Battlefield 1942: WW2 Anthology (PC)

Release Date: 03/09/2004

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  • PC Playable Online Compatible

SummaryProduct Details

Choose a weapon and blast your way through the entire Battlefield 1942 trilogy. From the award-winning original to the all-out firefights of both hit Expansion Packs, this is the most intense WWII combat to ever hit your PC.

  • Developer: Dice
  • Publisher: EA Games
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Game Reviews

Game Review by Jon Austin posted 14/05/2008

REVIEW: The Road To Rome

For historical accuracy and insight into the Battlefield 1942 expansion pack we would have to turn to 'Dangerous' Dave, our beloved boss who previewed Road to Rome some time ago. We suspect that's because he was there, either that or his Tivo is locked onto the History Channel and he can't figure out how to shift it.

As mentioned in our preview, RTR offers six extra maps covering the all important Italian and Sicilian campaigns of World War II. Whereas the original game covers Eastern and Western Europe, the South Pacific and North Africa, Road to Rome focuses on the battle for Italy which the Allies thought would last weeks, but stretched out to a tougher than expected year. As well as extra maps, there are new vehicles and weapons - for more info, you guessed it, check the preview.

But how do the new additions add to the game - is this expansion pack something you should rush to lash out on? Well, yes, if a) your PC ran the game without a hitch first time around and b) you intend to go online with it. The frankly rather poor single player of the main game is, to us, vastly improved for Road to Rome's levels (which have to be played as instant battles rather than as part of the original campaign) but Battlefield's raison d'etre is still taking on folk online.

The first thing you'll notice on installing Battlefield 1942 Road to Rome and booting the game up, is that there's no discernible difference. It's the same intro movie, the same game and menus - the Road to Rome element has to be activated under the Custom Games menu. With a bit of fiddling, (especially if, like us, you're not in the habit of reading manuals) multiplayer can then be filtered to only show RTR games. But frills aside, RTR sets out to add more damn fine gameplay, not a makeover.

To go back to how your PC ran the original game, don't expect any instant improvement - Battlefield remains a hungry beast that will gobble as much of your PC's power as it can. An upcoming patch should improve things - though the US version left us and another poor player with echoing, stuttering sound. Let's hope the EA boffins can sort that out for the UK 1.3 patch, which is partly intended to improve performance for owners of both the original and the expansion. Such is life for a PC gamer though.

The new weapons are a bit rubbish. One of the guns looks more like a cartoon farmer's scatter gun (though we're assured it's realistic) and although being given a bayonet option (a one prod kill if you can get close enough) is great, the loss of the vital right click zoom mode on bayoneted weapons is frustrating.

So - those are our moans. But please, stay with us, because this hasn't really taken the shine of one of our favourite add-ons to one of our favourite games of 2002.

How come? You may well ask. That's because the general gameplay of Battlefield is stunning enough to take some weaknesses, especially when you take into account just how fantabulous the new levels are. There may be only six, but they are tightly designed, each adding their own special flavour - whether it be frantic uphill dashes, bullet ridden bottle necks at strategic bridges or a constant battle to control an all important central point. Each level plays with the rules (no spawning here, this base can't be taken over etcetera, etcetera) just enough to tweak things and notch up the heat of gameplay without confusing issues. With the right amount of players each map is a veritable playground, with the way you re-spawn (if you die, you choose one of your bases to come back to life at) meaning that both sides feel as if they're attacking or defending wave after wave of soldiers.

Each level also encourages strategy. Online matches have shown us a tremendous amount of natural born leaders online. Screams for artillery, snipers to find their targets, backup, medics, nothing so far has naturally pushed us towards a genuine sense of team work as Road to Rome. Before we get flamed, I should say 'I'. That is, as a fairly new online gamer, it's Battlefield that has made your beloved correspondent feel a part of something exciting and, well, human.

Fighting uphill as the French at Monte Cassino, it became quite clear that the manned artillery guns and a couple of stolen tanks were making things impossible for us. The few tanks that managed to get across the bridges were soon mincemeat at the foot of the hill, if not victims of the tanks or the German AT gun then taken out by German rocket launchers. Our tickets were fast reducing (the 'score' of each team, based on territory occupied and foes vanquished - the game's over when your side's tickets reach zero) and at the base of this seemingly unconquerable hill, which rolled with the sound of shell and thunder, we felt defeated.

Then Sgt Somebody-or-other (sorry we can't remember your name, dude) piped up. 'Snipers, take positions - find your targets, take out those rocket launchers,' he commanded, or rather typed. 'Stop wasting those tanks, group out of firing range ready for attack.' We gathered our forces, the non-stop flow of ever-respawning players wandering into a line of fire now gathered at a safe distance, snipers picking off anyone straying too close, waiting for a committed all-at-once push. Sgt Somebody-or-other spake again. 'Ready?'.

It's moments like this that make multiplayer gaming; working as a team, knowing what's going on, who's who and what needs to be done. Each level is more or less designed solely to give that kind of feeling, that sense of 'real battle' (if battle were ever as fun, safe and survivable as this). The vehicles too encourage you to invite fellow gamers to 'jump in'. The new stationery artillery weapons make it easier to defend a base whilst calling for reinforcements.

The whole balancing of the game is superb, and provides a great test of skill. We'd not stopped playing the original by the time Road to Rome became available - it's rather like the much-awaited second series of a favourite TV show appearing mere weeks after the first series ended. Well, it's an analogy that works for us goggle-eyed sorts anyway.

Get it, get online and get behind me and Sgt Somebody-or-other. We'll see you right lad. Ready?

User Reviews

henry mann posted on 10 Jan 2009
brillaint i love this game who needs qraphics when u got hours of fun
deavon sprason posted on 10 Dec 2008
hopefully this will be a great game cant wait till mine comes throw
Stephen Brown posted on 20 Aug 2008
Although this is now a little dated with respect to graphics, it’s still a fantastic game, with all three of the original Battlefield 1942 games included in the package. I remember playing the demo when the game was first released around 4 years ago. There’s a massive fan base where you can download hundreds of custom made singleplayer and multiplayer maps from download sites such as fileplanet and filefront. If you like first person shooters I’d recommend getting the whole Battlefield package, which includes the three BF1942 discs, Battlefield Vietnam, which is an upgraded version of the Battlefield 1942 engine. The game has graphical improvements as well as a game focused on the Vietnam war. There’s also a good fan base of custom made maps, thugh not as many as Battlefield 1942, partly because Battlefield 2 was released soon after Battlefield Vietnam. Which brings me onto th third title in the series Battlefield 2. There’s one expansion pack called Special Forces and tw
Matthew Barney posted on 30 Mar 2008
Great Game i Love it best battlefield in my oppinon
Adam Lynch posted on 27 Jan 2008
Great Game! Good fun to play online but i would recommend Battlefield 2 for a much for exciting experience!

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