Football Manager 2005 (PC Games and Downloads)

Release Date: 04/11/2004

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From Sports Interactive, the creators of the Championship Manager series, comes the next step in the evolution of management simulations.

  • Developer: Sports Interactive
  • Publisher: Sega
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Game Reviews

Scot takes his eye off the ball for long enough to review Football Manager 2005.

I was fired last night. True story. Fired at roughly 11:15pm, sitting in my bedroom with the monitor's magnificent glow painting images across my troubled face. The subject line of the e-mail cut like a knife. "Bennett sacked by board." Three seasons of hard work wasted.

Excuse the dramatics. It's hard not to take it personally at times.

Following a well-documented split from Eidos, which saw the publisher retain the Championship Manager name but not the valuable content, Sports Interactive have returned and are prepared to take over your existence once again with Football Manager 2005 - their spiritual successor to the venerable managerial series.

And for the most part, veterans to the genre will waltz straight in and pick things up with minimal effort. Load it up for the first time and you'll be hit with the familiar sense of your life slowly slipping away. The interface, while a lot smoother and incredible intuitive, is essentially built over the same features present in Championship Manager 03/04, and while there are new, welcome aspects to the game, this is essentially an update to the management game many of us have known and loved for many years now.

Most of you know the basics. You choose a team from over 150 leagues across the world and take charge, with the ultimate goal of leading them to as much success as possible. Fail to perform and you'll be sacked. In between, you'll be choosing your squad, messing with tactics, watching your team play, creating training regimes, negotiating transfers and contracts, having it out with rival managers, taking part in cup matches and stressing out when everything goes pear-shaped. But what about the new features?

"somehow [triggers] the kinds of emotions only deemed possible through watching the real thing on a big screen TV."

The manager mind games are interesting at first, but later prove to be more of a novel personal aspect rather than an essential component of the game. The main problem is the lack of impact they actually have, rarely ever building up to anything more than a few empty threats before an insignificant mid-table clash. Sure, they provide a little light relief when everything is crashing down around you, but bad media decisions can often be reversed quite easily, and soon spiteful playground slanging matches sprawled over the back pages of the paper are all but forgotten. More could have been done with this - a kind of character-building exercise similar to that in Fable would have been terrific - but unfortunately it has fallen short. Enjoyable, but short.

The inner workings of the tactics screen have been subject to a very welcome overhaul though, allowing managers to adjust team and individual player behaviour through the introduction of categorised slide bars. This screen becomes one of your most revisited as you chop and change your squad, playing with their strengths and weaknesses as you attempt to get the balance just right. Individual player tactics are important - adjusting the sliders to reflect their position and statistics can make all the difference in an important match. As complicated as it may sound, more often than not it's common sense, and soon you'll begin to understand how your squad works, and more importantly, how to get the best out of your players.

Going into the match, the engine is once again rendered in 2D and is strangely compelling to watch, somehow triggering the kinds of emotions only deemed possible through watching the real thing on a big screen TV. I've lost count at the amount of times I've punched the air as I've scored, or winced in pain as the goals mounted up against me. It can be a little ropey at times - I've grown tired of players being booked after only a minute into the match, or being sent off for having a go at the referee only seconds after receiving their first yellow. Small niggles perhaps, but increasingly frustrating in times of desperation. Otherwise, all of the statistics imaginable are available down the side, updating in real-time as the match plays out, and the engine itself is incredibly capable of doing all it needs to. Tactics can be changed on the fly as well, switching to attacking and defensive styles, ordering players to behave differently or changing the entire shape of the team.

"it's all so wonderfully absorbing, offering blissfully addictive qualities in incredible abundance."

With so much to consider, it's far from the proverbial walk in the park. It will challenge and frustrate, yet it's that obsessive human desire to always come out on top that will drive you on. Even at the times when you feel as if the odds are firmly stacked against you, you'll still pile hours upon hours into it before admitting defeat. This may all sound a little negative, but it's not - it's all so wonderfully absorbing, offering blissfully addictive qualities in incredible abundance. An hour of play turns into an entire evening, and soon you're pumping your body full of shots of espresso and Pro Plus to see where the season ends up. After accumulating 48 collective hours of cumulative managerial experience, I can confidently proclaim that this is the epitome of "just one more go" gaming.

However, it's certainly not perfect, and while it does so many more things right than wrong, it's not an excuse to ignore them. For a game that makes such an effort to be as friendly and intuitive as it can be, Sports Interactive really do need to address the shockingly uninformative training screen - comprising of an unfriendly collection of varyingly-sized arrows with very little in the way of a player analysis. Some will find the process of comparing players, searching the transfer market for bargains and negotiating contracts with hot prospects a little tedious, but it all makes the game. Watching a gambled signing dance past three defenders and slot the ball into the bottom corner to grant you promotion evokes a great sense of wellbeing and pride.

If you've never played a Championship Manager game before, you may struggle to understand how a title which appears so dull on the surface can be so utterly engrossing. It's not surprising, but it really is one of those games you need to sit down with, pile some effort into and see where it takes you. It's certainly not going to be everyone's cup of tea - I fail to see how anyone with a strong aversion to the beautiful game could enjoy it - but for those willing to take the plunge, there's just no better management sim out there. For me, afternoons in front of Sky Sports Soccer Saturday just wouldn't be the same without it.

Scot Bennett

+ One of the most absorbing and addictive games ever created.
+ The most comprehensive football database we've ever seen.
+ As deep and complicated as you need it to be.

- Manager mind-games not quite all they could have been.
- The training screen really does need some work.
- Lack of sleep, etc.

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