Half-Life 2 (Xbox)

Release Date: 18/11/2005

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By taking the suspense, challenge and visceral charge of the original, and adding startling new realism and responsiveness, Half-Life 2 opens the door to a world where the player's presence affects everything around him, from the physical environment to the behaviors even the emotions of both friends and enemies.

  • Developer: Valve
  • Publisher: EA Games
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Mark takes control of the world's stealthiest scientist…

Half Life 2 is the Ninja of console shooters. Not because its main character Gordon Freeman can call upon Sam Fisher-like feats of sneakiness, or adopt the invisible assassin stylings of the Tenchu series. And it's certainly nothing to do with the type of ingenious infiltration techniques that would make Solid Snake proud. No, it's because the Xbox port of last year's PC Game of the Year had been so under-the-radar leading up to release that we weren't even sure it was happening. In fact, we didn't believe it until we were actually playing it.

This is no mere re-imagining; it's what everyone doubted it could be: a fully playable port of the PC's finest first-person shooter.

Following our initial shock, however, came a pleasant surprise: despite the gargantuan gap in system specs, Half Life 2 on Xbox is the actual PC version, fully condensed to fit Microsoft's machine. Admittedly, it's only the single player mode without the Counter Strike multiplayer, and it makes some obvious visual tradeoffs for the sake of playability, but all the environments, set pieces and physics are here, from each exploding barrel down to every last headcrab. This is no mere re-imagining; it's what everyone doubted it could be: a fully playable and complete port of the PC's finest first-person shooter.

Of course, for those who have played the original version to Barney and back, that may be something of a moot point. There's certainly nothing here that owners of high-spec, Optimus Prime PCs won't have experienced before in glorious high resolution with all the aiming freedoms afforded by a mouse and keyboard. But forget that; as a PC-to-console port, that's a given. And as joypad gaming goes, there's nothing like this on Xbox or any other home system that even compares to the masterful mayhem of City 17 and beyond.

Having said that, there's two distinct ways console gamers can receive Half Life 2. Some undoubtedly won't "get" it; the thrill-ride linear progress, the immaculate use of the unparalleled physics engine and the ingeniously designed areas that take advantage of both. No, this is no gun-ho Halo wannabe, nor is it the one-trick pony that ID's Doom 3 port was so vehemently accused of being. It's an altogether different kind of FPS.

A history lesson

For those unknowing gamers then, first: the history bit. It really is worth pointing out the heritage of the Half Life brand. A wonderful game-as-event, Half Life released into a stagnating shooter genre in 1998 and took it by storm. It mixed the same linear mazeyness of then genre leaders Quake and Unreal with cinematic set pieces, irreverent humour and a unique first-person storytelling technique that put players behind the eyes of the character, while the world of the Black Mesa Research Facility went to hell around him. Half Life 2 does all of this; bigger, bolder and outright better than its predecessor, in a new, oppressive setting and with an unpredictable narrative thread. In doing all this, it reinvigorates the genre it reinvented seven years ago.

The game begins in the downtrodden dystopia of City 17. The Earth has been invaded by an alien race called the Combine, its population enslaved, and moved about randomly between ghetto-like urban arenas. To begin with, you don't know why, and you don't believe the many propaganda broadcasts that permeate the City's single television channel. Before long however you meet a fellow Black Mesa escapee and become embroiled in an underground resistance that sees City 17's entire Combine collective on your tail.

What makes the adventure truly stand out is its uncanny mix of great gunplay, outstanding level design and real-world physics. Each more than the sum of their parts, it's impossible to tell where one element ends and the other begins. From the beginning, Half Life 2 constructs a believable, solid and cohesive game world in which to ply its trade. It then gives you weapons with which to wreak havoc, a convoluted stream of corridors, tunnels, and structures to explore, and fills these with intelligent, thought provoking puzzles. Can't access a high window? Try stacking some nearby crates. A ledge just out of your reach? Drop some bricks on the back end of a nearby wooden plank that's splayed over a concrete cylinder. Voila! A makeshift seesaw.

And that's just the tip of the iceberg - the game positively explodes after its opening two hours. First, a marathon run through a sewage-stained reservoir sees you careering the first of the game's many vehicles between hordes of the game's Combine compliment, desperately weaving to avoid gunfire, explosives and the floating remnants of City 17's once great civilization. Then comes the game's true raison d'etre - the gravity gun. Oh how one matter-moving weapon can make such a difference; the gravity gun is not only Half Life 2's signature weapon, it's an integral part of both the game's combat and its puzzle-solving dynamic. With it, no longer are you forced to conserve ammo, or fall back on the ever-present crowbar. The gravity gun gives options that no other shooter ever has; deny your delight after picking up a spinning circular saw blade and shredding a room full of Zombies. Go on, we dare you.

Deny your delight after picking up a spinning circular saw blade and shredding a room full of Zombies. Go on, we dare you.

If the transition of the game's physics engine to Xbox is impressive, it's entirely equalled by the arresting experience of the HL2 in motion. It may not be the full-spec home computer release, but this console port has, ironically, not been done by halves; it gets the absolute maximum out of the machine, managing a very good impression of a medium spec PC running the game with reduced texture detail.

Okay, so the framerate drops to a crawl in certain places, but only in the game's busiest instances, and renders proceedings unplayable on less than a handful of occasions. The compromise is entirely worth it for the gritty, maturely crafted and immersive game world, the hi-octane twists of its ever-enthralling narrative and some truly humane characters exhibiting emotion with animation as only a next-gen system should be able. Half Life 2 looks better on Xbox than it ever had a right to, and brings to the table a style of shooter previously unrealised in the mass market of mainstream console gaming. For that, Valve can only be applauded.

There are those who would claim that Half Life 2 should have been released on 360 as a true killer app on launch, to improve on the award winning formula rather than hold it high as a last-gasp great of Microsoft's first console venture. Then there are those who will spurn Valve's console port as a one dimensional romp with an altogether inferior approach to the system's own signature shooter. Yet to dismiss Half Life 2 on either count would be churlish. It gives discerning gamers a long-awaited cerebral shooter with every bit of the quality of Halo, that doesn't try to trump the Master Chief at his own game. It leaves the carnage, warfare and online modes behind and delivers instead the best all-around twelve-hour one-player adventure the system has to offer. Regardless of its perspective then, to view Xbox Half Life 2 as anything other than a triumph would be as misguided as the game is outstanding.

 

GAME's Verdict
plus points
  • Gritty, immersive and cohesive gameworld that's a joy to explore.
  • Supreme pacing, puzzles, set pieces and first-person storytelling.
  • The sound! The animation! The physics! On Xbox! Sublime.
minus points
  • Frame-rate issues when the going gets hectic.
  • No online mode or splitscreen multiplayer.

Review by: Mark Scott
Review Published: 25.11.05

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