Wii Zapper with Link's Crossbow Training (Wii)

Release Date: 07/12/2007

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SummaryProduct Details

The Wii Remote and Nunchuk both take on a new feeling when placed within the Wii Zapper. In Links Crossbow Training, players use the Wii Remote in the Wii Zapper to aim at targets on the screen, with the Nunchuk controlling movement. On the Wii Remote, Link's Crossbow Training players simply press down the trigger (the B Button) to fire, or continue the pressure for a more powerful shot. They can also re-position themselves, turning in different directions by aiming the pointer off-screen. On the Nunchuk the Z-Button acts as a zoom function for the camera so that the shot is completely on target. The best bit is that the Wii Zapper is designed not only for Link's Crossbow Training, but works brilliantly with all of the Wii's best lightgun titles!

  • Developer: Nintendo
  • Publisher: Nintendo
Reviews

Game Reviews

Mark’s game for some Zelda Zapper action...

There’s no denying that the Wii has been a runaway success for Nintendo, with the very novelty of convolution-free movement-based gameplay selling the console to everyone from hardcore players to absolute gaming beginners the world over.

It’s that same novelty value which will make the Zapper appeal to Wii owners – and with it, Link's Crossbow Training. It makes sense really; Twilight Princess was the title which Nintendo first used to pioneer the Wiimote's pointer aiming, so Link's Crossbow Training, based entirely on this point-and-shoot premise, is a bit of a no-brainer; and also extends the value-for-money of the chunky Wii Zapper package.

A nifty nine

Link's Crossbow Training sees players taking on the role of the titular elf with a host of shooting challenges based in the world of the Wii’s first Zelda. In Link's Crossbow Training, players wield the Zapper like a lightgun to make short work of a variety of familiar Zelda enemies across three different modes. It's not the Wii's best lightgun game, but nontheless a rather nifty way to get to grips with the hardware.

Link's Crossbow Training offers nine different stages, each with three different difficulty levels – and medals, from bronze to platinum, to be earned for getting specific scores. Stages mix the aforementioned three modes of play, so Link's Crossbow Training offers a relatively diverse gameplay proposition for a lightgun shooter.

It’s not the Wii's best lightgun game, but nontheless a rather nifty way to get to grips with the hardware.

From simply aiming at targets in front of you whilst stood still, to rotating on the spot and fighting foes from all sides, to the most complex and compelling; moving Link with the Nunchuk analogue and shooting with the Zapper, Link's Crossbow Training is, when you get right down to it, a darn lot of fun.

The main drawback is that Link’s Crossbow Training doesn't really feel as suited to the Zapper as some of the other lightgun games on Wii. Ironically you're more guiding a pointer around the screen than you are aiming it accurately like a crossbow, though the feel of the hardware in your hand does somehow make playing Link's Crossbow Training a more authentic, arcadey experience.

The other big drawback is that Link's Crossbow Training is simply not all that long. Nine stages and three difficulty settings means a mere 27 levels of short-burst shooting, so after a while the medals will be your sole reason for returning to Link's Crossbow Training's singleplayer game.

Not a normal lightgun game

Multiplayer is also not your usual lightgun fare, with Link’s Crossbow Training offering a pass-the-pad (well, gun!) experience rather than simultaneous shooting. However, given the brevity of the singleplayer mode, that may have been a wise decision. It makes playing Link's Crossbow Training with friends a far more immediately competitive experience – and the fact that Link's Crossbow Training is surprisingly one of the Wii's better looking titles makes the decision to put it on all the easier.

There are better lightgun games on the Wii than Link's Crossbow Training, and certainly ones that make the Zapper feel like a real firearm instead of a 3D mouse. That said, Link's Crossbow Training was only ever a designed as a taster, and with Ghost Squad, Umbrella Chronicles and the upcoming House of the Dead to the Wii's name, it remains a novel interactive aperitif worth enjoying before a sizeable shooting main course.

GAME's Verdict
plus points
  • A fun, convolution-free introduction to pointer-based Wii shooting.
  • Multiplayer mode can be a competitive laugh.
  • Great looking with a real Zelda feel; especially surprising for a buget-price bundle release.
minus points
  • Too short to be considered a fully-fledged release.
  • Feels less like a 'proper' lightgun game than the likes of Ghost Squad.
  • Take-turns multiplayer on the singleplayer levels, with no Resi Umbrella style dual-reticule action or added multiplayer environments.

Review by: Mark 'SMG' Scott
Version Tested: Wii
Review Published: 22.02.08

User Reviews

Tom Ryan posted on 10 Apr 2009
game is good it slowly step by step introduces you too the zapper. first you just shoot targets on screen, then you spin around nd shoot and then it makes you move around withe the nunchuck. The zapper is great I use it with HOTD: Overkill and it really helps!
Gavin Hall posted on 14 Feb 2009
Great Fun. Highly Playable and enjoyable
Thomas Russell posted on 15 Jan 2009
This game took me back to some classic moments from zelda twilight princess. the alternate paths to be found and highscore factor is always challenging especially between friends could have done with more multiplayer options but for price can't fault it and the zapper can be used with additional fps and lightgun games. overall 7.5 out of 10
Conrad Litchfield posted on 06 Jan 2009
boring game only lasts 5 mins before u chuck it in the bin
charlotte buckley posted on 05 Jan 2009
Absolutely fantastic game, great value for money. All the family love it! Definately recommend!
1 - 5 of 28 Reviews

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