This Left feels right
When asked about my favourite online game for the past year I've been saying 3 words; Left 4 Dead. For me Left 4 Dead (aka L4D) is THE online game due to its fast pace, unpredictability and use of team work throughout its co-op based campaigns. When L4D2 was announced I was excited but also wondered – could valve improve co-op brilliance?
Hell Yeah! Valve have taken what made L4D popular shined it up, added more game modes, more weapons and attacks and even added more undead fiends for you to fight. L4D2 has a very different vibe to the first L4D. L4D2 is set around the same point as the original but in the deepest south of America. The survivors, Nick, Rochelle, Ellis and Coach (Ledge) don't really know what's going on or who each other is, as proven in a lift in the first chapter of the first campaign.
Swap thing, you make my bat swing
There are five campaigns this time around; all of them not only different to each other, but very different from L4D. In L4D2 you'll find yourself blasting through an amusement park in Dark Carnival and wading through a swamp in Swamp Fever to name just two of the new and definitely more intense campaigns that await you.
Thankfully you're not going to take on the undead empty handed as Valve has added new weapons to the mix, from SMGs to grenade launchers. But despite the latest firepower, my new favourites are the melee weapons. In L4D the closest you had for melee was shoving, whereas now you can utilise cricket bats, crowbars, Katanas and even a chainsaw! If you preordered at GAME, you'll have been given access to the Baseball bat, me and the guys I've been online with can't help but cry “Batter up!” before sending a Zombie head sailing through the air.
Now you can utilise cricket bats, crowbars, Katanas and even a chainsaw!
If you thought L4D was easy, even on the higher difficulty settings, you'll be pleased to hear that valve has crafted a new mode called Realism. In this mode zombies are a bit more resilient to bullets and the helpful halos that show players through walls, weapons on the ground and friends in cupboards has now been removed. This makes L4D2 feel like a completely new game, as we could no longer run off on a Rambo spree for fear of being in capped and not found, which did happen.
Another mode to make its way to L4D2 is Scavenge mode. In this mode you'll work as a team to gather objects such as fuel cans while an opposing team of infected try to stop you. Scavenge really forces you to work as a team as players who favour the solo run will be easy prey for the human controlled infected.
So on top of the already established campaign and versus mode you also have the two new ones scavenge and realism. Is there anything else? Well yes actually.
Like the first Left 4 Dead, you can walk around the levels listening to audio commentary from the developers which is a nice touch, and should be a feature in most games. Another addition that I've not seen in a disc based game yet is Avatar Achievements. These achievements are primarily T-shirts, but one nice avatar extra is a med pack that you avatar will display (show off) to your friends.
Perseverance pays off
On top of that, there are improvements to L4D's underrated 4v4 Versus mode, which benefits from all of the gameplay features above, and gets Matchmaking on top. There's also Scavenge mode, which is a bit like King of the Hill; a team of survivors trying to gather fuel cans in an area while fighting off a team of four player-controlled infected. It's a fun diversion from the Campaign levels, and makes Left 4 Dead 2 even better value.
Many people thought it was too soon to release a sequel to the popular Left 4 Dead. Some feared it would be a hashed job, with little thought or imagination. This is not the case with Left 4 Dead 2. Everything feels better than the original; the crescendo moments are more varied and if possible more manic with mad runs and an over whelming amount of undead coming at you. At this point Left 4 Dead 2 can not be beaten for its laugh-out-loud dialogue, terrifying amd dash moments and its ability to make four strangers work together in the face of certain death amidst the horror of the zombie apocalypse.
GAME's Verdict
- Melee Weapons make a welcome addition.
- New and definitely longer campaigns.
- New modes and infected are fantastic.
- L4D didn't get a great deal of DLC, hope this changes for L4D2.
- More dialogue and some cut scenes would have been nice.
- The Jockey. I HATE THE JOCKEY!!!!!!.
Review by: Tom 'Survivor' Daley
Version Tested: Xbox 360
Review Published: 25.11.09