Dead Space (PC)

Release Date: 24/10/2008

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SummaryProduct Details

BAFTA MaskBAFTA Winner: Use of Audio
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BAFTA MaskBAFTA Winner: Original Score
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Set in the cold blackness of deep space, the atmosphere is soaked with a feeling of tension, dread and sheer terror. In Dead Space, players step into the role of engineer Isaac Clarke – an ordinary man on a seemingly routine mission to fix the communications systems aboard a deep space mining ship. It is not long before Isaac awakes to a living nightmare when he learns that the ship’s crew has been ravaged by a vicious alien infestation. He must fight through the dead silence and darkness of deep space to stay alive.

  • Developer: EA Games
  • Publisher: EA Games
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Game Reviews

Dead good

Dead Space shouldn't be this good. It's a magpie, pinching ideas from horror and sci-fi movies and other games. Its creators EA's Redwood Shores studio, aren't usually mentioned in the same breath as, say, Valve. Its storytelling is sci-fi by numbers. And yet somehow, it works a treat.

The walls have... teeth.

You are Isaac Clarke, engineer on a deep space vessel sent to repair communications with a massive mining ship. Upon docking, Isaac and co's craft becomes incapacitated, forcing them to split up and try and find a way to safety. Which is when they find out that the ship's been taken over by a parasitic alien lifeform.

Eerie shadows, flashing warning lights and strobing gantry halogens create an ever shifting backdrop... it's almost as if the rooms themselves are alive.

So far, so Alien, but while the plot might be familiar, the graphics quickly wipe out all thought of blandness. Dead Space boasts about the most impressive lighting ever in a game. Eerie shadows, flashing warning lights and strobing gantry halogens create an ever shifting backdrop, and at some points it's almost as if the rooms themselves are alive. Entering a corridor and seeing your own shadow ahead of you, then catching a flash of spiderish nightmare scuttle past – now that's the way to create fear!

Adding massively to the tense atmosphere is the sterling sound production. The ship creaks and moans, gas jets and computer systems hiss and bleep all around you, and skittering noises are constantly unnerving. Voice acting is also of a very high quality, and recordings from the original mining crew help slowly unveil the true nature of the infestation, building tension as you hear the dying screams of the people who left them. In effect, Dead Space positively demands a decent 5.1 surround setup.

The nightmare never ends

Control doesn't quite innovate in the same way as the audiovisuals, taking Resident Evil 4 as its main, obvious inspiration. Of course, that's no bad thing; the over-the-shoulder viewpoint, thumbstick controlled aim, and melee attacks create suitable claustrophobia, but feel smooth and easy to use. You can even fire on the move, which is something Resi's Leon Kennedy never managed.

Dead Space's missions see you fixing a certain part of the ship (life support for example), or hunting out infestations. Enemies appear from everywhere – the roof, the floor panels, sometimes even bursting through the door, and clearing a room once is no guarantee it'll be safe when you return. Thankfully the combat allows you to make short work of Dead Space's twisted nightmares, with weapons designed to slice limbs clean off, set them aflame, explode them, or just gun them to pieces.

A steady hand and a sure trigger finger will guarantee the enemy ends up in pieces, and to save ammo you can finish them off with a squelching stomp.

Limb removal is the quickest way to take down Dead Space's nasties. A steady hand and a sure trigger finger will guarantee the enemy ends up in pieces, and to save ammo you can finish them off with a squelching stomp. Weapons meanwhile can be upgraded, while stasis and kinesis powers, allow you to slow down objects and enemies, or pick them up and toss them around. They're fun to play with, but there's also some clever integration of these abilities into the missions.

Probably the best example would be when Isaac visits the outside of the ship, or a zero g containment area. Bouncing from floor to wall to ceiling and back again, these sections boast some of Dead Space's best puzzles, as well as making you consider the lack of oxygen – a counter on Isaac's back keeps you informed of your levels, as does the sound of his breathing and heartbeat.

