. It's a clever new idea.

An atmospheric, well-drawn kingdom, ranging from nightmarish Chaos wastelands to bustling sea ports and vast forests.

As for the look of the world, with 25 years of Warhammer heritage to rifle through, Mythic has produced an atmospheric, well-drawn kingdom, ranging from nightmarish Chaos wastelands to bustling sea ports and vast forests. While the visuals aren't stunning, environments have a darker, more sombre feel than WOW's almost cartoonish style, which suits the themes of eternal war and struggle.

One thing's for sure, this is an intricately detailed fictional world. So detailed, in fact, that whatever a player sees or experiences is logged into his or her own Tome Of Knowledge - a huge diary/sticker book/encyclopedia which stores information on all the beasts, battles and background histories of the Age Of Reckoning world. It's great for anyone who loves to just explore and collect new stuff.

Building a universe

Warhammer Online: Age Of Reckoning is a gigantic, beautifully crafted marvel that grabs all the best stuff from WOW, twists it about, adds a new emphasis on large-scale PvP combat and creates an extremely polished MMORPG experience. It will, of course, take a while for the game to reach its potential - bugs have to be ironed out, and more gamers need to come onboard - but the foundations are strong, and everything has been thought through in immense detail. WOW is still the master of this domain but its rule may now be weakening.

GAME's Verdict
plus points
  • The Realm vs Realm system leads to some amazing battles, providing a real sense of being involved in a greater story.
  • Public Quests provide accessible adventures for those who just want to chop monsters into small pieces.
  • The self-contained battle scenarios offer a varied selection of challenges.
minus points
  • Needs to grow its user-base to really realise its epic potential.
  • Solo quests are perhaps not as fully conceived as they are in World Of Warcraft.
  • Visuals are functional rather than amazing.

Review by: Keith 'Troll Crusher' Stuart
Version Tested: PC

User Reviews

Robert Guest posted on 02 Sep 2009
Fundamently flawed from the off set. The game engine runs on the old DAoC graphics and the back drop to the game world story is very weak. I was hoping for a computerized version of WFRP instead I got a poor mans RTS were you play the part of the grunt instead of the general. Mythic could of done so much more with this IP but instead focused on only one aspect of it which is pvp. Might as well play Guild Wars because its not got a monthly fee and the graphics look better. LOTRO has far more content and better graphics along with storyline. If your looking for a MMO that can deliver go with LOTRO or WoW.
Stephen Tudhope posted on 25 Jul 2009
Not as good as it could have been: the end game is rather mundane and repetetive, players are already quitting in droves. A shame really, as the IP was decent.
shaun Wilkinson posted on 15 Jul 2009
This is a good online game as most people will compare this to world of warcraft it isn't the PVP in warhammer online is 100% good and the quest system is good as well easy to find if you half way through a quest. It is pay monthly that the down side but it is worth the money of paying monthly it is also quite cheap as well. It depends if you love PVP and a mid good quest system and you like orcs and dwarfs class and stuff than get warhammer if you like mid end PVP and very well done pvp system stay with World of warcraft or get it up to you but from my eyes Warhammer online is best Online game out there. !
Lloyd Thomas posted on 03 May 2009
Fantastic anyone who doesn't like it doesn't know what a good game is 10/10!
Neil OShaughnessy posted on 22 Jan 2009
Not great. As a fan of the orignal Warhammer FRP 20 years back I was looking forward to seeing the game brought to the PC as an MMO. Unfortunately the game doesn't really deliver any lasting playability - its great at first but the game just seems to drag out to nothingness as you get deeper. Its certainly not WoW and its not a patch on LOTRO, perhaps Conan is the best example to hold up against this game. Lacking later content you can only hope for patches but there's no guarantee of when and how often. A mediocre MMO.
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