Sonic and the Secret Rings (Wii)

Release Date: 02/03/2007

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SummaryProduct Details

Sonic brings his trademark speed and attitude to the Nintendo Wii in his first solo adventure since 1991. In Sonic and the Secret Rings, Sonic finds himself in the colorful and vibrant world of the Arabian Nights tales. There he embarks on his most outrageous journey to date through an expansive 3D world brought to life with realistic water reflections, light bloom, and lifelike physics.

  • Developer: Sega
  • Publisher: Sega
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Game Reviews

Sega steers its mascot back on track…

What's your favourite Sonic game? Ask anyone over the age of 20 that question and they'll inevitably come back with an answer involving one of the older MegaDrive games - Sonic 3 and Sonic & Knuckles are both popular choices - or possibly the newer, but still side-scrolling, Sonic Rush on DS. There's no getting past the fact that, amongst gamers who remember Sonic's heyday, the more modern 3D releases in the series have had a bit of a mixed reception.

Old-school style

But even those players will find much of what they love from the old-style Sonic experience in Sega's latest 3D offering, Sonic & The Secret Rings on Wii. It's not perfect by a long stretch, but it certainly banishes the idea that Sonic's head-down hurtling and platform prowess can't work in three dimensions, while providing Nintendo's new console a much-needed original and oft-enjoyable speed-based romp with bags of replay value.

To call Secret Rings a pure platformer, however, would be somewhat misleading. Having puzzled long and hard about how to do justice to Sonic's speed in full 3D, Sega have made a game here which mixes well-timed jumps and spin attacks with the conventions of a racing game. This is basically an on-rails platformer, and though that wouldn't wash with the likes of Mario in this day and age, for the purposes of a Sonic title it works very well indeed.

A much-needed original and oft-enjoyable speed-based romp with bags of replay value.

As too does the motion-sensing control system. Holding the Wii Remote sideways like a joypad in much the same way as you would in Excite Truck, tilting forwards speeds up the heroic ‘hog, while sideways dips steer him through the levels - which wouldn't be out of place being labelled as tracks. Having said that, they do throw up enough typical Sonic traits - enemies to bash with his lock-on homing attack, ravines to leap, springs to bounce off, rails to grind and handfuls of golden rings to collect - to retain a very old-school platform feel.

Additionally, there's also a pretty hefty RPG-style character development system in Secret Rings, where level completion grants Experience points, with which you can purchase more skills for Sonic throughout the adventure. Equipped to different Skill Rings which you select before each level, his improvements include the ability to run faster, or an extra number of rings - but you can only use a few at any one time, meaning you'll have to choose wisely depending on the mission objective.

No shortage of fun

And there's certainly no shortage of them. Secret Ring's seven worlds each encompass a drastically different visual style, and boast multiple story and challenge missions. From a sandy desert oasis to a land choc-full of dinosaurs, a pirate ship to a floating ruin, it's an impressive visual feast for Wii gamers to enjoy - and throws up a variety of interesting conditions, such as collecting a certain amount of rings, racing a character to the finish line, or hurtling through levels without breaking a single one of the ceramic pots strewn liberally about the place.

Something we've neglected to mention so far is the story aspect - and that's because it's really not the game's greatest selling point. It sees Sonic spirited into the book Arabian Nights to stop an evil genie destroying the story, and won't be winning any new converts from those who've so far shirked Sonic's 3D outings. However, the Arabian Nights theme itself crates one of the Wii's most powerful, lense flared, motion-blurred visual experiences yet, and the handling of familiar Sonic characters - Knuckles, Robotnik (well, Eggman) and co. - as the book's key characters, is a nice fit.

From a sandy desert oasis to a land choc-full of dinosaurs, a pirate ship to a floating ruin, it's an impressive visual feast.

The main drawback of Secret Rings, sadly, is that it can at times feel a little one-dimensional. Sonic is always moving forwards, and stopping him completely is actually assigned to pressing and holding the 1 button, so there's still that issue of on-rails gameplay and a questionable lack of in-game control - not helped by a sometimes unresponsive lock-on targeting system or the ever-so-occasional instance when the Wiimote doesn't pick up your motions at all.

Moreover, moving backwards - achieved by tilting the Wiimote towards yourself - is counter intuitive as the camera doesn't move to let you see behind you, while an ability to jump backwards is only granted later in the game. At the game's (incredibly slow) outset this proves frustrating - with an objective of killing all 10 enemies in one level, you'll have to start the mission again if you miss one and then take a jump out of its reach. Why Sega didn't include the option to turn Sonic through 180 degrees we're not sure, but we'd expect to see it in the sequel.

We're confident there will be a follow-up, because despite the drawbacks, Secret Rings does enough right to be a lot of fun. An additional minigame-mad multiplayer Party mode makes it a good social offering too, and when the spiny blue speedster is hurtling through the game's stunning vistas at full tilt, it's really an experience to behold. Sega have tried something new here, on a console dedicated to new gaming ideas, and for the most part it works. Give Sonic & The Secret Rings a try; it may just end up your new favourite Sonic title.

GAME's Verdict
plus points
  • Sonic's head-down hurtling has never felt so fast or looked so good.
  • Plenty of replay value with tons of Challenges.
  • Fun four-player minigame-based Party Mode.
minus points
  • On-rails play can be a little one-dimensional.
  • Sometimes doesn't pick up on your Wiimote motioning.
  • Why can't we just make Sonic turn around?!?

Review by: Mark Scott
Review Published: 02.03.07

User Reviews

Avinash Sabbarwal posted on 22 Jul 2009
This game is very adventurous and active. The wii remote controls Sonic's directions by turning the remote left or right. Sonic is running at full speed and all you have to do is control him until you get to the goal. There are some enemies such as genies, fire breathing genies and mutated flowers. In the game Sonic remembers all the other characters but they don't remember him. Also in the game at the start menu you can play party games. The party mode is like Mario Party 8. I recommend this game to anyone.
Robert Lloyd posted on 15 Mar 2009
Presentation: Good solid layouts, with some decent menus. No hub is a disappointment. Graphics: Solid graphics, with some small texture gripes. Sound: Marmite music. Some will love the rock, others will have bleeding ears. Gameplay. Terrible camera. Terrible controls. Uninvloving storyline. A complete letdown. Lasting appeal: 7-10 hour storyline. No-one in their right mind will go for perfect results in every level, because technical faults make this pointlessly infuriating. Score: 5.0 - avoid.
sam marlow posted on 01 Jan 2009
DO NOT BUY if you do you will only find pain and suffering yep its that bad please dont buy it sega have come up with the worse game yet when i got it for the first time i thought cool this looks good after about 30 seconds my mind changed its a bad game.
Matt Royce posted on 27 Dec 2008
Yeah, this game epicly sucks. I played it for 10 minutes, and after realising how crap it is, do you know what I did? It went straight in the bin. Suck on that SEGA.
william johnstone posted on 11 Dec 2008
AWESOME GAME!!!!!
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