Prototype (Xbox 360)

Release Date: 12/06/2009

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SummaryProduct Details

Players will take control of anti-hero Alex Mercer, who wakes up in a mysterious laboratory as an experiment with no memory of his past. The world of Prototype is engulfed in a three-way conflict between the military, a mutated viral epidemic, and Mercer -- who has become a weapon in his own right. The whole game is built around the idea of "weaponizing" yourself. Mercer can absorb his enemies, taking on their memories and appearance.

  • Developer:
  • Publisher: Activision Blizzard
ReviewsPreviews

Game Reviews

No memories, No mercy!

Free running games are possible my favourite genre, with my top picks being Saints Row 2, Fallout 3, Sacred 2, inFamous and the brilliant Crackdown. These particular titles top my list for a variety of reasons from the vast landscapes you can explore to the Co-op fun that can be had. New to the free roam arena is [Prototype]. First impressions of [Prototype] were positive, it offered freedom, a gripping story and superpowers.

[Prototype] brings you an edgy story that raises questions from the start, for example, why do you wake up in a morgue with no memory and two guys in Hazmat suits preparing to open you up? Knowing that something is very wrong you leave the morgue determined to piece your past together. But Alex is no normal person; he has been infected with a virus that enables him to shape shift his body into a variety of lethal weapons that can slice, crush and dismember all that get in his way. This turns out to be a private army, a ton of mutants and most of the population of New York City. [Prototype] doesn’t waste time lulling you into the game, it throws you. Head first.

The combat in [Prototype] is very smooth and easy to get to grips with and players will be slicing and dicing in no time. As you progress through [Prototype] you will open up new abilities and moves each with their own pros and cons. It’s down to you to decide what ability suits certain situations. But fighting isn’t always the answer to achieving your objective.

[Prototype] doesn’t waste time lulling you into the game, it throws you. Head first.

Nothing wrong with hiding

Stealth is sometimes required to access certain areas or people. The best way to hide in [Prototype] is to step into someone else’s skin, literally. By “consuming” people or military personnel, you can then shape shift into the unfortunate soul you have just killed. “Consuming” is violent and blood soaked affair, as you pummel and tear your victim, to then watch them disappear into your body.

“Consuming” plays a bigger role than just hiding from the military though. Throughout the city are key figures that you will need to “consume” to gain access to their memories and new abilities. The memories you see will either point you to the next mission or reveal more about your mysterious past.

The abilities you can unlock vary from upgrades to your already formidable shape shifting powers to being able to drive tanks and helicopters. This gives [Prototype] a diverse range of attacking and defending possibilities.

[Prototype] is a gore filled, revenge fuelled, free roaming adventure

Your fight to recover your lost past takes place in New York, which to begin with looks clean and undisturbed. But as you progress through [Prototype] the city starts to look more war torn and dilapidated which really adds to the feel of the dark and twisting plot in [Prototype]. Moving around New York is fun and exceptionally easy, and hours can be lost just by running around jumping and gliding from roof to street back up to roof again in one fluid movement.

If you want to relax and just have fun there are side missions to keep you busy for a while. As you complete story missions and side missions, you will earn Experience Points (XP) to improve your repertoire for death and destruction.

Born to be bad

[Prototype] has been nurtured lovingly from concept to finished product and it really shows. New York looks fantastic, the combat is slick (with blood) and movement is swift and effortless. [Prototype] is a gore filled, revenge fuelled, free roaming adventure that deserves centre stage in your game collection, as being bad has never been so good!

GAME's Verdict
plus points
  • The ease at which you move around the City.
  • Fluid brutal combat.
  • A great story that pulls you to it's conclusion.
minus points
  • Sometimes you can feel overwhelmed by enemies.
  • Co-op could have been a good addition.
  • Not sure if it will be supported by DLC.

Review by: Tom "Merciless" Daly
Version Tested: Xbox 360
Review Published: 12.06.09

User Reviews

janice stalker posted on 10 Nov 2009
I pre-ordered ths game a moth before it came out and when it arrived i must say i was not dissapointed. I thought the layout of the game was purely brilliant. although honestly i was much more pleased when i played infomous. its better in almost every way. but thats just my opion
Jason Proctor posted on 04 Oct 2009
This game is amazing. I love the way you can run around doing whatever you want. Defenetly good for people who like free roaming games. 10/10 5/5 stars
jack horscroft posted on 02 Oct 2009
this is an awsomeeeeeeeeeeeee game bought it off a friend 4 15 quid and its awsome if u complete the game u can jus free roam , however only downfall is achievments r quite hard
D Hinton posted on 30 Sep 2009
Wicked game. So good running around killing people. 10/10 recomended
Andy pipkin posted on 10 Sep 2009
I dont recomend this game. i bought it at £45 and boy was it a waste, you play through the game (which is realy repetitive!) and when you get to the end.. thats it! nothing left to do besides some stupid and realy difficult mini games (not one bit fun) or just killing people.. 2/5. at £40 no way do not buy this.
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