"Fighting was the only thing I was good at, but at least I always fought for what I
believed in..."
Those expecting a remake along the same lines of Resident Evil should take note - this
is a direct remake of the original Metal Gear Solid. If you have to view it as something
other than the same game, think of it as a director's cut. You see, Metal Gear Solid was
technically outstanding. You can argue that point all you like - regardless of whether
you like the game or not, you can't deny the importance of it. It practically invented
the stealth genre, and along with it, the importance of a involving story in a game such
as this.
While you may think purchasing a game that plays exactly the same as one you
originally bought - and likely completed on numerous occasions - slightly crazy, you
could well be missing the big picture. Make no mistake about it - The Twin Snakes is one
damn fine game. It's been developed with a passion not many other developers can boast
about, while in terms of presentation, it's perilously close to raising the bar once
again. The fact that after near-on six years the game feels as fresh as it did when it
was first released is testament to just how highly this game should be held in
regard.
The definitive version of Metal Gear Solid, exactly as Hideo Kojima
originally intended it to be.
So, effectively what you're getting here is the definitive version of Metal Gear
Solid, exactly as Hideo Kojima originally intended it to be. You play as Solid Snake,
sent in to neutralise a terrorist situation in the middle of Alaska with nothing more
than quick thinking and a pack of Marlboro. Anyone who's played the original will know
what's in store, but for the few in the back that haven't, what follows is one of the
most exciting, compelling and utterly complicated plots you're ever likely to come across
in the videogames medium.
Except, this time, every cut-scene, every room, every intricate detail has been
remodelled in the Metal Gear Solid 2 engine. Not only does this give the original a very
attractive facelift, but it also adds to Snake's list of abilities. He can now hang onto
ledges, fire in first person mode, hold people up, peek and fire around corners and
pretty much do anything he was able to do in the critically acclaimed sequel. While it
doesn't necessarily make the gameplay significantly different, it does make certain
sections a lot easier - especially with the addition of the first person mode.
Blockbuster facelift
The focus here though is how much more satisfying the story is when watched with its
facelift. While you may have seen all of the cut-scenes before, they all hit here with a
much higher impact. Sure, some of the fights look like they've been ripped directly out
of The Matrix, but there's no denying just how well they work within the game. I'd love
to tell you everything about it, share with you my excitement of watching these wonderful
set pieces unfold before my very eyes, but to do so would ruin the experience for anyone
who hasn't played the game - remake or original.
Because, even if you have played the original game to the point where your fingers are
nothing more than inch-long stumps, this is an experience you shouldn't miss. You'll
appreciate every detail in an adventure such as this, and those who weren't put off by
the lengthy cut-scenes or codec sequences will find these even more enjoyable. The
voice-acting is still up to the standard of most blockbuster movies and is as authentic
as videogames come. The original cast have returned here, re-recording every single line
from the original, although the dialogue remains the same as before. Quite bafflingly
though, both Mei Ling and Nastasha seem to have lost their ethnic accents, but the
quality of the acting is quite remarkable otherwise.
Even if you've played the original to the point where your fingers are
nothing more than inch-long stumps, this is an experience you shouldn't
miss.
Translating the game to the GameCube was no easy task, and while everything runs along
smoothly and looks the part, controlling the game is something that will take a bit of
getting used to. Those used to controlling Snake on the PS2 pad will hold the GameCube
controller with as much appreciation as a soggy sandwich. Though it is just a matter of
getting used to the new control set, some functions just don't feel the same on
Nintendo's cheerful game pad. Quickly equipping items via a quick tap of the shoulder
buttons doesn't work as well as it should, while lowering your pistol without firing a
shot requires you to press the X button while your finger is still on the A button -
fiddly at the best of times.
Yet, while a nuisance at first, you'll quickly become accustomed to the new system,
and it really is one of the only small flaws you'll find with this game. Since the game
plays exactly like the original, it lasts around the same amount of time and is likely to
give you around eight to ten hours worth of quality entertainment. It's worth noting that
you'll probably spend about quarter or that time watching cut-scenes, which alone is
enough to put some people off, although they do add a lot to the game.
So, is this version of the original worth your time and money? If you've never even
played Metal Gear Solid, there should be no doubt in your mind that you need this game.
It stands up as one of the most memorable games of all time and the remake only furthers
that notion. Because of this, I can whole-heartedly recommend it to anyone who has played
the original already - not just because playing through it in this incarnation is
ultimately refreshing, but because to see it in this light really exemplifies just what
Metal Gear Solid should be seen as.
GAME's Verdict
- A restructured masterpiece.
- Fantastic voice-acting within engrossing cut-scenes.
- The unparalleled story of Metal Gear Solid spliced with the brilliant Metal Gear
Solid 2 engine.
- GameCube controller takes a little getting used to.
- Where are Mei Ling and Nastasha's accents?
- Essentially the same game released six years ago, albeit with updated visuals and
a couple of extra moves.
Review by: Scot Bennett
Review Published: 03.05