F.E.A.R. 2: Project Origin (PC)

Release Date: 13/02/2009

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SummaryProduct Details

F.E.A.R. 2: Project Origin on PC

Featuring enhanced enemy AI and weapons, as well as new locations and powers, F.E.A.R 2: Project Origin for PC resumes the gripping tale of suspense, action and horror that begun in F.E.A.R. Beginning shortly before the ending of the first game, F.E.A.R 2: Project Origin for PC sees a Special Forces squad on a routine mission when the city of Auburn is rocked by a supernatural explosion. As players progress through F.E.A.R 2: Project Origin on PC, tension builds as the squad must combat enemy forces and the supernatural, struggling to find a way to stop Alma and uncover the mysterious forces arrayed against them before it's too late.

  • Developer: Monolith
  • Publisher: Warner Brothers
Reviews

Game Reviews

F.E.A.R. you can't forget.

The first F.E.A.R. was one of those underappreciated gems that games critics loved, but hardly anyone actually bought. Shamefully, I have to admit I'm one of the many. And so, knowing F.E.A.R. 2 was on the way, I went and tracked down a cheap preowned copy of the original. Having enjoyed it for the best part of a week, I expected the transition into Project Origin to be smooth and painless.

It wasn't.

Elementary

F.E.A.R. 2: Project Origin breaks one of the cardinal rules of First-Person shooter design; give gamers a choice of control methods. It's a problem the first F.E.A.R. didn't have. There's just one setup in F.E.A.R. 2, placing crouch on R3 and zoom on the Left Trigger. Call of Duty players may not be fussed, but Halo nuts who scope with R3 will curse developer Monolith for such an elementary omission.

A supremely well put-together First-Person Shooter, arguably every bit as good as current genre leaders.

Equally dumbfounding are some of the more trivial alterations guaranteed to annoy original F.E.A.R. fans. Flashlight used to be down on the D-pad; now, inexplicably, it's up. And why are grenades in F.E.A.R. 2 now on RB, shifting Weapon Select over to LB? It just leads to lots of exploding suicides while attempting to change firearms. Not a game-breaker by any means, but annoying nonetheless. With customisable controls, it would have been a complete non-issue.

Breathe. That's the venting out of the way. You see, the reason these quirks prove so annoying is that F.E.A.R. 2: Project Origin is, in every other way, a supremely well put-together First-Person Shooter, arguably every bit as good as current genre leaders.

Killzone 2 is the most natural point of comparison. Like Guerilla's game, F.E.A.R. 2: Project Origin feels chunky to control, with weighty head-bobbing movement, a short-distance sprint on L3, lots of realistic-feeling firearms and scope-focused gunplay which sees bullets shred through enemies in generous splats of gooey claret. However, unlike Killzone, F.E.A.R. 2: Project Origin uses old-fashioned health and armour pickups rather than recharging health, and takes place in largely clinical office and lab corridors, not expansive outdoor areas.

Slow-mo

And then there's F.E.A.R. 2's slow-mo. Pressing Y activates it, sending you into what is essentially bullet time, where everything... sloooows dooooown... letting you take out enemies faster than they can shoot you. Factor in some pretty intelligent A.I. with a good mix of gun-toting squaddies and more hideous beasts, and the result is a shooter boasting some of the coolest combat variations ever.

The screen will flicker and... change, with demonic figures or apparitions of Alma making you wonder what exactly is and isn't real. Unnerving stuff.

It's also worth noting how well F.E.A.R. 2 justifies its title. As well as being a stonkingly good shooter, Project Origin is an accomplished and brilliantly eerie storytelling experience. Kicking off half an hour before the explosive finale of the first game, it continues the conspiracy surrounding the telepathic weapons projects of the Armacham Technology Corporation, and their ultimate experiment-gone-wrong, the creepy little girl called Alma.

Playing as First Encounter Assault Recon agent Michael Beckett, it's not long before you're pulled into the fray, as Armacham's board seek to cleanse their nearby Auburn facilities of evidence – including you. Interspersed amongst F.E.A.R. 2's ensuing firefights are files to find, detailing further back-story to Armacham's research, and ever so often the screen will flicker and... change, turning hazy red or blurry white, with demonic figures or apparitions of Alma herself making you wonder what exactly is and isn't real. Unnerving stuff.

