Scot finds it in himself to forgive Capcom for Devil May Cry 2...
WARNING: This game will consume your soul if you let it. There's challenging and
then there's challenging. Devil May Cry 3 is liable to make
you pee your pants with frustration. However, persevere with it long enough
to learn the ropes and gain some valuable experience and your reward will
be one of the finest action-adventure games you can buy for your PlayStation
2.
Your initial reaction to Devil May Cry 3 will
be delight. The opening cut-scene is about as over-the-top as one can
imagine a cut-scene to be, but it at least confirms one thing: the old
Dante is back. You'll watch as he jumps around the room dispatching
demons to the beat of a techno-metal soundtrack, using their dead bodies
as makeshift surfboards before knocking them for six with bullet-propelled
snooker balls. It may be one of the most absurd cut-scenes I've ever
seen, but it's hard not to raise a smile to its wild and rowdy charisma.
Capcom certainly found that attitude again.
it's hard not to raise a smile to its wild and rowdy charisma
It's
unfortunate then that the almost-vertical learning curve is going to
put a few of you off. As great as Devil May Cry 3 is, it seems
to derive enormous amounts of pleasure from kicking the living crap
out of you. When you first start out in the game, you will die.
You will die a lot. It's incredibly likely that, for the first two or
three hours at least, you'll find it near-on impossible to get past
the third mission. You'll be offered to restart the game in "Easy"
mode. Take it. There's no shame in that. It's still going to kick your
ass.
This doesn't make much sense. You were so good at the previous ones.
There
lies the problem. For most, the underlying difficulty with the game
will be because of your approach. Devil May Cry 3 is more of
a technical action game than the last two. It requires more thought,
more technique, a little more pizzazz. Simply hammering enemies
with the attack button just won't cut it anymore. You now need to shake
up your attacks, varying combos to raise your attack meter while backing
off when the time is right to reassess the situation. After practice,
you'll learn to anticipate attacks, rolling or dashing away from danger
and sneaking in a few sly combos from the side when the enemy is least
expecting it. But even with a new "cautious" perspective,
the action remains as relentless as ever.
Cut to shreds
The third mission end-of-level boss is a perfect example
of this new approach. It will cut you to shreds on your first encounter,
but only because you're not giving yourself the time you need to prepare
yourself for the battle. It's not all about the offence; sometimes,
you just need to back off and watch as the enemy unwittingly reveals
its sequence of attack, enabling you to exploit its weaknesses and dexterously
evade its strikes. With patience, persistence and a mastery of your
own moves, the bosses eventually become engaging, exciting routines,
superbly designed to test your understanding and expertise of the game.
The
difficulty level is an important point to address, but much, much more
has gone into Devil May Cry 3 to make it one of the exceptional
action games of the PS2. As a prequel to the previous two games in the
series, we get to watch as Dante unleashes his massive potential as
a demon hunter - hence the sub-title to the game, Dante's Awakening.
The back-story is surprisingly impressive, presented brilliantly by
the in-game cinematic cut-scenes, and those who acquainted themselves
well with Dante in the previous two games will enjoy watching as his
shrouded past is finally, marvellously unravelled. As mentioned above,
the cut-scenes are all ludicrously over-the-top, but it really adds
to the nature of the game, especially once you see Dante back to his
old wise-cracking, pompous ways.
everything that Devil May Cry 2 could, or indeed should have been
As
far as the game goes, it's still Devil May Cry at heart, but
with a few notable improvements to try and broaden its appeal. There
are now different styles of fighting you can choose to suit your way
of playing. "Trickster" is the default, and focuses on dodging
and skilful manoeuvres, while "Gunslinger" and "Swordsman"
both speak for themselves. The last one, "Vanguard", is a
difficult defensive style that is incredibly useful once mastered, but,
as with most things in this game, is incredibly difficult to do. Each
style can be levelled-up through constant use, so it's useful to pick
one you like and stick with it to maximise its potential. Due to the
game's shortish length (although made longer thanks to the challenge)
you won't have a chance to upgrade every style - you'll have to go back
through if you wish to do that.
Weapons can now also be changed on the fly, which is
useful for a number of reasons. Firstly, you'll be getting a lot of
them, and secondly, switching between them in the midst of a melee does
wonders for your attack meter. Each of these weapons can be upgraded
to accommodate more skills or just grow in power, which means you'll
want to chop and change them frequently to uncover their full potential,
as well as test and compare their effectiveness against the vast number
of different demon species you'll find littered through the mysterious
tower you're investigating.
Devil May Cry 3 breathes new life into the series.
There's no getting around the challenge, even if the "Easy"
mode does go someway to calming a few headaches, but those willing to
bite the bullet and put the time in will walk away with something very
special indeed. It's everything that Devil May Cry 2 could, or
indeed should have been, and puts the series back up there in
its rightful place with some of the finest action games available. It's
a game that does something people feared would never, ever happen: revive
that once-great name, and make it so easy to forgive and forget.
GAME's Verdict
- A welcome return to form.
- Top-notch presentation.
- A rewarding, extraordinary challenge.
- A very steep learning curve.
- Camera issues still rear their ugly head.
- It's still a tad on the short side.
Review by: Scot Bennet
Version Tested: PS2
Review Published: 31.03.05