Limited Edition Crisis Core: Final Fantasy VII PSP Pack (PSP)

Release Date: 20/06/2008

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SummaryProduct Details

This fantastic very-Limited-Edition PSP Hardware comes in a silver colour with the Crisis Core: Final Fantasy VII logo engraved on the back.

Also comes with a copy of Crisis Core: Final Fantasy VII!

  • Developer: Sony
  • Publisher: Sony
Reviews

Game Reviews

Mark is living in a Materia world...

It’s fair to say George Lucas coined the term ‘prequel’. His second Star Wars trilogy gave the established universe even more depth by delving into the story’s past. Predictable perhaps, but they captivated old and new film fans alike [That's a matter of opinion! - Ed]. It was always Anakin Skywalker’s fate to become Darth Vader, but seeing it happen was still a powerful cinematic experience, thanks to the iconic status of the series and the powerful presence of its arch antagonist.

Crisis Almighty!

Crisis Core: Final Fantasy VII is Square Enix’s tribute to Lucasarts. It is to gaming what the Star Wars prequels were to cinema. It is to Final Fantasy VII what Revenge of the Sith was to A New Hope. It’s the big, bombastic back story to the most beloved RPG of all time, featuring memorable locations, familiar faces, a tragically endearing main character, and a complex, troubled villain-to-be falling from grace in spectacular fashion.

The big, bombastic back story to the most beloved RPG of all time, featuring a tragically endearing main character and a complex villain-to-be falling from grace.

As such, getting the most out of Crisis Core: Final Fantasy VII practically demands that you’ve played the original PSone role-player. If you have, you’ll absolutely adore this. If not, then you may see some of its intricacies go over your head, but will still find Crisis Core: Final Fantasy VII an immediately playable, marvellously produced and at-times moving tale that rates highly as a must-play PSP exclusive.

Despite the subtitle, Crisis Core can’t be compared directly to Final Fantasy VII, because they’re very different games. Crisis Core: Final Fantasy VII is a less traditional, more action-focused adventure than its forebear, featuring a set of innovations which perfectly suit the portable format.

Core blimey!

First up, battles. They seem random, with enemies appearing on screen from nowhere, but we get the impression they’re triggered by invisible markers. A couple of times we replayed an area, only to get the exact same fights with specific enemies at the very same points.

Its remarkable how well Crisis Core: Final Fantasy VII adapts a turn-based template to real-time battles. Crisis Core controls more like a scrolling brawler; you run around and attack, block or evade at the press of a button; but the execution is typical FFVII, with L and R triggers scrolling through a list of actions in the bottom right corner while the battle flows on screen, and X activating the highlighted command.

These include standard attack and items, but also your equipped damage, recovery and ability Materia; the latter two consuming MP and AP points respectively. It’s a sophisticated system capable of creating powerful combinations, particularly with the more powerful Materia later on in Crisis Core.

Emotive, memorable and packing a real blockbuster finale, its essential playing for franchise fans and highly recommended for Final Fantasy VII newcomers.

The next innovation is the Digital Mindwave. Crisis Core: Final Fantasy VII’s DMW is the slot machine in the top left of the screen which spins with SP, gained from every attack. It dictates level-ups to protagonist Zack, his skills, Materia and activation of limit breaks. Like battle encounters it appears random, but is driven by some complicated calculations. The DMW can be unpredictable – you won’t level up for ages, only to do so twice in quick succession, and often you’ll get a limit break when you don’t need it – but overall it balances out and integrates well with the combat system.

Then you have the Three M’s: Mails, Missions and Materia Fusion. Accessible through the triangle menu, these add depth to the respective story, action and inventory of Crisis Core: Final Fantasy VII, with mails making you feel like a member of SOLDIER, Missions providing an ideal portable pick-up-and-play challenge (plus some of the rarest Materia) and Materia Fusion letting you mix and match to make new, more powerful Materia.

Fantastic Fantasy finale

Crisis Core: Final Fantasy VII is not without its faults. The camera isn’t great; Boss battles can verge between frustrating and sheer fluke, losing due to unblockable attacks, and winning via consecutive lucky DMW spins; Dialogue is very American teen angst; Cutscenes and limit break animations are unskippable (though they are pausable); And there’s one godawful stealth section.

However, this is still a masterful role-player boasting charm, innovation and action by the Bahamut-load. Visually rich for a handheld title with great- in-game graphics, luscious FMV and an astounding soundscape (listen out for Advent Children’s superb choral chanting), Crisis Core is by far the best of the FFVII spin-offs. Emotive, memorable and packing a real blockbuster finale, its essential playing for franchise fans and highly recommended for Final Fantasy VII newcomers.

GAME's Verdict
plus points
  • A thoroughly well-done blend of action and RPG aspects that perfectly fits portable play.
  • Phenomenal production values with great in-game graphics, fantastic FMV and astounding sonic selection.
  • An emotive, moving and powerful prequel: essential for Final Fantasy VII followers and will introduce newcomers to the series in style. And that ending! *weep*
minus points
  • The DMW system lacks skill, making battles, especially bosses, either infuriatingly hard or flukily easy.
  • Unskippable cutscenes and limit break animations.
  • One godawful stealth section where the camera in particular will cause you severe problems.

Review by: Mark 'Materia Girl Guy' Scott
Version Tested: PSP
Review Published: 06.06.08

User Reviews

John Turner posted on 15 Dec 2008
Should i get this version and just to make shore is this the psp 3000?
Michael Cryan posted on 15 Jul 2008
To Sam Sammut: The PSP instructions say flicking the switch up puts the console to sleep, allowing you to return to a game without losing progress, while holding it for 3 seconds completely turns the system off. Hope that answers your question.
A Rogers posted on 07 Jul 2008
Its good to see we are finaly getting some special edition stuff out of Sony in the EU now (ok it may be missing some things that the japanese one had but its a step in the right direction). The PSP is a fantastic portable console with huge potential its good to see Square Enix have made a great job of bringing this potential out with a fantastic adition to the Final Fantasy franchise. In reply to Sam Sammut it is not an issue with your PSP as there is two options for swithing them off just flicking the switch up and letting go will put the PSP in sleep mode and pushing and holding the power button switches the console off completely this has been the same with all PSPs including 1k version.
Sully Eisen posted on 25 Jun 2008
Is it just me or does this COMPLETELY defeat the purpose of the Japanese bundle? I bought mine way back in september, payed alot of money and went through alot of effort to get it imported to Ireland (Sony trading laws prevent japanese psp and ps3 products being sent to the EU), all because of the very clear fact that this was a limited edition bundle, with only 77,777 copies. Okay, the europe version doesnt have the serial number, the buster blade phone strap, or the limited edition of the game and the box looks cheap and tacky in comparison to the Japanese, but still, I feel anyone who bought the Japanese ones will feel at the very least bit annoyed about this. They could have at least came up with a new design that didnt make this identical to the Japanese one (not counting the serial number). Square Enix, you've failed us all again.
Sam Sammut posted on 24 Jun 2008
It is a decent PSP. Come with FW 3.90 and is the Slim version. However...the two I got both had a dead pixel. The second was an exchange. Another issue I have noticed is that when I switched off both of the PSP's I had to hold my finger on the off switch for a while until it actually switched off (green light went out). I'm not sure why this is, if someone has an answer then please leave a comment here. This issue didn't arise with my PSP Phat (1000) version. However, I can live with it. This is a nice product overall and my issues may just be isolated incidents. If not then please leave a review.
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