Spooky

A lot of the fear-factor has to do with the presentation. Though F.E.A.R. 2: Project Origin isn't technically on par with the Killzones of the world (and the backgrounds can get a bit samey) it vastly outshines many a game with some sublime use of shadow and torchlight, solid character models, impressive animation and a curious juxtaposition of fraught gunfire against frankly spooky whispers and moans which brings a unique edge to the campaign. Sadly the multiplayer isn't as well executed, but it's worth a look, and offers added value to an already impressive FPS package.

Still, it's the cinematic flair, occasional scares, stomach-churning set pieces and non-stop slow-mo action that make F.E.A.R. 2: Project Origin such a success. Forgive the schoolboy error on the controls and there's really not many titles that do what this does so well. Overlook it like I did the first game and you really will be missing out.

GAME's Verdict
plus points
  • A stonking corridor shooter with cool slow-mo combat.
  • An aptly eerie experience full of creepy atmosphere and moments to make you jump.
  • F.E.A.R. 2 really is quite lovely looking.
minus points
  • Only one control option.
  • Backgrounds can get a bit samey.
  • Multiplayer probably won't match CoD, Halo et al for popularity.

Review by: Mark 'Slow-Mo' Scott
Version Tested: Xbox 360
Review Published: 20.02.09

User Reviews

Luke Link posted on 15 Jul 2009
First Encounter Assault Recon 2 or F.E.A.R. 2 for short is a first person shooter survival horror game about supernatural psychic child known as Alma who plans to destroy those who wronged her. The game is a sequel to the first original F.E.A.R. game and does not include any story plot from the two expansion packs “Extraction Point” or “Perseus Mandate” and unlike the first game the player no longer plays as the “Point Man” a guy who had no real story or name from the original F.E.A.R. he was simply referred to as the “new guy” or “point man” throughout the game with little known about him other than he was new to the F.E.A.R. team and that he was male. Through playing the game I found that the A.I still needs to be worked on as it looks a little unresponsive in comparison to the games A.I in the first F.E.A.R. Overall the game offers a range of new weapons and even a mech type of vehicle that can be used in the town fighting against the enemy who also use similar machinery
brian smy posted on 02 Apr 2009
Fear is back and better than ever,with excellent ingame graphics and even better ingame audio fear 2 will not dissapoint the first installament of fear was amazing and was seen as a benchmark to what other games should strive to be ,and fear 2 continues the amazing effects generated by the Jupiter EX engine. as for its minimum requirements i have a pentium 4 3.2ghz,2gb ram and a radeon HD3850(512mb) and can run it on high detail ,however it runs better when on medium and 1280x1024 a awesome game and well worth trying...get it today !
Alan Baker posted on 27 Mar 2009
Excellent game, runs very well and the edition from game with the original FEAR is worth having. Highly recommended. My Specs...(Just in case you need to know) 4800+ Athlon 4GB RAM Win XP x64 GTX 260 EVGA Superclocked
Paul green posted on 28 Feb 2009
Very well put together game this one. I liked the original FEAR and FEAR extraction point, but was disappointed with Perseus Mandate. That game seemed to have lost the thing which made these games a good title, which was the creepy, enshrouding paranoia mixed with good fire fights. Luckily, they've taken the best bits of the original and enhanced it extremely well. (Fear 2 is definately disturbing at times: it makes your hair stand on end). The combat is an improvement over the original, which i thought was already good, and the A.I. of enemies is realistic and interesting. The storyline is okay although not ground breaking. The thing that impressed me most about the game itself is the absolutely flawless engine running it. It's very smooth from start to finish, hardly putting any strain on my rig on max settings... I've had no slowdowns or lag whatsoever. I give this game a 5 :As far as FPS games go this is very enjoyable and i personally think it moves the genre up a notch.
James Preston posted on 16 Feb 2009
What a fantastic sequel! This game is certainly worthy of the F.E.A.R. title and as another reviewer has said it certainly ‘gets under your skin’ with a psycho horror that always keeps you jumping at shadows. The graphics have had a fantastic revamp (not that the originals were bad) and looks great when played in HD. The one thing that I don’t like is that you need Steam installed to run the game and that it took me hours to realise that a 6 on the activation code was in fact a badly printed G. All the same a great game and if you haven’t already been introduced to Alma and the FEAR games get the original to. 4 stars all the way, if Steam wasn’t necessary then it’d be a 5!
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