Rail Link
In the continued absence of the next Zelda game on Wii, we can instead dig out our DS's and play a brand new Link adventure that way. And what a stunning adventure it is.
The Legend of Zelda: Spirit Tracks is the successor to Phantom Hourglass. It adopts a similar style of cel-shaded visuals and takes place a few decades after the events of Link's previous DS outing.
Princess Kidnap Shock
The bizarre premise of this latest game is that Link is a railroad engineer who has dreams of becoming a rich tycoon. Princess Zelda informs him of the existence of Spirit Tracks, ethereal railroads used to transport and forever seal away the forces of evil (a bit like the London Underground). However, these Spirit Tracks are beginning to disappear and while investigating the phenomenon, Link and Zelda are attacked by Chancellor Cole, an evil fiend who wants to release the Demon King Malladus.
For the first time, Zelda becomes Link's travelling companion.
Following the attack, Cole kidnaps Zelda (now there's a surprise) but in doing so separates her from her spirit, and this is where things get interesting, because for the first time, Zelda becomes Link's travelling companion.
Tickets Please
The basic gameplay is similar to that in Phantom Hourglass, with Link travelling around, exploring maze-like temples and using an assortment of items and weapons, all of this being controlled via the stylus. Where Spirit Tracks differs is in its use of Zelda as a playable character. The Princess is useful in an assortment of ways. She can, for example, help you to get past obstacles by passing through fire or transporting you over lava. In addition, when you're exploring temples, Zelda can possess the bodies of phantom knights, which you can then control and use as hulking great bodyguards.
There are some truly ingenious bits of puzzling to get stuck into.
There are other gameplay highlights too. The railway theme of Spirit Tracks underpins the entire game, which is why there is a whole section devoted to riding around on trains, or rather, driving trains. As well as adjusting a locomotive's direction and speed you're also required to operate the whistle to get rid of unwanted creatures from the track and man the cannon to fight off attackers.
Of course, this is a Zelda game so there are also some truly ingenious bits of puzzling to get stuck into. The whole 20-hour-plus adventure will tax the grey matter but your lungs will get a good workout too. First, there are the Spirit Pipes, which you have to play by blowing into the mic. Also, there's the new Whirlwind contraption which, again, is controlled by blowing into the mic and enables players to solve puzzled by creating gale force winds.
Despite being on the small screen, Spirit Tracks is an epic game. Quite apart from the large environments, many temples, and hours and hours of gameplay, there are the wildly imposing bosses you have to fight, some of which are so huge they take up both screens of your DS.
There haven't been many killer games on DS recently, but that really doesn't matter now because in Spirit Tracks, we have one of the best games of 2009, not just on DS, but on any system.
GAME's Verdict
- Great looks.
- Heaps of puzzles.
- Control Zelda.
- Lots of wind action.
- You can drive a train.
- It'll be years until the next one. Bah!
Review by: Simon 'Missing Link' Kirrane
Version Tested: DS
Review Published: 10.12.09