"Get ready for the next battle!"
If one fighting franchise defines the PlayStation brand, it's Tekken. Back in
the mid nineties Namco's original 3D beat-em-up was an important pillar of the PSone's
launch lineup, and when the PS2 released, Tekken Tag Tournament was once again flying the
fighting flag loud and proud. As series go, none are more synonymous with Sony consoles
than the Tekken titles, so it's with bated breath we've been awaiting the arrival of the
King of Iron Fist Tournament on PSP.
Well, it's been some wait, but it's finally here. Dark Resurrection is a bit like Tekken
Tag in the series' canon; As the PS2 launch title did with its forebear, Tekken 3, Dark
Resurrection uses an adapted form of the fighting engine from the most recent outing in the
series, in this case Tekken 5, and adds a few fresh faces, options and modes to the already
established roster of combatants and gametypes. The result is as comprehensive a fighting
title as you'll see in 2006, and one of the best overall portable packages of the year by a
long, long way.
Fine fighting fiction
Visually, the transition from PS2 to PSP has come off about as successfully as could be
hoped. Fighters move fluidly, show an impressive range of facial expression, and pull off
complicated combos without even a hint of graphical glitching. The framerate stands at a
steady 60 frames per second during gameplay, dipping to a still-respectable 30 fps for
cutscenes, and even animated backgrounds fail to dent the smooth playability of the title.
Indeed, the arenas are impressive visual feats themselves, proffering moving parts, uneven
surfaces, and even interactive scenery such as walls and logs to hurl your opponent against
for extra damage. As fighting fictions go, Dark Resurrection offers one of the finest
around.
Seeing the PSP's powerful innards producing impressive 3D worlds may be nothing new to the
machine's owners, but enjoying an uncomplicated, pain-free control scheme will be a much
rarer experience. Thankfully Tekken: Dark Resurrection sidesteps the uncomfortable,
contrived button setups of many of the system's other high profile PS2 IP's to deliver an
intuitive and instantly playable configuration that blends ease of play with the fighting
engine's hidden depths.
As comprehensive a fighting title as you'll see in 2006, and one of the best overall portable packages of the year by a long, long way.
Movement is assigned to the D-pad, with attacks, in typical Tekken style, assigned
limb-by-limb to the four fascia buttons. Sidestepping meanwhile is a simple case of double
tapping up and down, so full 3D movement is a very instant prospect even without the need
for an analogue stick. For what it's worth, the nub next to the D-pad can also be used for
movement, but this is largely ineffective and ill-advised; the D-pad, much maligned as it
may be for the majority of PSP titles, does a standout job of offering precise, enjoyable
control that won't see your thumb lock in place.
Unfortunately there is that age-old problem with Sony's four-piece D-pad; it can make
diagonals frustratingly hard to hit when you want to in the heat of battle, but dedicated
fighting fans will put the practice in to learn the nuances of the control system and get
the most of the game's compellingly addictive action. It may be one of the title's few
minus points, then, but it's easily overlooked as a hardware idiosyncrasy, and shouldn't
detract from the stellar job Namco have done in porting Tekken to PSP in all its polygonal
glory.
Huge variety
On paper, Dark Resurrection's list of features is a major selling point. In reality it adds
an all-important longevity factor to gameplay which already demands attention; a few
minutes with PSP Tekken and you won't want to put it down - and luckily with so much to do,
you won't have to. Be it playing the game in Practice, Story, Arcade, Time Attack or
Survival modes, the five difficulty settings and 34 characters - all of which are unlocked
from the get-go - present a huge variety of gaming options.
On top of these is the less conventional Tekken Dojo, which works by offering you the
chance to fight ghosts - ostensibly an A.I with another person's, rather than a computer
generated, fighting style. These ghosts can be downloaded via the machine's Wi Fi
connection and players can even upload their own ghost for other people to battle, giving
Dark Resurrection the series' closest thing yet to actual online players vs player fighting
- plus there's more traditional online leaderboards for the game's different modes too, for
the more immediately competitive gamers.
There really is nothing more shameful than getting beaten by a man with a dog on his head.
And then we have the multiplayer mode. Undoubtedly the game's raison d'etre, it works
wirelessly over a local ad-hoc connection with very little discernable lag. Game Sharing is
an option for those without a copy of the game themselves, and the fighting engine's fast,
compelling action makes for the perfect handheld two-player offering. Moreover, the
singleplayer game allows players to earn money and customise their characters, which adds
an extra element of personality to multiplayer bouts. There really is nothing more shameful
than getting beaten by a man with a dog on his head.
Thankfully, along with looking and playing fantastically, Tekken: Dark Resurrection also
sounds surprisingly good. The soundtrack is standard beat-em-up fare, but seems to suit the
frenetic nature of the game's fighting, while sound effects are lifted straight from Tekken
5 and are thus of suitably high quality. Even voice acting is less embarrassing than we've
experienced in some English translations, and narration in the intro and endings of Story
Mode has a strangely hypnotic quality to it. The repeated announcement of "Get ready for
the next battle" can begin to grate after a while, though if that's amongst the game's
major flaws, then it's really doing very little wrong indeed.
A fitting adaptation
In fact, Dark Resurrection does almost everything right. Aside from the occasional
difficulty hitting diagonals, a few annoying (and mostly subjective) audio aspects, and one
almightily frustrating issue with the auto-quit shortcut being too easy to activate (note:
try not to go near pressing the Start and Select keys at the same time when near the end of
Story Mode - we've unwittingly ended up back in the main menu too many times for our
liking!) - it's a fitting adaptation of a truly classic home fighting title. Tekken on PSP
is a monumental effort by a very talented development team, and would grace the collection
of any system currently on the market, handheld or otherwise.
GAME's Verdict
- A fast, intense and addictive fighting engine
- Stunning to look at and smoothly animated
- Immense ad-hoc multiplayer rounded off by customisable characters and online
leaderboards
- Difficult to do diagonals on the PSP D-pad
- Slightly annoying repetitive soundbites
- Being sent back into the menu from the last bout of Story Mode because you
accidentally pressed Start and Select at the same time...
Review by: Mark Scott
Review Published: 14.09.06