Scot takes his eye off the ball for long enough to review Football Manager
2005.
I was fired last night. True story. Fired at roughly 11:15pm, sitting in my
bedroom with the monitor's magnificent glow painting images across my troubled
face. The subject line of the e-mail cut like a knife. "Bennett sacked
by board." Three seasons of hard work wasted.
Excuse the dramatics. It's hard not to take it personally at times.
Following a well-documented split from Eidos, which saw the publisher retain
the Championship Manager name but not the valuable content, Sports Interactive
have returned and are prepared to take over your existence once again with Football
Manager 2005 - their spiritual successor to the venerable managerial series.
And for the most part, veterans to the genre will waltz straight in and pick
things up with minimal effort. Load it up for the first time and you'll be hit
with the familiar sense of your life slowly slipping away. The interface, while
a lot smoother and incredible intuitive, is essentially built over the same
features present in Championship Manager 03/04, and while there are new,
welcome aspects to the game, this is essentially an update to the management
game many of us have known and loved for many years now.
Most of you know the basics. You choose a team from over 150 leagues across
the world and take charge, with the ultimate goal of leading them to as much
success as possible. Fail to perform and you'll be sacked. In between, you'll
be choosing your squad, messing with tactics, watching your team play, creating
training regimes, negotiating transfers and contracts, having it out with rival
managers, taking part in cup matches and stressing out when everything goes
pear-shaped. But what about the new features?
"somehow [triggers] the kinds of emotions
only deemed possible through watching the real thing on a big screen
TV."
The manager mind games are interesting at first, but later prove to be more
of a novel personal aspect rather than an essential component of the game. The
main problem is the lack of impact they actually have, rarely ever building
up to anything more than a few empty threats before an insignificant mid-table
clash. Sure, they provide a little light relief when everything is crashing
down around you, but bad media decisions can often be reversed quite easily,
and soon spiteful playground slanging matches sprawled over the back pages of
the paper are all but forgotten. More could have been done with this - a kind
of character-building exercise similar to that in Fable would have been
terrific - but unfortunately it has fallen short. Enjoyable, but short.
The inner workings of the tactics screen have been subject to a very welcome
overhaul though, allowing managers to adjust team and individual player behaviour
through the introduction of categorised slide bars. This screen becomes one
of your most revisited as you chop and change your squad, playing with their
strengths and weaknesses as you attempt to get the balance just right. Individual
player tactics are important - adjusting the sliders to reflect their position
and statistics can make all the difference in an important match. As complicated
as it may sound, more often than not it's common sense, and soon you'll begin
to understand how your squad works, and more importantly, how to get the best
out of your players.
Going into the match, the engine is once again rendered in 2D and is strangely
compelling to watch, somehow triggering the kinds of emotions only deemed possible
through watching the real thing on a big screen TV. I've lost count at the amount
of times I've punched the air as I've scored, or winced in pain as the goals
mounted up against me. It can be a little ropey at times - I've grown tired
of players being booked after only a minute into the match, or being sent off
for having a go at the referee only seconds after receiving their first yellow.
Small niggles perhaps, but increasingly frustrating in times of desperation.
Otherwise, all of the statistics imaginable are available down the side, updating
in real-time as the match plays out, and the engine itself is incredibly capable
of doing all it needs to. Tactics can be changed on the fly as well, switching
to attacking and defensive styles, ordering players to behave differently or
changing the entire shape of the team.
"it's all so wonderfully absorbing,
offering blissfully addictive qualities in incredible abundance."
With so much to consider, it's far from the proverbial walk in the park. It
will challenge and frustrate, yet it's that obsessive human desire to always
come out on top that will drive you on. Even at the times when you feel as if
the odds are firmly stacked against you, you'll still pile hours upon hours
into it before admitting defeat. This may all sound a little negative, but it's
not - it's all so wonderfully absorbing, offering blissfully addictive qualities
in incredible abundance. An hour of play turns into an entire evening, and soon
you're pumping your body full of shots of espresso and Pro Plus to see where
the season ends up. After accumulating 48 collective hours of cumulative managerial
experience, I can confidently proclaim that this is the epitome of "just
one more go" gaming.
However, it's certainly not perfect, and while it does so many more things
right than wrong, it's not an excuse to ignore them. For a game that makes such
an effort to be as friendly and intuitive as it can be, Sports Interactive really
do need to address the shockingly uninformative training screen - comprising
of an unfriendly collection of varyingly-sized arrows with very little in the
way of a player analysis. Some will find the process of comparing players, searching
the transfer market for bargains and negotiating contracts with hot prospects
a little tedious, but it all makes the game. Watching a gambled signing dance
past three defenders and slot the ball into the bottom corner to grant you promotion
evokes a great sense of wellbeing and pride.
If you've never played a Championship Manager game before, you may struggle
to understand how a title which appears so dull on the surface can be so utterly
engrossing. It's not surprising, but it really is one of those games you need
to sit down with, pile some effort into and see where it takes you. It's certainly
not going to be everyone's cup of tea - I fail to see how anyone with a strong
aversion to the beautiful game could enjoy it - but for those willing to take
the plunge, there's just no better management sim out there. For me, afternoons
in front of Sky Sports Soccer Saturday just wouldn't be the same without it.
Scot Bennett
+ One of the most absorbing and addictive games ever created.
+ The most comprehensive football database we've ever seen.
+ As deep and complicated as you need it to be.
- Manager mind-games not quite all they could have been.
- The training screen really does need some work.
- Lack of sleep, etc.