Violent night, holy fright!
Back in the 90’s, two big Survival Horror series battled for gamer’s affections,
asking players to explore, solve puzzles, shoot monsters and beat bosses to escape some
grisly goings on. The big difference was their approach to horror. Resident Evil
delivered hammed-up zombies, corny dialogue and a straightforward story about
gene-altering viruses and corporate double-crosses. Konami’s Silent Hill was demonic,
darker, grotesque, and far more disturbing.
I took an interest in Silent Hill, but always preferred Resi. Ironically though, with
Resident Evil 4 ditching puzzles and going all gung-ho action, PSP Silent Hill Origins is
now the new flag bearer for an old-style Survival Horror experience.
Silent Hill Origins delivers exactly the sort of hideously great traditional
survival horror fun fans will have wished for.
And what an experience it is! Silent Hill Origins delivers exactly the sort of
hideously great traditional survival horror fun fans will have wished for, and makes the
majority of PSP releases look like PSone ports by comparison.
Silent Hill Origins is a nasty looking game, and that’s why its visuals are so
impressive. There’s not a series around that screams tension or does decay like Konami’s
scare-em-up. The twin worlds of Silent Hill Origins are respectively eerily cold and
decayingly decadent, with monsters to scare you silly and an art style Clive Barker would
be proud of. 3D games aren’t new on PSP of course, but a title looking as good as Silent
Hill Origins still feels like a grin-giving novelty on the smaller screen.
The smog covered ‘normal’ world of Silent Hill is joined in Silent Hill Origins by a
rust-covered, blood-splattered hell dimension accessed via mirrors. It won’t be new to
avid Silent Hill fans, but on PSP it’s unique; driven by a need to discover Origins’
freakish goings-on and sent on an ever-more-dangerous hunt for items needed to get to new
areas, you’ll be passing at will between both worlds, enjoying the slow drip-feed of
story through notes left lying around, and mashing up the undead with Silent Hill
Origins’ nifty combat.
A step forward
In this regard, Silent Hill Origins is no Resi 4, but for a Silent Hill game it’s a
step forward. Firstly, there’s lock-on gun combat, with a hefty number of firearms
discovered as you go. However, Origins also boasts melee combat via the R and X buttons,
with hammers, baseball bats, hospital drip stands and more selected via the D-pad and
free to swing at your deformed foes, with not a small number of projectiles available to
lob at enemies too.
It’s not madly sophisticated, but Silent Hill Origins’ combat simply works. The main
drawback is that gun ammo is so plentiful you’ll often not need to use melee items at all
– and when you do, even though they break, you’ll still find you accrue far more than you
use, so the tension factor is lower than it could have been. There are also some enemies
later in the game can make a mockery of Origins’ clumsy, ham-fisted, slow-to-throw main
character, Travis.
As a prequel to the iconic original, Silent Hill Origins will grip both fans
and Silent Hill newcomers.
A trucker by trade, Travis Grady stumbles into the hell of Silent Hill Origins after
he narrowly avoids running over someone collapsed on the road into Silent Hill. Events
soon take him to Silent Hill’s hospital, and from there the story only gets more
gruesome, spanning the town’s two dimensions and seeing Travis running into the likes of
Alessa and Dahlia from the first Silent Hill.
As a prequel to the iconic original, Silent Hill Origins will grip both fans and
Silent Hill newcomers, with well-delivered dialogue, dread-inducing sound effects and a
haunting musical score that combine to offer the kind of presentation we’re more used to
seeing on home systems.
Silent Hill Origins is horrifically graphic, sometimes hard to follow, not overly long
and downright old fashioned as action-adventures go; and yet it’s inarguably one of the
best releases the PSP has seen, proving that the genre still has room for a title
balancing puzzles, action and narrative in one immense, intense package. Credit to
Konami, this is Survival Horror as it should be done.
GAME's Verdict
- Old fashioned, PS2-quality Survival Horror as it should be done
- Immersive story, enjoyable action and satisfyingly head-scratching puzzling
- Wonderfully scary production best played with the lights off and wearing
headphones
- Hard to follow and will most entertain those who enjoy being freaked out
- Combat is a step up, but still not of Resi 4 quality
- On the short side as action-adventure games go
Review by: Mark 'Scare-Easy' Scott
Version Tested: PSP
Review Published: 23.11.07