HUDs up!

While it borrows much, Dead Space, adds clever extra touches to tried and tested mechanisms. The HUD is no longer spread across the screen, instead, the energy bar is on the back of Isaac's suit, as is his Stasis power bar. In-game messages from the crew pop up in a holo-screen in front of him, as do computer monitors. And best of all is the map tracker – a blue trace of light that shoots from Isaac's hand when you click the right thumbstick, showing you your next objective. It's a divinely simple trick ensuring you'll never get lost, which deserves to be copied.

So as we said at the start, Dead Space is good. It's really good. Atmospheric, well designed, great to look at, with satisfying combat and an enjoyable (if slightly hackneyed) storyline, Dead Space is one of the best Survival Horror games this generation.

GAME's Verdict
plus points
  • Incredible atmosphere.
  • Satisfying weaponry.
  • Buckets of gore and shocks galore make Dead Space suitably scary.
minus points
  • No multiplayer, fairly short story.
  • Sound really NEEDS a 5.1 setup.
  • Buckets of gore: Dead Space won't be for kids or the faint of heart!

Review by: Ian 'Deadly' MacDougall
Version Tested: Xbox 360
Review Published: 30.10.08

User Reviews

shane alderson posted on 23 Feb 2009
this game is totally diferent from most of the shooter/adventure games from E.A ,i'm not keen on most what they release but this is very diferent, the graphics are very nice and clean the space ships etc look very realistic.the controls take a little gettiing used to but no probs really.gameplay is good and suprisingly varied.the weapons and powers you have are great kinesis is my fav (when you can pull thing towards you and then fling em back at the enemy.all in all this is veruy enjoyable and i think its a game people are going to miss out on with there being lots of other big games coming out.well worth a purchase !!!
Julian D'Antonio posted on 18 Feb 2009
For those of us who have played System Shock & Doom, this is a pretty run of the mill story and setting. But, Dead Space is still a good game, and makes you jump out of your chair at ceratin moments, and as i found, i was always tense about what was around the next corner, or what was going to jump out at me. I think people in general will mostly be annoyed about the position of the camara when using your character, as it annoyed me to begin with, with the restricetd view. But after a couple of hours in, you will get used to it, and that it just adds to the tension of the combat moments.
Paul green posted on 29 Dec 2008
I really like this game. It's a bog standard space storyline, not too dissimilar to Alien or Event Horizon ,but it is very well put together and has very good attention to detail. Great graphics, (my Radeon really gets the best out of it), good characters, and interesting/challenging levels. I particularly like the zero-g parts. the only gripe i have with it has already been said... the controls are too rigidly enforced: i personally like to re-map everything to my own settings on the keyboard, and this game doesn't allow you to do it... small gripe but suprisingly irritating. The over the shoulder POV is a bit hit and miss as well in some levels, and a bit of choice there as well would have been a positive although i got used to it. The enemies in the game are rather generic aliens but are implemented well into the storyline and not boring. This game is definately worth getting if you can get your head around my aforementioned gripes. 4/5 from me.
Daniel wilkinson posted on 18 Nov 2008
Brilliant effects and story, basically RE4 in space. But with 100x better graphics than on the GC :)
Mark Hammond posted on 06 Nov 2008
Yes this is a good game, and yes it is very atmospheric, but it just doesnt feel right....as a PC game? it just feels too much like a console game ported to the PC. The controls and 'over the shoulder' view do not quite fit with the classic keyboard/mouse combo that hardcore PC gamers know and love? (you cant even change the directional keys???) Almost makes me want to plug the xbox controller in, but then whats the point i may just as well have brought it for my Xbox! Some games are made for consoles & some for PC gaming very rarely do they mix properly (Half life is DIRE on console....because it was designed to be played with a keyboard and mouse) The reason i have PC & Console is for the different gamig experience.... Not sure who these most people are who rate this as the true worth successor to SS2? but they are probably console gamers :)
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